Green Ghouls

Google Doodle Games/Green Ghouls


Background

The Green Ghouls are one of the two available team within The Great Ghoul Duel and The Great Ghoul Duel 2 in which they must collect spirit flames in order to defeat the Purple Ghouls in their ghostly duel.

Members

Powers and Stats

Tier: 10-B

Team Name: The Green Team which consist of: Jade, Sage, Kelly, Olive, Moss and Emerald

Origin: The Great Ghoul Duel

Organization Type: Team of ghosts

Age: Unknown

Members: 6

Leader: Jade

Hierarchy: None

Base of Operations: Unknown

Status: Active

Alignment: Unknown (Nothing is known about the Green Ghouls besides that they wanna defeat the Purple Ghouls in the Great Ghoul Duel)

Dimensionality: 3-D

Attack Potency: Human level (The Green Ghouls should be comparable to their teammate Kelly who can slightly damage the entrance roof)

Durability: Human level

Striking Strength: Human Class

Lifting Strength: Unknown

Travel Speed: Average Human, Higher with Speed Boost

Attack Speed: Average Human

Reaction Speed: Average Human

Stamina: Possibly Limitless (Due to their undead nature)

Range: Standard Melee, Extended Melee with Magnetism

Intelligence: Average Intelligence


Undead Physiology (The Green Ghouls are all ghosts), Incorporeality, Invisibility (The Green Ghouls can turn invisble), Telekinesis (The Green Ghouls should be comparable to their teammate Jade who can hold a book this way), Flight (The Green Ghouls naturally float), Summoning (The Green Ghouls can summon spirit flames via the Buddy Bonus), Possibly Possession (The Green Ghouls exist in the same universe as Momo in which ghosts in Magic Cat Academy can possess others)

Statistics Amplification (By brining 15 spirits to the base, they gain a speed boost), Enhanced Senses (By brining 45 spirits to the base, they gain night vision), Magnetism (By brining 105 spirits to the base, they gain magnetism allowing them to attract spirits from fruther away), Battlefield Removal (With the Magic Pumpkin, when collected, the ghoul start flashing rainbow colours and any opponents that touch the powered up ghoul gets send back to their base)


Nothing Notable

Team's Optional Equipment

Magic Pumpkin, Power-ups from spirits


Other

Individual Tactics: Wildcards as they have never fought

Team Tactics: They would likely try to get some Buddy Bonus to summon flame spirits in order to bring them back to their base and obtain power-ups to help them.

Weaknesses: The Green Ghouls have no combat experience.

Battle Records

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Versus Threads


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