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Immersion
From The Codex

Background
Immersion is an ability which allows one to cross the boundary between fiction and reality and enter the imaginary locations depicted in books, paintings, movies, etc. The places and time periods accessed through this ability are conceptual, as in they do not exist in reality, but users of this ability can still interact with and explore them like they can any place in the real world.
Also Called
- Fictional Entry
- Story Traversal
- Narrative Immersion
Possible Applications
- User can retrieve weapons or other useful tools from a fictional story.
- User can evade their enemies by entering a painting and leaving no way for others to follow them.
- User can trap someone inside a mirror, painting, storybook, etc., effectively incapacitating them.
- User can manipulate events within the fictional world they enter.
- User can learn knowledge or techniques from fictional entities.
Potential Types
- Story Integration: Entering a book and becoming part of its narrative, interacting with characters and events.
- Canvas Passage: Jumping through a painting as if it were an open window, stepping into the illustrated world.
- Screen Dive: Entering a television, film, or video game and integrating into its plot.
- Mirror Realm: Crossing into a mirror to interact with the reflections of objects, places, or people.
- Photographic Entry: Stepping into a photograph and experiencing the captured moment in time.
- Manuscript Manipulation: Altering the course of a fictional world by rewriting the text of a book or script.
- Dream Synchronization: Entering the dreams of others as if they were immersive worlds.
- Virtual Transcendence: Merging with digital environments, becoming part of cyberspace or holographic projections.
- Mural Transit: Walking into murals or wall carvings and exploring their depicted scenes.
- Mind Immersion: Diving into the mental world of another being, allowing the user to explore memories, subconscious landscapes, or thoughts.
Possible Limitations
- Users often need a medium that displays/describes the time and place they want to jump into. Without it, entry may not be possible.
- Some fictional worlds may have unique rules that affect or restrict the user’s abilities.
- Entities within the fictional space may resist or influence the user’s actions.
- Leaving or returning to reality may not always be under the user’s control.