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Mr. Widemouth
Mr. Widemouth is the titular main antagonist of the Creepypasta of the same name. He is a mysterious creature whose nature is to trick children into killing themselves.
Background
| This dropdown contains the synopsis of Mr. Widemouth’s story. Read at your own risk as you may be spoiled otherwise! |
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Credit to: Villains Wiki After moving to New Vineyard, the protagonist is diagnosed with mononucleosis, and around a week later he apparently met Mr. Widemouth, although his first memory of Mr. Widemouth is asking him if he has a name. While reading one of the narrator's books, Mr. Widemouth is told he looks like a furby, but says that it's not the same thing as having a real friend. Every time one of the narrator's parents comes in, Mr. Widemouth hides under the bed because he doesn't think that they'll let the narrator play with him. On the third or fourth night, Mr. Widemouth says he has a new game they could play and takes the narrator to the room at the end of the corridor, where he tries to convince him to jump out a window, saying that he'll bounce back up if he imagines a trampoline. However, the narrator doesn't think his imagination is strong enough and refuses. The next morning, Mr. Widemouth tries to convince the narrator to try and juggle knives, but the narrator refuses because he's not allowed to touch knives (he's only five at the time) and knows that it is not safe to throw them. The narrator starts having trouble sleeping, mostly because Mr. Widemouth keeps waking him up in the middle of the night trying to convince him to jump out the window by telling him that he put in a real trampoline that he won't be able to see in the darkness, but he always refuses. One morning, the narrator is finally well enough to go outside. Mr. Widemouth is waiting for him and shows him a trail, telling him that he's had many friends and he always takes them down the track at some point, but the narrator can't go yet. He tells him he can go down soon, but two weeks later his family decides to move again. The narrator doesn't tell Mr. Widemouth because, although he's only five, he realizes he doesn't trust Mr. Widemouth. As they leave, the narrator sees Mr. Widemouth holding a steak knife. Years later, the narrator returns and discovers the house no longer exists, as it burned down a few years after his family moved away, and Mr. Widemouth is gone. He then goes down the path, and discovers it leads to a graveyard, where a lot of the graves belong to children. |
Appearance
General Description: Mr. Widemouth has been compared to a Furby in size, with everything about him being large compared to his body, his head, his eyes, his crooked ears but especially his mouth.
Personality
- Ill-intentioned: Behind what he calls games, Mr. Widemouth is actually attempting to trick children into harming or even killing themself for undisclosed reasons.
- Insistent: Despite being told no before, Mr. Widemouth kept attempting to get the narrator to jump out of a window at night till early in the morning.
Goals
- Trick children to their death (Repeatedly succeeded.)
- Trick the narrator to his death (Failed.)
General Information
Name: Unknown (Told the narrator to call him Mr. Widemouth, implying it may not be his real name)
Other Name: Mr. Widemouth
Origin: Mr. Widemouth
Creator: PerfectCircle35
Actor: N/A
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Handedness: Right-Handed
Age: Unknown
Birthday: Unknown
Time Period Modern Time
Timeline: Main Timeline
Homeworld: Earth
Residence: House near New Vineyard, Maine (Formely)
Story Role: Main Antagonist
Legacy: Unknown Legacy (Is only ever mentioned by the narrator, nobody else knows of his existence)
Influence: Event Influence
Language: English
Ethnicity: N/A
Religion: N/A
Classification: Serial Killer
Species: Unknown (Mr. Widemouth's species is never established)
State of Being: Regular
Physiology: Unknown Physiology
In-Universe Creator: Unknown
Occupation: N/A
Combat Style: Manipulation
Height: Unknown
Weight: Unknown
Status: Unknown (It is unknown what happened to Mr. Widemouth after the narrator moved away from their home as the house later burned down a few years later)
Alignment: Chaotic Evil (Attempted to trick the protagonist to jump to their death multiple times alongside attempting to make them juggle with knives. Tricked numerous children to their death)
Threat Level: Street Threat (was responsible for the death of many young children)
- Type(s) of Potential: Fixed Potential
- Level of Potential: Fixed
- Description: Shows no notable potential statements or feats.
- Limitations: Nothing notable.
Archetype: Monster/Horror Villain/Trickster
Codex Statistics
Tier: High 10-C, 9-C with knives
Cardinality: Finite
Dimensionality: 3-D
Power Source: None
Dimensionality: 3-D
Attack Potency: High Subhuman level (Could flung open a window with a firm push), Bone level with Knives
Durability: High Subhuman level
Striking Strength: High Subhuman Class
Lifting Strength: Below Average Human Class (Can carry a box filled with knives without issue)
Travel Speed: Below Average Human
Attack Speed: Below Average Human
Reaction Speed: Below Average Human
Stamina: Average (Seemingly spent entire nights attempting to get the narrator to jump out a window)
Range: Below Standard Melee, Higher with knives
Intelligence: Average Intelligence
Knowledge: Journeyman (Previously tricked Tricked various children into jumping out of windows and juggling with knives leading to their death)
- Small Size
- Small Animal Sized: Is directly compared to a Furby.
- Weapon Usage
- Dagger/Knife Usage: owns a large collection of knives
- Penetration Damage (Physical Penetration)
- Social Influencing
- Deception: Tricked various children into jumping out of windows and juggling with knives leading to their death.
Box of Knives
- Description: A small box filled with knives that Mr. Widemouth brought to the Narrator.
- Usage: Was used to try and trick the narrator to juggle with them so that he would accidentally kill himself.
Other
Standard Tactics: Mr. Widemouth will attempt to trick young children into jumping out of windows or juggling with knives so they end up killing themselves.
Weaknesses: Seemingly unwilling to kill directly.
Battle Records
? - 1 - 0
- The Narrator - Mentioned
- Conditions: Mr. Widemouth was attempting to trick the narrator into killing himself.
- Location: House near New Vineyard, Maine
None.
Versus Threads
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None.
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