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Reactor Robot

| “ | This nuke will nuke everything in sight if it is defeated. The best strategy is to run from it. If it is with a companion, defeat the companion, then run. | „ |
| ~ Nuclear Reactor Robot Player's Guide description |
| “ | The Atomic Power Robot is an early prototype of the Starman series. These robots will continue to function until they melt down. | „ |
| ~ Atomic Power Robot Player's Guide description |
Background
The Nuclear Reactor Robot is an enemy in EarthBound and Mother 3. It explodes when it is defeated. It is based on the SuperEnergy from EarthBound Beginnings and is a more difficult version of the Atomic Power Robot in both of the games.
The Atomic Power Robot is an enemy in EarthBound that can be encountered in the Stonehenge Base. Along with firing a beam, it will frequently replenish its fuel supply, casting Lifeup γ on itself or allies without using PP, and it will explode upon death, dealing damage to all party members. It may spawn alongside up to two Starman Supers, two Military Octobots, or a Mook Senior.
The EnergyRobot is an enemy in EarthBound Beginnings. It can heal other enemies and will explode after being defeated. A tougher version of this enemy is the SuperEnergy. The Atomic Power Robot enemy in EarthBound and Mother 3 is likely based on this enemy.
The SuperEnergy is an enemy in EarthBound Beginnings. It is a more difficult version of the EnergyRobot. Being a buffed version of the EnergyRobot, it can also heal enemies in battle. It will explode--dealing damage to everyone in the party--after being defeated. The Nuclear Reactor Robot of EarthBound and Mother 3 is likely based on this enemy.
General Information
Name: Reactor Robot, Atomic Power Robot, Nuclear Reactor Robot, EnergyRobot, SuperEnergy
Origin: MOTHER
Gender: None
Age: Unknown
Classification: Robot, Enemy
Status: Unknown (After the defeat of Giygas, it is unknown if these robots are still active)
Alignment: Lawful Neutral (Robotic enemies designed to follow any command Giygas gives them without question)
Codex Statistics
Key: Atomic Power Robot/EnergyRobot | Nuclear Reactor Robot/SuperEnergy
Grade: A | A
Tier: 8-C | At least 8-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Buiding level (Potency) (The Atomic Power Robot is fought around Stonehnge Base, putting it around the time Ness and co. fought Thunder and Storm, where prior they fought the Kraken, who massively dwarfs an entire ship in size) | At least Buiding level (Potency) (Can harm Ness and co, who can endure its small nuclear explosions)
Durability: Buiding level | At least Buiding level
Striking Strength: Building Class (Potency) | At least Building Class (Potency)
Lifting Strength: Unknown | Unknown
Travel Speed: Superhuman (Can keep up with Ness on the field) | Superhuman
Attack Speed: Superhuman (Can tag Ness) | Superhuman
Reaction Speed: Superhuman | Superhuman
Stamina: Pseudo-Limitless (The Atomic Power Robot uses the power of atom to sustain itself and it's energy making it essentially limitless as long as it uses atom. The Nuclear Reactor robot replenishes even more energy then the Atomic Power Robot)
Range: Standard Melee, Hundreds of Meters with Beam Attack (Fires a beam at a party member), Higher with Self-Destruction (Noted to "nuke everything in sight")
Intelligence: Unknown
Superhuman Physical Characteristics, Inorganic Physiology (As noted in its name, it is a robot), Non-Standard Interaction (Metaphysical Interaction; All enemies in MOTHER 2 can hit ghost[1]), Self-Destruction (Upon defeat, the Robots will self-destruct, dealing massive damage to all in sight), Energy Projection (Can fire a beam that deals mid-level damage to a party member), Energy Manipulation, Matter Manipulation, & Healing (The atomic powered and nuclear reactor robots utilizes the power of an atom to manipulate and replenish energy to themself or allies, essentially mimicking a PSI Healing Gamma).
Resistance to Fire Manipulation (Has a resistance to fire elemental attacks), Light Manipulation & Durability Negation (Has a resistance to PSI Flash), Paralysis Inducement (Has a complete immunity to paralysis status effects), Mind Manipulation (Has a resistance to brainshock), Sleep Manipulation (Has a resistance to hypnosis)
All previous powers and abilities.
Resistance to Ice Manipulation (Has a resistance to ice elemental attacks)
Nothing notable.
Notable Techniques
| Text | Effect |
|---|---|
| Replenish a fuel supply | Fully recovers the health of an enemy or oneself, essentially mimicking PSI Lifeup Gamma. |
| Fire a beam | Fires a beam that deals mid-level damage to one party member. |
| Text | Effect |
|---|---|
| Replenish a fuel supply | Fully recovers the health of an enemy or oneself, essentially mimicking PSI Lifeup Gamma. |
| Fire a beam | Fires a beam that deals mid-level damage to one party member. |
| Text | Effect | ||
|---|---|---|---|
| Attack | Deals damage to a single party member with an attack. | Energy Flowed | Fully recovers the health of an enemy or oneself, essentially mimicking PSI Lifeup Gamma. |
Other
Standard Tactics: The robot will replenish energy and fire a beam, if it is defeated it will initiate a self-destruct.
Weaknesses: Nothing notable.
Battle Records
None.
None.
None.
References
- ↑ This comes when you give a confusion status effect to an enemy, they can accidentally hit their own allies, including being able to hit the ghost allies
Versus Threads
None.
None.
None.
- Pages using Tabber parser tag
- Characters
- Video Game Characters
- MOTHER Characters
- Nintendo Characters
- Neutral Characters
- Lawful Neutral Characters
- Game Enemies
- Enemies
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- Non-Humans
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- Nintendo
- MOTHER
- Urban Tier
- Tier 8
- 8-C
- Superhumans
- Inorganic Beings
- Non-Standard Interaction Users
- Energy Users
- Matter Users
- Healers
- Healing Users
- Self-Destruction Users
