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Parakarry

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Super Mario Bros./Parakarry
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"Under Construction!"
This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views.
Another letter, duly delivered. A postman's job is never done.
~ Parakarry

Background

Parakarry is Mario's fourth party member in Paper Mario. He is a cyan-shelled Koopa Paratroopa wearing a flight helmet, brown shoes, and a mail bag, and is the Mushroom Kingdom's primary mail carrier, delivering Princess Peach's party invitation to Mario and Luigi, which begins the events of Paper Mario. He along with Corporal Paraplonk, Koops, and Holly Koopa are the only Koopas that have shoes that are a different color to their shells.

General Information

Name: Parakarry

Origin: Paper Mario

Gender: Male

Age: Unknown

Classification: Parakoopa Troopa

Codex Statistics

Tier: Varies-A

Cardinality: Varies

Dimensionality: 3-D

Attack Potency: Varies: Absurdity (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[1], with his gimmick being attributed to the same as Mickey Mouse, with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him. Can fight and defeat Bowser alongside Mario)

Durability: Varies: Absurdity (Survived hits from Bowser using the Star Rod), Far Higher with his shell

Striking Strength: Varies: Absurdity

Lifting Strength: Varies: Absurdity

Travel Speed: Varies: Absurdity (Comparable to Mario)

Attack Speed: Varies: Absurdity (Comparable to Mario)

Reaction Speed: Varies: Absurdity (Can block a flash of light from the Big Lantern Ghost. Comparable to Mario)

Stamina: Very High (Can fight hoards of enemies and bosses without showing fatigue while traveling all over various locations)

Range: Standard Melee

Intelligence: At least Above Average (Capable of defeating The Master, a dojo master, alongside his pupils)


Powers and Techniques




Equipment

None.


Notable Techniques

Attack Flower Points Needed Effect To Attack Attack Power Move Ranks
Sky Dive None Parakarry kicks one enemy while airborne. Press A right before landing. Initial: 1/2
Super Rank: 2/3
Ultra Rank: 4/5
Initial
Shell Shot 3 Parakarry retreats into his shell and shoots himself at an enemy. Hold the stick to the left to aim at the target, then release the stick and Parakarry will rocket himself into the target, doing a good amount of damage. Initial: 0/5
Super Rank: 0/6
Ultra Rank: 0/7
Initial
Air Lift 3 Parakarry removes one enemy out of the battlefield. This will fail if the enemy has spikes or is on fire. Press A repeatedly. N/A Super Rank
Air Raid 6 Parakarry will fly around like crazy, inflicting Piercing attack to all enemies. Repeatedly tilt the stick to the left to fill the gauge. Initial: N/A
Super Rank: N/A
Ultra Rank: 2-6
Ultra Rank

Other

Standard Tactics: Parakarry will generally fly and hit his opponents in the air.

Weaknesses: Nothing notable.

Battle Records

None.

None.

None.

Versus Threads


None.


None.


None.

  1. "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."