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Switch Prevention
From The Codex

Background
Switch Prevention (also called Switch Lock) is the ability to prevent an opponent from switching out their active character, partner, or unit. This restricts their tactical options, forces unfavorable matchups, and allows the user to control the flow of combat.
Also Called
- Switch Lock
- Switch Barrier
Possible Applications
- Trap an opponent in a disadvantageous matchup.
- Control the pacing and strategy of a fight.
- Prevent opponents from responding optimally to threats.
Practical Uses
- In fighting games, characters may lock opponents into a tag matchup to punish them.
- In turn-based games, preventing an opponent from switching can force them to use weaker characters or suboptimal strategies.
- Can synergize with other abilities that exploit forced exposure or limited choice.
Variations
- Single Target Switch Prevention: Locks one opponent.
- Area-of-Effect Switch Prevention: Prevents multiple opponents from switching.
- Conditional Switch Prevention: Activation occurs only under certain circumstances (e.g., target within range, under status effect).
Possible Limitations
- Some opponents may have ways to bypass or resist the effect.
- May require energy, proximity, or line of sight to maintain.
- Does not restrict attacks or abilities—only switching.
- Duration may be limited.
Users
- Characters with "trapping" abilities in fighting games or RPGs.
- Abilities or effects that prevent retreat, withdrawal, or substitution.
- Trainers or strategists exploiting forced exposure in competitive settings.