Technological Manipulation

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Erma warping a TV

Background

The ability which allows a greater degree of control over various technical devices. This control can be carried out at the expense of electricity or even manipulation of information, and using hacking. Additionally, there are various forms of techno-mages as well.

Also Called

  • Tech Manipulation
  • Technokinesis
  • Technopathy
  • Machine Control
  • Device Domination
  • Technological Command

Possible Uses

  • Control, modify, or enhance mechanical and digital devices
  • Hijack autonomous systems and robotics
  • Enhance one's own physiology using cybernetic integration
  • Override digital defenses via intuitive interface with technology
  • Reconstruct or repurpose malfunctioning or broken machines
  • Direct access to electronic data streams and networks
  • Develop or simulate pseudo-magical phenomena through technology
  • Disrupt other users' technological manipulation through superior control
  • Produce EMPs or power surges to disable hostile devices
  • Interface with alien or unknown technologies intuitively

Possible Applications

  • Electromagnetic Manipulation: Control technology using electricity. May involve rerouting power sources, reprogramming devices via EM pulses, or disrupting functions using controlled surges.
  • Assimilation with the technology: Merge physically or mentally with machines to achieve deeper integration. Includes transforming into data to enter digital networks or becoming part of mechanical systems.
  • Information Manipulation: Directly alter or interpret data stored within or transmitted by a system. Can include hacking, bypassing security, extracting confidential data, or causing misinformation within databases.
  • Control of nanobots: Command microscopic machines that can repair, replicate, deconstruct, or reconfigure technology. Often used to enhance, sabotage, or completely reforge other technological devices.
  • Techno-mage: Use of technology in conjunction with or disguised as magic, performing otherwise impossible feats like conjuring effects or casting spells via technological means.
  • Artificial Intelligence Manipulation: Control or override autonomous entities, including androids, AI, or virtual assistants. Could involve suppressing, rewriting, or enhancing AI behavior.
  • Weapon Control: Direct command over firearms, missiles, turrets, or any automated combat system, allowing the user to fire, disable, or redirect attacks without physical interaction.
  • Vehicular Domination: Manipulate and control cars, aircraft, drones, submarines, or any form of mechanized transport, enabling high-speed maneuvers, remote piloting, or coordinated multi-vehicle control.
  • Cybernetic Control: Interface with or override implants, prosthetics, or biomechanical enhancements, potentially taking over others' augmentations or using them to enhance one's own abilities.
  • Network Manipulation: Access, monitor, and alter digital networks such as the internet, intranets, communication relays, or surveillance systems in real-time.
  • Environmental Systems Control: Seize control of infrastructure systems like heating, ventilation, lighting, or power grids, useful for disabling enemy strongholds or altering terrain.
  • Digital Projection: Create visual illusions, holograms, or hard-light constructs via advanced tech systems.
  • Technological Healing/Repair: Restore malfunctioning or damaged devices to working order, potentially even upgrading them mid-use.
  • Time-based Tech Control: Some users may manipulate time-manipulating tech, like rewinding data logs or accessing temporal servers storing past system states.


Potential Types

  • Digital Technopathy: Control software, databases, and data flows.
  • Mechanical Technokinesis: Manipulate mechanical components and machines physically.
  • Cybernetic Fusion: Merge with or become a technological system or device.
  • Nano-Tech Control: Utilize nanobots to alter or assimilate technology.
  • Techno-Magery: Manipulate technology via magical or semi-magical methods.
  • Remote Technological Domination: Control devices over large distances, sometimes across dimensions or timelines.
  • Intuitive Interface: Interact with machines instinctively without prior knowledge or commands.

Possible Limitations

  • May be ineffective against analog or non-electronic devices.
  • Overreliance on available tech may leave user vulnerable in low-tech environments.
  • Strong encryption or counter-technopathy users can resist or block control.
  • Magic-based or biologically-powered constructs may be immune.
  • Overloading with too many simultaneous devices could reduce precision or effectiveness.
  • Requires connection or proximity to target device in some cases.

Users