Bot Unit Fight is the common battle robot issued to save the Earth from the wrath of the Megabeast and its monstrous army of beings made of meat. Gaining the idea to go under the surface of the zoot Earth to rediscover the weapons used by ancient civilization to defeat the other-wordy invaders, Fight crashes down into the ground along with his ally the Tutorial Smith. To his dismay, Tutorial Smith dies shortly after they land, leaving Fight alone to face the horrific aliens and become a living weaponry, by discovering weapons and being blessed by the ascended mechanical gods.
After being transported to the Forbidden Realm by a multitude of means, it is revealed that Fight's constant runs and cycles of death under the ground are a spatial-temporal issue. This also resulting in the constant death of the Tutorial Smith, who reveals themselves as a mechanical god and the embodiment of error and death.
Travel Speed: Varies from Supersonic to Massively Hypersonic (Can run faster than his average shots, which average at no slower than an average gun shot, his speed is amplified by 100 upon mega-boosting), likely Immeasurable (Kept up with the Tutorial Smith, who embodies totality and ascended. Moves within the Forbidden Realm, which is outside of reality and consists of inverted and corrupted space-time)
Combat Speed: Varies with weaponry from Massively Hypersonic+ to FTL (Has weapons like the Lightning Gun and can land hits on other Fight-Bots and enemies capable of dodging laser shots alike), likely Immeasurable
Reaction Speed: At least FTL (Capable of reacting to Wall Lasers and keeping up with other Fight-Bots), likely Immeasurable
Can be gifted effects by the Tutorial Smith, including Metal Manipulation (Grants Fight scraps), Statistics Amplification (Increases speed and damage), Summoning (Gifts him a group of nanites),Spatial-Temporal Lock (Can bring him to the Forbidden Realm). Can be Blessed by the Mechanical Gods in a variety of ways, including Statistics Amplification (They can amplify his speed, damage, and rate of fire), Healing (They can fully heal him and increase his health), Energy Manipulation (They can fully restore his energy or increase it), Regeneration Amplification (They can boost the scale of the Regeneration Helm's effect), Size Manipulation (They can boost and reduce the size of his blasts), Statistics Reduction (Capable of reduction of damage, speed, rate of fire, size, and regeneration), RegenerationNegation (Capable of imbuing Fight with permanent damage), Invulnerability (Can bless Fight with a Higher-Dimensional form of Invincibility), Time Manipulation (Can manipulate duration), Power Modification (Capable of modifying the type of artifact and changing them into others), Limited Causality Manipulation (Can manipulate the rolls of items Fight has), Enhanced Forcefield Creation (Grants fight with a stronger Power Shield), Enhanced Summoning and Power Nullification (Now summons a stronger, greater amount of Shield Orbs and Nanobots), Spatial-Temporal Lock (Can bring Fight to the Forbidden Realm). Can bestow upon Fight Mini-Mechanical Gods, which grant the same as before, plus Transmutation (Via the Hand of Hephaestus)
Standard Equipment: Fight's Standard Equipment list is incredibly large, including all Bolts, Weapons, Orbs, Keys, Armors, Blessings, and Items in general all at once. A collective list of Fight's armory can be seen here.
Intelligence: Genius (Designed to be a perfect-fighter with high intelligence in many aspects, and superior to all humans who could threaten them. Is of a cosmological awareness and understands all of his analysis perfectly. Single-handedly defeated every enemy in the Underground and even the All-Knowing Tutorial Smith), Nigh-Omniscient with the Blue Key (Gains the very idea of "knowing" and has the world revealed to him)
Weaknesses: Can be overwhelmed and lose quickly if he doesn't attempt to analyze a situation, nanobots can be destroyed, and is never fully aware of what a new run has in store for him.