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Damage Reduction: Difference between revisions

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GiverOfThePeace
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[[File:Armor93percent.png|right|thumb|400px|X's armor is made to reduce 93 percent of damage taken to him]]
{|class=width="100%" style="border:4px solid #856363; border-radius:7.5px; clear:both; font-size:75%; font-family:verdana;" align="center""
==Background==
! colspan="2" style="background:#FF0000; border-radius:3.25px;" align="center"|<div style="margin-left:55px;">''Abilities related to [[Damage Manipulation]]''</div>
'''Damage Reduction''', also known as '''Damage Minimalization''', is an ability to decrease and reduce the damage the target takes making them harder to defeat or destroy.
|-
|width="15%" style="background:grey; border-radius:3.25px;"|'''Related Abilties'''
|[[Damage Inducement]] - [[Set Damage]] - [[Damage Transferal]] - [[Damage Reduction]]
|}


This is different from [[Statistics Reduction]], because the opponent's statistics are not reduced, just the damage alone.
[[File:Armor93percent.png|center|thumb|400px|X's armor is made to reduce 93 percent of damage taken to him]]


This is also different from [[Statistics Amplification]] because nothing of their statistics are actually amplified.
== Background ==
'''Damage Reduction''', also known as '''Damage Minimalization''', is the ability to decrease and reduce the damage the target takes, making them harder to defeat or destroy.  


The users of this ability are usually considered as tanks or hard-to-kill because of their potential to prolong the duration of the fight without any fatal damage.
This ability differs from [[Statistics Reduction]], as it does not lower the opponent's statistics, only the damage taken.  


==Application==
It is also distinct from [[Statistics Amplification]], as no part of the user's statistics is enhanced.
*'''Armor Based Damage Reduction:''' In some RPG-genre games, the armor one buys from the store instead of increasing a person's defense, reduces the damage taken due to the armor.


*'''Extra Hit Based Damage Reduction:''' In many games, a character will obtain a power up or item that allows them to take an "extra hit", regardless of how much stronger or weaker the attack is then the user. This allows them to survive attacks for one mroe hit.
Users with this ability are often considered tanks or hard-to-kill, as they can prolong the duration of a fight without suffering fatal damage.


==Users==
==Applications==
*[[Mega Man X]] [[Mega Man (Franchise)|(Mega Man)]]
* '''Armor-Based Damage Reduction:''' In many RPG games, armor or other forms of protective gear reduce the damage taken from attacks. This does not directly increase the user’s defense but minimizes the effect of incoming damage.
*[[Crono]] [[Chrono (Verse)|(Chrono Trigger)]]
* '''Extra Hit-Based Damage Reduction:''' Certain power-ups or items allow a character to take an "extra hit" without suffering any fatal consequences, even if the attack is stronger than usual. This gives them an additional chance to survive an otherwise fatal blow.
*[[Ness]] [[EarthBound|(EarthBound)]]


==Gallery==
==Gallery==
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File:Reflect VI.png|Reflect creates a wall of light that weakens physical attacks
File:Reflect VI.png|Reflect creates a wall of light that weakens physical attacks
</gallery>
</gallery>
[[Category:Powers and Abilities]]
 
{{Discussions}}
==Users==
* '''[[Mega Man X]]''' [[Mega Man (Franchise)|(Mega Man X)]]: Mega Man X's Armor is made to reduce 93% of the damage taken to him.
* '''PSI Users''' [[MOTHER|(MOTHER Series)]]: PSI Users are able to conjure shields that reduce the amount of damage taken during battle. 
 
[[Category:Powers and Techniques]]

Latest revision as of 06:49, 31 December 2024

X's armor is made to reduce 93 percent of damage taken to him

Background

Damage Reduction, also known as Damage Minimalization, is the ability to decrease and reduce the damage the target takes, making them harder to defeat or destroy.

This ability differs from Statistics Reduction, as it does not lower the opponent's statistics, only the damage taken.

It is also distinct from Statistics Amplification, as no part of the user's statistics is enhanced.

Users with this ability are often considered tanks or hard-to-kill, as they can prolong the duration of a fight without suffering fatal damage.

Applications

  • Armor-Based Damage Reduction: In many RPG games, armor or other forms of protective gear reduce the damage taken from attacks. This does not directly increase the user’s defense but minimizes the effect of incoming damage.
  • Extra Hit-Based Damage Reduction: Certain power-ups or items allow a character to take an "extra hit" without suffering any fatal consequences, even if the attack is stronger than usual. This gives them an additional chance to survive an otherwise fatal blow.

Gallery

Users

  • Mega Man X (Mega Man X): Mega Man X's Armor is made to reduce 93% of the damage taken to him.
  • PSI Users (MOTHER Series): PSI Users are able to conjure shields that reduce the amount of damage taken during battle.