The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

Damage Reduction: Difference between revisions

From The Codex
GiverOfThePeace
GiverOfThePeace (talk | contribs) (→‎Background: re-categorisation per CFD)
m
 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[File:697px-Man-At-Arms.png|right|400px|Characters from Darkest Dungeon are capable of reducing attacks]]
{|class=width="100%" style="border:4px solid #856363; border-radius:7.5px; clear:both; font-size:75%; font-family:verdana;" align="center""
==Summary==
! colspan="2" style="background:#FF0000; border-radius:3.25px;" align="center"|<div style="margin-left:55px;">''Abilities related to [[Damage Manipulation]]''</div>
'''Damage Reduction''', also known as '''Damage Minimalization''', is an ability to decrease and reduce the damage the target takes making them harder to defeat or destroy.
|-
|width="15%" style="background:grey; border-radius:3.25px;"|'''Related Abilties'''
|[[Damage Inducement]] - [[Set Damage]] - [[Damage Transferal]] - [[Damage Reduction]]
|}


This is different from [[Statistics Reduction]], because the opponent's statistics are not reduced, just the damage alone.
[[File:Armor93percent.png|center|thumb|400px|X's armor is made to reduce 93 percent of damage taken to him]]


This is also different from [[Statistics Amplification]] because nothing of their statistics are actually amplified.
== Background ==
'''Damage Reduction''', also known as '''Damage Minimalization''', is the ability to decrease and reduce the damage the target takes, making them harder to defeat or destroy.  


The users of this ability are usually considered as tanks or hard-to-kill because of their potential to prolong the duration of the fight wihout any fatal damage.
This ability differs from [[Statistics Reduction]], as it does not lower the opponent's statistics, only the damage taken.
 
It is also distinct from [[Statistics Amplification]], as no part of the user's statistics is enhanced.
 
Users with this ability are often considered tanks or hard-to-kill, as they can prolong the duration of a fight without suffering fatal damage.
 
==Applications==
* '''Armor-Based Damage Reduction:''' In many RPG games, armor or other forms of protective gear reduce the damage taken from attacks. This does not directly increase the user’s defense but minimizes the effect of incoming damage.
* '''Extra Hit-Based Damage Reduction:''' Certain power-ups or items allow a character to take an "extra hit" without suffering any fatal consequences, even if the attack is stronger than usual. This gives them an additional chance to survive an otherwise fatal blow.
 
==Gallery==
<gallery>
File:Reflect VI.png|Reflect creates a wall of light that weakens physical attacks
</gallery>


==Users==
==Users==
*[[Link (Oracles)]]
* '''[[Mega Man X]]''' [[Mega Man (Franchise)|(Mega Man X)]]: Mega Man X's Armor is made to reduce 93% of the damage taken to him.
[[Category:Powers and Abilities]]
* '''PSI Users''' [[MOTHER|(MOTHER Series)]]: PSI Users are able to conjure shields that reduce the amount of damage taken during battle. 
 
[[Category:Powers and Techniques]]

Latest revision as of 06:49, 31 December 2024

X's armor is made to reduce 93 percent of damage taken to him

Background

Damage Reduction, also known as Damage Minimalization, is the ability to decrease and reduce the damage the target takes, making them harder to defeat or destroy.

This ability differs from Statistics Reduction, as it does not lower the opponent's statistics, only the damage taken.

It is also distinct from Statistics Amplification, as no part of the user's statistics is enhanced.

Users with this ability are often considered tanks or hard-to-kill, as they can prolong the duration of a fight without suffering fatal damage.

Applications

  • Armor-Based Damage Reduction: In many RPG games, armor or other forms of protective gear reduce the damage taken from attacks. This does not directly increase the user’s defense but minimizes the effect of incoming damage.
  • Extra Hit-Based Damage Reduction: Certain power-ups or items allow a character to take an "extra hit" without suffering any fatal consequences, even if the attack is stronger than usual. This gives them an additional chance to survive an otherwise fatal blow.

Gallery

Users

  • Mega Man X (Mega Man X): Mega Man X's Armor is made to reduce 93% of the damage taken to him.
  • PSI Users (MOTHER Series): PSI Users are able to conjure shields that reduce the amount of damage taken during battle.