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Counter: Difference between revisions

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==Background==
==Introduction==
'''Counter''' is the explicit ability to counter and transfer something over. This can vary depending on the context, in some cases it can be an opponents attack where the user redirects it away from themself or sends it back at the opponent. It could also be utilizing momentum to turn an opponents momentum against themself, reflecting damage taken back onto an opponent, etcetera.
'''Counter''' is the explicit ability to counter and transfer something over. This can vary depending on the context, in some cases it can be an opponents attack where the user redirects it away from themself or sends it back at the opponent. It could also be utilizing momentum to turn an opponents momentum against themself, reflecting damage taken back onto an opponent, etcetera.



Latest revision as of 17:54, 29 November 2024

Introduction

Counter is the explicit ability to counter and transfer something over. This can vary depending on the context, in some cases it can be an opponents attack where the user redirects it away from themself or sends it back at the opponent. It could also be utilizing momentum to turn an opponents momentum against themself, reflecting damage taken back onto an opponent, etcetera.

Applications

  • Attack Reflection: Attack Reflection is the explicit ability to turn the opponent(s) attacks against them. Attack Reflection is a pretty powerful ability, able to offend and defend simultaneously by effectively turning its efforts against the opponent. Some common limitations include only working on attacks of a certain type of power, a longer preparation time or a specific user requirement.
  • Momentum Reflection: The user redirects one's momentum against them, an example of this is a fighter using the momentum of a characters attack and using it against them, essentially ignoring conventional Attack Potency and Durability to allow them to harm stronger opponents.
Gagamaru Chougasaki is able to redirect pain of any type with his ability, Encounter.

Possible Limitations

  • The counter can be heavily geared towards how skilled the user is, with more skilled opponents being able to get around it.
  • The method of redirection or reflection and it's potency varies on the user, as some may be physical while others may be supernatural.