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Damage Reduction: Difference between revisions

From The Codex
GiverOfThePeace
GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD)
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[[File:Armor93percent.png|right|thumb|400px|X's armor is made to reduce 93 percent of damage taken to him]]
#REDIRECT [[Damage Manipulation]]
==Background==
'''Damage Reduction''', also known as '''Damage Minimalization''', is an ability to decrease and reduce the damage the target takes making them harder to defeat or destroy.
 
This is different from [[Statistics Reduction]], because the opponent's statistics are not reduced, just the damage alone.
 
This is also different from [[Statistics Amplification]] because nothing of their statistics are actually amplified.
 
The users of this ability are usually considered as tanks or hard-to-kill because of their potential to prolong the duration of the fight without any fatal damage.
 
==Application==
<br>
*'''Armor Based Damage Reduction:''' In some RPG-genre games, the armor one buys from the store instead of increasing a person's defense, reduces the damage taken due to the armor.
 
*'''Extra Hit Based Damage Reduction:''' In many games, a character will obtain a power up or item that allows them to take an "extra hit", regardless of how much stronger or weaker the attack is then the user. This allows them to survive attacks for one mroe hit.
 
==Users==
<br>
*[[Mega Man X]] [[Mega Man (Franchise)|(Mega Man)]]
*[[Crono]] [[Chrono (Verse)|(Chrono Trigger)]]
*[[Ness]] [[EarthBound|(EarthBound)]]
 
==Gallery==
<gallery>
File:Reflect VI.png|Reflect creates a wall of light that weakens physical attacks
</gallery>
[[Category:Powers and Abilities]]

Revision as of 13:10, 10 September 2024