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Range: Difference between revisions

From The Codex
DarkNeon1994
DarkNeon1994 (talk | contribs) (This is always happen when you use Visual Editor)
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[[File:710e3ded3019087b9b578dcdb6eda0a7--character-inspiration-maxi.jpg|right|Human Archers use their bow for long range'd attacks.]]
[[File:E7ba36cf8d3b3e94fa147c7328ab172d.jpg|thumb|300px]]
 
==Summary==
==Summary==


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'''Standard melee range:''' Ranges from 1 to 3 meters
'''Standard melee range:''' Ranges from 1 to 3 meters


*Applies to fighters using mostly their arms and legs as weapons
*Applies to fighters using mostly their [[Martial Arts|arms and legs]] as weapons
*Knives/daggers, gauntlets, and short-ranged weapons would qualify for this range.
*Knives/daggers, gauntlets, and short-ranged weapons would qualify for this range.


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'''Tens of meters:''' Ranges from 10 to 100 meters
'''Tens of meters:''' Ranges from 10 to 100 meters


*Applies to fighters who are much larger than normal (Ex: Giant mecha, Kaiju, etc.)
*Applies to fighters who are [[Large Size|much larger]] than normal (Ex: Giant mecha, Kaiju, etc.)
*Most giant mecha are around 10 to 100 metres in height, thus their reach should be around there via melee.
*Most giant mecha are around 10 to 100 metres in height, thus their reach should be around there via melee.
*The distance of how far you can accurate hit something via slingshot
*The distance of how far you can accurate hit something via slingshot
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'''Hundreds of meters:''' Ranges from 100 to 1000 meters
'''Hundreds of meters:''' Ranges from 100 to 1000 meters


*The distance that you can reach with a bow & arrow/crossbow
*The distance that you can reach with a [[Weapon Mastery|bow & arrow/crossbow]]
*The distance that you can perceive without a scope; average firing range
*The distance that you can perceive without a scope; average firing range



Revision as of 23:53, 13 January 2020

Summary

Range refers to how far the attacks of a certain character can efficiently reach on their own.

For more information about different units of length, please see this page. However, a general guide for categorizing range has been listed below.

Standard melee range: Ranges from 1 to 3 meters

  • Applies to fighters using mostly their arms and legs as weapons
  • Knives/daggers, gauntlets, and short-ranged weapons would qualify for this range.

Extended melee range: Ranges from 3 to 10 meters

  • Applies to fighters who are able to reach further ahead due to being larger than the average, or fighters who are able to extend their limbs further (Ex: Dhalsim)
  • Sword/sabers, polearms/spears, and explosives such as a thrown grenade would qualify for this range as well.

Tens of meters: Ranges from 10 to 100 meters

  • Applies to fighters who are much larger than normal (Ex: Giant mecha, Kaiju, etc.)
  • Most giant mecha are around 10 to 100 metres in height, thus their reach should be around there via melee.
  • The distance of how far you can accurate hit something via slingshot

Hundreds of meters: Ranges from 100 to 1000 meters

  • The distance that you can reach with a bow & arrow/crossbow
  • The distance that you can perceive without a scope; average firing range

Kilometers: Ranges from 1 km to 10 km

  • The distance/width of an average city, or the distance between cities.
  • Nuclear explosions from weaker bombs can reach this up to this range (Ex: Little Boy explosion radius = 1.85 km, B-61 explosion radius = 5.06 km)

Tens of kilometers: Ranges from 10 km to 100 km

  • The distance/width of a large city or the distance between cities.
  • Nuclear explosions from weaker bombs can reach this up to this range (Ex: Ivy Mike explosion radius = 15.64 km, Tsar Bomba explosion radius = 26.26km)

Hundreds of kilometers: Ranges from 100 km to 1,000 km

Thousands of kilometers: Ranges from 1,000 km to 20,037 km

Planetary: Ranges from 20,037 km to 1,391,400 km

  • Half the circumference of Earth starts at 20,037 km
  • The distance from the Earth to the Moon is 384,400 km

Stellar: Ranges from 1,391,400 km to 50,290,000 km

  • The diameter of the Sun is 1,391,400 km
  • The circumference of the Sun is 4,371,212 km

Interplanetary: Ranges from 50,290,000 km to 4.22 LY

  • The distance from Mercury to Venus is 50,290,000 km
  • The distance from Mercury to Neptune is 4,443,090,000 km
  • Mainly quantifies the distance between planets, or distance between multiple planets, etc.

Interstellar: Ranges from 4.22 LY to 50,000 LY

  • The distance from Earth to the nearest star (Proxima Centauri) is 4.2 Light Years
  • 50,000 LY is the radius of the Milky Way (radius of our galaxy)

Galactic: Ranges from 50,000 LY to 2,500,000 LY

  • The radius of our galaxy, the Milky Way in 50,000 LY

Intergalactic: Ranges from 2,500,000 LY to 46.6 Billion LY

  • The distance from our galaxy, the Milky Way and Andromeda is 2.5 million LY.
  • Mostly describes the distance between different galaxies in our universes.

Macrocosmic: Ranges from 46.6 Billion LY to Infinite

  • The radius of our observable universe is 46.6 Billion LY.
  • From here, the distance spans to infinity at that point, as there is no exact end to how far the actual universe spans.

Macrocosmic+: Attacks are able to reach anywhere within a single 4-dimensional space-time continuum.

Low Macroversal: Attacks are able to reach anywhere between two to a thousand 4-dimensional space-time continuums.

Macroversal: Attacks are able to reach anywhere between a thousand to any higher finite number of 4-dimensional space-time continuums.

Macroversal+: Attacks are able to reach infinite 4-dimensional space-time continuums.

High Macroversal+: Attacks are able to reach throughout 5-dimensional space.

Low Complex Macroversal: Attacks are able to reach throughout 6-dimensional space.

Complex Macroversal: Attacks are able to reach throughout 7-dimensional to 9-dimensional space.

High Complex Macroversal: Attacks are able to reach throughout 10-dimensional to 11-dimensional space.

Low Transversal: Attacks are able to reach throughout 12-dimensional space.

Transversal: Attacks are able to reach 13-dimensional space and above, as long as it is a finite number of dimensions.

High Transversal: Attacks are able to reach an infinite number of dimensions of space and time (Hilbert space)

Irrelevant: Characters on this level transcend it (1-A or above)

Take note that if this statistic refers to Teleportation or other non-combat-oriented techniques, this should be explicitly clarified within the text.

Note: Credits to VSBW for this page.