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Durability: Difference between revisions

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|data-sort-value="1" |11-C
|data-sort-value="1" |11-C
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|data-sort-value="1" |11-B
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|data-sort-value="1" |11-A
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|data-sort-value="37" |Low 1-A
|data-sort-value="37" |Low 1-A
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|data-sort-value="37" |1-A
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|data-sort-value="37" |High 1-A
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Revision as of 22:04, 9 August 2021

Kid Goku could tank attacks from rocket launchers.

Introduction

Durability is a term used to define withstanding a certain amount of power. Unlike Stamina, durability isn't based off your endurance, but rather what you can survive. Under Newton's Third Law of motion it is noted that every action has an equal and opposite reaction, so normally for someone to be producing high energy with their Attack Potency, they must logically be able to withstand it, which would apply to their durability. Some attempt to argue that this cannot be used as authors in fiction do not realize this, however, this in itself is a faulty argument as there's a lot of different things the author is at times "not realizing" that would make it nigh-impossible to even gauge statistics properly if we allowed it. A lot of authors also seem to understand the idea of being able to withstand what one can dish out too, with one's who clearly don't portray their character this way having themself get hurt upon unleashing massive amounts of energy.

Misconceptions with Durability

  • A major misconception with durability falls under a person assuming if a character survived an attack at all, even if they knocked it out, they must scale to the person's Attack Potency as it would have killed them otherwise. This is not the case, if an attack instantly knocked you out, that means the attack did so much damage your body could not withstand it, and essentially shut itself off. This does not scale to durability at all as one did not withstand anything with this feat.
  • Another misconception is a character should be able to scale to an attack in durability even if it broke their bones due because "if it didn't completely vaporize their bones then they did withstand it somewhat". This is completely false, with this same logic, real life humans would reach up to wall level in durability as some can survive getting run over by cars but amass massive injuries from it. Technically they've only "withstood" it because the force of the attack they took only focused on specific spots that were thankfully non-lethal, this is not due to their durability. Do note that withstanding something should be one survive hits from the attacker, being able to still stand, or no real indication that the attacks are breaking their bones in a single hit.

Durability Levels

Tier Level Energy in

Conventional Terms

Energy in Tonnes

of TNT Equivalent

Energy in Joules High End to Low End ratio Explanation
11-C Low Infraversal None None None None This is lower hierarchal energy incapable of being quantified.
11-B Infraversal None None None None This is lower hierarchal energy incapable of being quantified.
11-A High Infraversal None None None None This is lower hierarchal energy incapable of being quantified.
10-C Below Average ~0 Joules to

40 Joules

~0 to 9.56x10-9 ~0 to 4x101 NA
10-B Human 40 Joules to

100 Joules

9.56x10-9 to 2.39x10-8 4x101 to 102 2.5x
10-A Athlete 100 Joules to

300 Joules

2.39x10-8 to 7.17x10-8 102 to 3x102 3x
9-C Street 300 Joules to

15 Kilojoules

7.17x10-8 to 3.59x10-6 3x102 to 1.5x104 50x
9-B Wall 15 Kilojoules

to 0.005 Tons

3.59x10-6 to 5x10-3 1.5x104 to 2.092x107 ~1394.67x
9-A Small Building 0.005 Tons

to 0.25 Tons

5x10-3 to 2.5x10-1 2.092x107 to 1.046x109 50x
8-C Building 0.25 Tons

to 2 Tons

2.5x10-1 to 2 to 1.046x109 to 8.368x109 8x
High 8-C Large Building 2 Tons to

11 Tons

2 to 1.1x101 8.368x109 to 4.6024x1010 5.5x
8-B City Block 11 Tons to 100 Tons 1.1x101 to 102 4.6024x1010 to 4.184x1011 ~9.1x
8-A Multi-City Block 100 Tons to 1 Kiloton 102 to 103 4.184x1011 to 4.184x1012 10x
Low 7-C Small Town 1 Kiloton to

5.8 Kilotons

103 to 5.8x103 4.184x1012 to 2.42672x1013 5.8x
7-C Town 5.8 Kilotons to

100 Kilotons

5.8x103 to 105 2.42672x1013 to 4.184x1014 ~17.5x
High 7-C Large Town 100 Kilotons

to 1 Megaton

105 to 106 4.184x1014 to 4.184x1015 10x
Low 7-B Small City 1 Megaton to

6.3 Megatons

106 to 6.3x106 4.184x1015 to 2.63592x1016 6.3x
7-B City 6.3 Megatons

to 100 Megatons

6.3x10^6 to 108 2.63592x1016 to 4.184x1017 ~16x
7-A Mountain 100 Megatons

to 1 Gigaton

108 to 109 4.184x1017 to 4.184x1018 10x
High 7-A Large Mountain 1 Gigaton to

4.3 Gigatons

109 to 4.3x109 4.184x1018 to 1.79912x1019 4.3x
6-C Island 4.3 Gigatons

to 100 Gigatons

4.3x109 to 1011 1.79912x1019 to 4.184x1020 ~23.25x
High 6-C Large Island 100 Gigatons

to 1 Teraton

1011 to 1012 4.184x1020 to 4.184x1021 10x
Low 6-B Small Country 1 Teraton to

7 Teratons

1012 to 7x1012 4.184x1021 to 2.9288x1022 7x
6-B Country 7 Teratons

to 100 Teratons

7x1012 to 1014 2.9288x1022 to 4.184x1023 14x
High 6-B Large Country 100 Teratons

to 760 Teratons

1014 to 7.6x1014 4.184x1023 to 3.17984x1024 7.6x
6-A Continent 760 Teratons

to 4.435 Petatons

7.6x1014 to 4.435x1015 3.17984x1024 to 1.855604x1025 ~5.8x
High 6-A Multi-Continent 4.435 Petatons to

29.6 Exatons

4.435x1015 to 2.96x1019 1.855604x1025 to 1.24x1029 ~6674x
5-C Moon 29.6 Exatons to

433 Exatons

2.96x1019 to 4.33x1020 1.24x1029 to 1.81x1030 14.62x
Low 5-B Small Planet 433 Exatons

to 59.44 Zettatons

4.33x1020 to 5.944x1022 1.81x1030 to 2.487x1032 ~137x
5-B Planet 59.44 Zettatons

to 2.7 Yottatons

5.944x1022 to 2.7x1024 2.487x1032 to 1.13x1034 ~45.5x
5-A Large Planet 2.7 Yottatons

to 16.512 Ninatons

2.7x1024 to 1.651x1028 1.13x1034 to 6.906x1037 ~6111.5x
High 5-A Dwarf Star 16.512 Ninatons

to 7.505 Tenatons

1.651x1028 to 7.505x1030 6.906x1037 to 3.139x1040 ~454.53x
Low 4-C Small Star 7.505 Tenatons

to 136.066 Tenatons

7.505x1030 to 1.36x1032 3.139x1040 to 5.693x1041 ~18.14x
4-C Star 136.066 Tenatons

to 912.295 Tenatons

1.36x1032 to 9.12x1032 5.693x1041 to 3.817x1042 ~6.71x
High 4-C Large Star 912.295 Tenatons

to 22.77 Foe

9.12x1032 to 5.442x1035 3.817x1042 to 2.277x1045 ~596.54x
4-B Solar System 22.77 Foe

to 20.08 TeraFoe

5.442x1035 to 4.799x1047 2.277x1045 to 2.008x1057 ~881.86 billion x
4-A Multi-Solar System 20.08 TeraFoe

to 10.53 ZettaFoe

4.799x1047 to 2.517x1056 2.008x1057 to 1.053x1066 ~198.37 million x
3-C Galaxy 10.53 ZettaFoe

to 8.593 YottaFoe

2.517x1056 to 2.054x1059 1.053x1066 to 8.593x1068 ~816.05x
3-B Multi-Galaxy 8.593 YottaFoe

to 2.825 TenaexaFoe

2.054x1059 to 6.752x1082 8.593x1068 to 2.825x1092 ~1.04x1023x
3-A Universal 2.825 TenaexaFoe to any higher finite number 6.752x1082 to any higher finite number 2.825x1092 to any higher finite number Not available
3-A+ Universal+ Infinite Infinite Infinite Infinite 3-A+ is true infinite energy.
2-C Complex Universal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
Low 2-B Low Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
2-B Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
High 2-B High Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
2-A High Multiversal+ Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
Low 1-C Low Complex Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
1-C Complex Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
High 1-C High Complex Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
Low 1-B Low Transverssal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
1-B Transverssal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
High 1-B High Transverssal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
Low 1-A Low Metaversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
1-A Metaversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
High 1-A High Metaversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
0 Boundless Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.

Additional terms

"+" symbol

The "+" symbol is used when the Durability has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.

Example: Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons to 6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons to 11 Tons should be listed as Large Building level+.

At least

Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.

At most

Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.

Likely

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favourable.

Possibly

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.

Discussions (Link For Mobile Users):

Discussion threads involving Durability