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Range: Difference between revisions

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Revision as of 02:50, 18 February 2021

Summary

Range refers to how far the attacks of a certain character can efficiently reach on their own.

For more information about different units of length, please see this page. However, a general guide for categorizing range has been listed below.

Below Standard Melee Range: 0 - 50 cm

  • Applies to small characters.

Standard melee range: Ranges from 1 to 3 meters

  • Applies to fighters using mostly their arms and legs as weapons
  • Knives/daggers, gauntlets, and short-ranged weapons would qualify for this range.

Extended melee range: Ranges from 3 to 10 meters

  • Applies to fighters who are able to reach further ahead due to being larger than the average, or fighters who are able to extend their limbs further (Ex: Dhalsim)
  • Sword/sabers, polearms/spears, and explosives such as a thrown grenade would qualify for this range as well.

Tens of meters: Ranges from 10 to 100 meters

  • Applies to fighters who are much larger than normal (Ex: Giant mecha, Kaiju, etc.)
  • Most giant mecha are around 10 to 100 metres in height, thus their reach should be around there via melee.
  • The distance of how far you can accurate hit something via slingshot

Hundreds of meters: Ranges from 100 to 1000 meters

  • The distance that you can reach with a bow & arrow/crossbow
  • The distance that you can perceive without a scope; average firing range

Kilometers: Ranges from 1 km to 10 km

  • The distance/width of an average city, or the distance between cities.
  • Nuclear explosions from weaker bombs can reach this up to this range (Ex: Little Boy explosion radius = 1.85 km, B-61 explosion radius = 5.06 km)
  • The distance that can be reached with a handgun, though it requires good aim.

Tens of kilometers: Ranges from 10 km to 100 km

  • The distance/width of a large city or the distance between cities.
  • Nuclear explosions from weaker bombs can reach this up to this range (Ex: Ivy Mike explosion radius = 15.64 km, Tsar Bomba explosion radius = 26.26km)

Hundreds of kilometers: Ranges from 100 km to 1,000 km

Thousands of kilometers: Ranges from 1,000 km to 20,037 km

Planetary: Ranges from 20,037 km to 1,391,400 km

  • Half the circumference of Earth starts at 20,037 km
  • The distance from the Earth to the Moon is 384,400 km

Stellar: Ranges from 1,391,400 km to 50,290,000 km

  • The diameter of the Sun is 1,391,400 km
  • The circumference of the Sun is 4,371,212 km

Interplanetary: Ranges from 50,290,000 km to 4.22 LY

  • The distance from Mercury to Venus is 50,290,000 km
  • The distance from Mercury to Neptune is 4,443,090,000 km
  • Mainly quantifies the distance between planets, or distance between multiple planets, etc.

Interstellar: Ranges from 4.22 LY to 50,000 LY

  • The distance from Earth to the nearest star (Proxima Centauri) is 4.2 Light Years
  • 50,000 LY is the radius of the Milky Way (radius of our galaxy)

Galactic: Ranges from 50,000 LY to 2,500,000 LY

  • The radius of our galaxy, the Milky Way in 50,000 LY

Intergalactic: Ranges from 2,500,000 LY to 46.6 Billion LY

  • The distance from our galaxy, the Milky Way and Andromeda is 2.5 million LY.
  • Mostly describes the distance between different galaxies in our universes.

Universal: Ranges from 46.6 Billion LY to Infinite

  • The radius of our observable universe is 46.6 Billion LY.
  • From here, the distance spans to infinity at that point, as there is no exact end to how far the actual universe spans.

Universal+: Attacks are able to reach anywhere within a single 4-dimensional space-time continuum.

Interdimensional Attacks are able to reach anywhere between the main universe and any number of separate pocket dimensions not universal in size.

Low Multiversal: Attacks are able to reach anywhere between two to a thousand 4-dimensional space-time continuums.

Multiversal: Attacks are able to reach anywhere between a thousand to any higher finite number of 4-dimensional space-time continuums.

Multiversal+: Attacks are able to reach infinite 4-dimensional space-time continuums.

High Multiversal+: Attacks are able to reach throughout 5-dimensional space.

Low Complex Multiversal: Attacks are able to reach throughout 6-dimensional space.

Complex Multiversal: Attacks are able to reach throughout 7-dimensional to 9-dimensional space.

High Complex Multiversal: Attacks are able to reach throughout 10-dimensional to 11-dimensional space.

Low Transversal: Attacks are able to reach throughout 12-dimensional space.

Transversal: Attacks are able to reach 13-dimensional space and above, as long as it is a finite number of dimensions.

High Transversal: Attacks are able to reach an infinite number of dimensions of space and time (Hilbert space)

Irrelevant: Characters on this level transcend it (1-A or above)

Take note that if this statistic refers to Teleportation or other non-combat-oriented techniques, this should be explicitly clarified within the text.

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