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Air Manipulation

From The Codex
Revision as of 05:23, 24 November 2024 by GiverOfThePeace (talk | contribs) (→‎Possible Limitations: re-categorisation per CFD)
Aang is a blood-borne master of air bending.

Background

Air Manipulation is the ability to manipulate air. With it, one can create, shape, or control air.

Possible Uses

  • Create and control wind-based attacks.
  • Able to create air currents.
  • Flight or elevation.
  • Able to control tornadoes and Storms.
  • Minor electricity manipulation by creating storms containing thunder.
  • Able to make illusions by controlling winds
  • Able to create a vacuum.
  • Able to absorb oxygen or other molecules from the surrounding, suffocating the opponents
  • Able to absorb power from whirlwinds, tornadoes, and storms for Statistics Amplification.
  • Pseudo-Intangibility by turning into gas
  • Remove Oxygen from one's body.

Possible Limitations

  • It could be unable to create air, being limited to manipulating only from already existing sources.
  • Distance, mass, precision, etcetera depend upon the knowledge, skill, and strength of the user.
  • Ineffective in a vacuum: atmosphere must be present.
  • Variations in air-pressure may complicate things for beginners.
  • It could be weak against Fire Manipulation, as fire is fueled by the oxygen in the air, thus making the flames stronger.
  • Higher-level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, overwhelming the air user.

Users

  • Link (Wind Waker): Link possesses the holy baton, the Wind Waker, which allows him to control the winds of the sea.
  • Air Man (Mega Man 2): Air Man can make massive tornado attacks with the air shooter.
  • The Batter (OFF): With the smoke element, described that without smoke, no one would be able to breathe in OFF.