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The Batter
From The Codex
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | That’s what I did. This cradle is the home of my father. The guardians have fallen. You are Queen of a kingdom that no longer exists. You’ve never been here to do such a thing. Your role was to take care of him, and you have failed your task. And because of you, I must now complete my sacred mission. Lost in preparing the birthday party, you forgot who it was for. …Queen of the flies, it is time for you to join your disciples. Nothing went right, we must forget it all and dream sweet dreams now. However, his shows fear. | „ |
~ The Batter to the Queen before and after the battle |
Background
The Batter is the main protagonist of OFF. When starting the game, The Player is assigned to the Batter and told that he has a special mission to fulfill. The Batter is aware that the Player is controlling him and that he has a purpose, but is relatively uninformed about the nature of the Zones and the world he is in. The Batter fights with different types of baseball bats and utilizes competences that are usually named after baseball terms. He acts as the savior of the world. Embarked on a holy mission, he plans to fulfill this task with the help of his puppeteer who controls his movements. In many ways, the Batter's relationship with the Player resembles that of a solemn religious crusader whose every deed, action and decision is justifiable purely on behalf of his Higher Power.
If The Player chooses to align with the Judge in the game's final battle, the Batter spontaneously takes on a much more disturbing appearance. He is now seen as a depraved, crocodilian creature with soulless white eyes, a mouth filled with serrated teeth and a pair of enormous claws. It is confirmed by Mortis Ghost that this is not a different form of the Batter, but simply a different perspective of him since at that point in the game the player would perceive him as the enemy.
General Information
Name: The Batter, Le Batteur (Original French name)
Origin: OFF
First Appearance: OFF
Latest Appearance: OFF (Last canonical appearance), Suits (Last non-canonical appearance)
Creator: MortisGhost
Sex: Male
Pronouns: He/Him
Age: Unknown
Homeworld: Unknown
Residence: Unknown
Story Role: False Hero, Twist Villain, Main Protagonist, Main Antagonist
Classification: Inhuman, Creation of Hugo, Savior, Physical Embodiment of the Concept of Purity, Puppet of The Puppeteer
Species: Unknown
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Hugo
Occupation: None
Status: Deceased in The Judge's ending (Is killed by The Judge), Unknown in the Regular Ending (The fate of The Batter is not revealed)
Date of Death: Special Ending Route
Alignment: Lawful Evil (The Batter's core goal is to purify the world by turning the Switch OFF causing all life to fade into nothingness, he is one of absolute justice, viewing all situations in true black and white with no grey)
Threat Level: Cosmic Threat (The Batter's core goal is to purify the world by turning the Switch OFF causing all life to fade into nothingness)
Codex Statistics
Key: Pre-Zone 3 | Post-Zone 3
Tier: 8-C | At least 8-C, likely Far Higher
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Building level (Can fight and defeat the Spectres, who are noted by Dedan that no one is capable of fighting phantoms asides from The Queen's Royal Officers, which would make it where no Elsen can fight them, with Elsen that reach this large. Defeated a weakened Enoch, who reaches this size. Can fight and defeat both of the Zone Guardians Japhet and Dedan who are the only ones capable of beating Spectres) | At least Building level, likely Far Higher (Could defeat The Queen in battle, who is the supreme ruler of the world)
Durability: Building level | At least Building level, likely Far Higher
Striking Strength: Building Class | At least Building Class, likely Far Higher
Lifting Strength: Unknown | Unknown
Travel Speed: Superhuman (Able to climb up pretty fast a tower that took around a minute and 30 seconds to fall down), Speed of Light in the nothingness (Stated to be able to travel in the nothingness at the speed of light) | Superhuman, Speed of Light in the nothingness
Attack Speed: Superhuman | Superhuman
Reaction Speed: Superhuman (Can react and catch add-ons while falling down a chimeny that takes him around a minute and 30 seconds to fall down where he should be experiencing terminal velocity) | Superhuman
Stamina: Superhuman (Traveled through all four zones and The Room all the while fighting countless Spectres and Zone Guardians with no real breaks in between)
Range: Standard Melee, Extended Melee with Bat, Higher with Competences
Intelligence: Genius (Batter was someone who could apparently solve all of the puzzles in the game easily but chose to have The Player figure it out themselves. These puzzles include puzzles that require one to read the Read Me or find hidden numbers and meanings behind various locations. This also include puzzles like finding the entrance to Dedan’s office, which according to a Elsen has never been found. The Batter is also capable of telling when he’s fighting a losing battle and will immediately adapt by finding the opponent’s weakness and using it against them in order to defeat them as he did to Enoch. The Judge notes Batter’s mastery of battle borders on brilliancy)
Powers and Techniques
Resistance to Mind Manipulation, Madness Manipulation, & Empathic Manipulation (With the Thursday equipment, has a 30% resistance to the furious and madness status effect), Metaphysics Manipulation (Soul Manipulation; Can take attacks from Dedan, and Spectres who all attack the soul), Spatial Manipulation (Can take attacks under the plastic element), Nothingness Manipulation, Conceptual Manipulation, Linguistic Manipulation, Information Manipulation & Text Manipulation (Upon defeating the Zone guardians The Batter makes the all of the inhabitants fall into nothingness. Can travel in the nothingness, a non-existent realm outside of space-time, can travel in the purified zones, where Mortis notes that all Elsen disappear when the world is purified, with even the one Elsen left in zone two eventually disappearing[1]), Possession (The Batter at times will refuse to go to areas or do actions, overriding the Player’s control over him), Metal Manipulation (Can take attacks from the metal attribute. Can walk around in a purified zone where metal no longer exists, which it was stated without metal there would be no way to walk without sinking into the ground), Organic Manipulation (Can take attacks from the meat attribute), Earth Manipulation (With Wednesday, he prevents terrain damage), Power Nullification, Sense Manipulation, & Poison Manipulation (With Friday, gets a 50% resistance to the mute status effect. With Secret day prevents poison, blindness, and muted status effects)
Omega: Purification (Spiritual Purification; Can cure the status ailments: blind, mute, poison, sleep, fury, madness, and palsy with “Inverse Perspective”, “Overdone Perspective”, and “Frontal Perspective”), Durability Negation (With “Photographic Blur”, does an attack that ignores the enemies defense), Resurrection (With “Multiple Perspective”, it revives a dead party member), Statistics Reduction (With “Radial Blur”, decreases defense, and “Gaussian Blur”, decreases competence)
Epsilon: Statistics Amplification (With “Classic Drama” increases attack, “Baroque Drama” increases defense, “Experienced Drama” increases esprit, and “Unrevokable Drama” increases agility)Equipment
- Harold Bat: Batter’s beginning bat which has a hit probability of 90. It increases offense by 5.
- Masashi Bat: Batter’s second bat which has a hit probability of 90. It increases offense by 9.
- Emmanuel Bat: Batter’s third bat which has a hit probability of 90. It increases offense by 12.
- Michael Bat: Batter’s fourth bat which has a hit probability of 95. It increases offense by 15.
- Yoshihiro Bat: Batter’s fifth bat which has a hit probability of 90. It increases offense by 20.
- Lewis Bat: Batter’s sixth bat which has a hit probability of 90. It increases offense by 26.
- Katsuhiro Bat: Batter’s seventh bat which has a hit probability of 90. It has a critical bonus of 9, and increases offense by 32. It also adds the plastic attribute to all attacks.
- Ashley Bat: Batter’s ultimate weapon which has a hit probability of 100. It has a critical bonus of 100, and increases offense by 21, however it allows Batter to hit twice in one turn. The bat also completely ignores enemy evasion.
Notable Techniques
- Wide Angle: Analyzes the enemies' characteristics.
- Save First Base: Heals an ally.
- Run with Courage: Deals Metal damage.
- Furious Homerun: Special attack with low impact.
- Save Second Base: Heals an ally, restoring a lot of health.
- Run with Grace: Deals Plastic damage.
- Special Homerun: Special Attack with average impact.
- Save Third Base: Heals an ally, restoring all health.
- Run with Dementia: Deals Smoke damage.
- Magic Homerun: Special attack with considerable impact.
- Save Fourth Base: Revives and heals an ally.
- Run with Belief: Deals Meat damage.
- Save Secret Base: Heals the entire party.
- Ultimate Homerun: Special attack with incredible impact.
Other
Standard Tactics: The Batter will attack with whatever the Player chooses for him, if he’s not under the control of The Player he will undergo his own strategies which normally revolves around standard attacks and uses competences. The Batter’s main goal is to purify so he’ll likely lead with that too.
Weaknesses: He cannot purify a Zone if an entity's life force is flowing through/powering it.
Note: A lot of OFF’s explanations and concepts are very limited and require many different interpretations, thus making it difficult to completely ascertain what certain elements mean, thus using what one can piece together in game along with Mortis’ statements, we have supplied the following profile.
Battle Records
11-1-0
- Japhet - Fight
- Conditions: The Batter had help from his add-on.
- Location: Library of Zone 2
- Note: Japhet was unable to summon spectres and fled after the fight.
- Enoch - Fight
- Conditions: Batter had to run during the fight due to Enoch's strength to exhaust Enoch's strength. The Batter had help from his add-ons.
- Location: Office in Zone 3 (First part of the fight), Station in Zone 3 (Second part of the fight)
- Note: As Batter admits Enoch was far too strong for him and he needed to flee, he could've very likely lost if he never implemented a strategic retreat.
- Hugo - Fight
- Conditions: Hugo did not fight back. The Batter had help from his add-ons.
- Location: The Room
- Note: It's unknown if Hugo would've actually been able to fight back or not.
- The Judge - Fight
- Conditions: The Batter had help from his add-ons.
- Location: The Room
- Note: The Batter only wins if the puppeteer decides to choose his side.
- Spectres - Fought Many Times in Zone 1, Zone 2, Zone 3, & The Room
- Conditions: The Batter had help from his add-ons.
- Location: Zone 1, Zone 2, Zone 3, & The Room
- Elsen - Fought in Zone 3
- Conditions: The Batter had help from his add-ons.
- Location: Zone 3
- Note: The Elsens became burnt giving them the strength to easily kill Spectres and become corrupted.
- Secretaries (OFF) - Fought in the Purified Zone 1, Purified Zone 2, & Purified Zone 3
- Conditions: The Batter had help from his add-ons.
- Location: Purified Zone 1, Purified Zone 2, & Purified Zone 3
- The Judge - Fight
- Conditions: The Batter had help from his add-ons.
- Location: The Room
- Note: The Judge only wins if the puppeteer decides to choose his side.
None.
References
- ↑ "ArrowkneedGuard > All the Elsen disappear with the "purification" of the world, like everything else. There's one left in Zone 2, indeed, but for how long?"