Set in 1996, Megami Ibunroku Persona centers around the protagonist and his classmates at St. Hermelin High School in Mikage-cho (Lunarvale in Revelations: Persona). Hidehiko Uesugi talks all of his friends into playing a game called "Persona", which is played much like the ritual game "Bloody Mary". While playing, the students lose consciousness and meet Philemon, who gives them the ability to summon reflections of their personalities, which are known as Personas.
A short time later, the protagonist and several of his friends go to visit Maki Sonomura, who is ill and bed-ridden. During their visit, they discover that the town is changing and demons are roaming the streets. The party is told by Maki's mother, an engineer working for SEBEC, that the culprit behind the incident is Takahisa Kandori, president of the company.
After taking Maki's mother to the school (the only place in town safe from demons), the protagonist's actions decide the course of the story. If the protagonist opts for going after Kandori, it'll start the SEBEC Chapter which is the main storyline of the game. Alternatively, the protagonist may opt for investigating a series of incidents that occurred in the school eight years ago and start the Snow Queen Quest, an alternate storyline unrelated to the SEBEC incident.
SEBEC route
In the SEBEC route, should the protagonist decide to confront SEBEC, he is first joined by an apparently-recovered Maki, then asked by Nanjo to help save Masao, who is captured by demons. The protagonist, Maki and Nanjo rescue Masao, but on the way Maki displays an odd lack of certain memories including being hospitalized.
After rescuing Masao and infiltrating SEBEC, the group confront Kandori. After cornering him inside the DEVA System, a girl in black called Aki appears and knocks the party unconscious. When they awake, they find themselves in a duplicate, idealized version of their world.
The group eventually find and corner Kandori, whose ultimate goal was to become a deity and find meaning in life. After an initial fight, Kandori is possessed by his Persona Nyarlathotep, then finally defeated. Before dying, Kandori reveals that the Maki who has been traveling with the party is the "Ideal Maki", a version of herself from the true Maki's heart. Aki and a girl in white called Mai are also pieces of Maki, and the idealized Mikage-cho was created by Maki, and brought into reality when she unexpectedly linked with the DEVA System.
The group must help Maki avoid Kandori's path towards isolation and his current actions. The group manage to convince Ideal Maki to overlook her original self's unconscious actions and join them in fixing the problem. After rescuing the true Maki's self from the Sea of Souls, where all human life begins, the group must then confront Pandora, an aspect of Maki that wants to use the DEVA System to destroy everything. When Pandora is defeated, all the pieces of Maki merge back into one, reversing the effects on the town and restoring her to full health. Philemon meets with the group and congratulates them on their success.
Snow Queen Quest
The Snow Queen Quest, which takes place in the real town of Mikage-cho, is unlocked by investigating an urban legend within the school surrounding a theatrical mask used in performances of "The Snow Queen": nearly everyone who wears the mask to play the title role has died. After finding the mask, the protagonist encounters Saeko Takami, who puts on the mask and is possessed by a spirit within it. Freezing the entire town, the possessed Saeko generates three towers, with the spirits of those previously killed by the mask as their guardians, while setting up her Ice Castle within the high school.
Along with Yukino, Ayase, Eriko, and Hidehiko, the protagonist heads out to save Saeko. Philemon contacts them and tells them that the only way to save Saeko is the Demon Mirror, which can remove the source of the mask's curse. The spirit possessing Saeko turns out to be former classmate Tomomi Fujimori, who was horribly disfigured by the mask when she wore it in place of Saeko. Using the mirror, the group are able to free Saeko and bring Tomomi peace. It is then revealed that Tomomi herself was controlled by the Night Queen Asura, a powerful entity who wants to cloak the world in darkness. Upon defeating the Night Queen, the town is freed from her power.Persona 2: Innocent Sin begins three years after the events of the first Persona, in 1999. The location is Sumaru City, a large fictional metropolitan area set in modern day Japan. Sumaru City becomes cursed after events during the beginning of the game that cause any rumor that spreads enough to become true.
The silent protagonist of the game is Tatsuya Suou. Tatsuya is dragged into the plot by Lisa Silverman, a fellow student who idolizes Tatsuya, when conflict between Seven Sisters High School (Sevens) and Kasugayama High School (Cuss High) begins. The two come across Eikichi Mishina, the self-proclaimed boss of Cuss High. After getting into a fight, the three play a game summoning the Joker, a mysterious antagonist rumored to appear before anyone that calls him. Anyone who fails to tell Joker their wishes, either because they lack one or refuse to tell him, has their "ideal energy" stolen, reducing them to ambition-less shells called Shadow Selves. Once summoned, Joker claims that the three students had done something terrible to him in the past, and is angered when they do not recognize him. Swearing revenge and wielding an odd Crystal Skull, he departs, leaving the trio confused and eager to learn more about him. Later on they make a point of saying that Tatsuya and the Joker look alike.
Eventually, the three students are joined by Maya Amano and her friend, Yukino Mayuzumi, who returns from the first game and is already familiar with demons and capable of using her Persona. The five then search for Joker, the source of all rumors that spread becoming reality. Their search leads the group to clash with a cult-like following known as the Masked Circle. It is later revealed that the original Masked Circle was the group of friends including Tatsuya, Maya, Lisa, Eikichi, and Jun when they were all kids. After debunking numerous rumors and defeating several members of the Masked Circle, the group meets with Joker, who then reveals himself to be Jun Kurosu, the fifth childhood friend and member of the original Masked Circle. Eventually, the widely spread rumor that the Fuhrer had survived World War II with his secret forces, the Last Battalion, surfaces and his forces invade Sumaru City. Tatsuya and the others fight off both remaining Masked Circle members and the Last Battalion soldiers to obtain the crystal skulls, defeating their own Shadows in the process.
Towards the end of Innocent Sin, Tatsuya and the others board an alien spaceship known as the Xibalba, another rumor that had spawned into reality. In the deepest parts of Xibalba, the group finds the Fuhrer, wielding the Spear of Destiny (the spear that pierced Jesus Christ that is said to leave a mortal wound the second it strikes flesh) and defeats him.
At the conclusion of the game, it is revealed that all of the events had been orchestrated by Nyarlathotep in an attempt to show that the negatives of humanity would outshine the positives, contrary to Philemon's beliefs. Nyarlathotep then takes his true form and fights Tatsuya and the others. After the fight, Nyarlathotep manipulates Maya Okamura into striking Maya Amano with the Spear of Destiny, killing her quickly. With the prophecy fulfilled, the Earth's rotation suddenly stops, destroying everything on the surface of the planet, save for Sumaru City. Philemon tells Tatsuya that there is a way to prevent Maya's death and stop Nyarlathotep from destroying the world. Tatsuya agrees to create a new timeline in which Nyarlathotep is not successful, in exchange for everyone's memories.Eternal Punishment begins when Maya is sent to write a story about the Joker phenomenon: according to rumor, if someone phones their own number, the Joker will kill on request. Going to Seven Sisters High School, she, Ulala, and Katsuya find the school principal murdered by the Joker. The Joker then attacks them, forcing each of them to summon their Personas. After the Joker knocks them out, Philemon contacts them and warns of a growing danger to the city. After waking, the three pursue the Joker into the school clock tower, where he attempts for force a student to remember the events of Innocent Sin. They are saved by Tatsuya, who tells Maya to forget about him. After Katsuya is removed from the case by his superior Captain Shimazu, he teams up with Maya and Ulala to find the Joker. They eventually ally with Baofu, who believes that Tatsuya Sudou and his father Tatsuzou Sudou are involved with the Joker. Going to the mental institution where Sudou is held, they discover that Tatsuzou sent Taiwanese Mafia hitmen to kill Sudou. Once confronted, Sudou admits that he is the Joker, and reveals that he is attempting to trigger the reappearance of the Other Side. Pursuing him to the Sky Museum, the party runs into Tatsuya and saves Jun from Sudou after Sudou sets the building on fire. After escaping with the museum's visitors on a blimp, an injured Sudou makes a final attack that damages the blimp before Tatsuya kills him. When the party regroup, Tatsuya has vanished.
Upon their return, the party continue to investigate Tatsuzou's activities, and find that negative feelings are turning other people into new "Jokers", who are in turn being kidnapped by Tatsuzou's agents. The party eventually learn that Tatsuzou and a secret organization he leads, the New World Order, are manipulating Sumaru's government, corporations, and media for his own ends. After this, they hear of two others, Kei and Eriko, investigating the New World Order and their links with the Joker curse and an increasingly prevalent fortune telling craze used to manipulate the spread of rumors: they are involved due to the possible involvement of Kandori, a former enemy of theirs, who is posing as Tatsuzou's secretary. Depending on the party's actions at this point, either Kei or Eriko will join their party as they go to investigate the holding area for the new Jokers. Upon arriving, they find Eikichi captured by Kandori while looking for a friend. While Kandori attempts to awaken Eikichi's memories of the Other Side, Tatsuya intervenes and enables the party and Eikichi to escape. The group then save Lisa and her girl group from their promoter, another Order member, with help from Tatsuya, who again vanishes afterwards. Through a friendly informant in the Police, they learn the New World Order's ultimate goal: to raise Sumaru City in the rumor-generated spaceship "Torifune", and trigger the destruction of the Earth's surface by sacred dragons by creating a concentration of Kegare to create a new world free of sin. The only way to stop the plan's fulfillment is defeating the Order.
After failing to corner Tatsuzou and puzzled by Tatsuya's motives, the party finally persuaded Tatsuya to reveal the truth. During the original confrontation with Nyarlathotep, Maya was killed, prompting the rest of the group (Tatsuya, Lisa, Jun and Eikichi) to reset events. Tatsuya refused to forget the events of the Other Side, creating a dangerous loophole: if all the other members of the original group could be forced to remember, the Other Side would be brought back into existence, destroying the present reality. After revealing this, Tatsuya is allowed to join the party in place of either Kei or Eriko. After returning to Sumaru proper, the city is raised by Tatsuzou as part of Torifune. Successfully infiltrating Torifune and defeating Tatsuzou and his "god" Gozen, the city returns to the surface, but the party are drawn into the Collective Unconscious by Nyarlathotep. Making their way into his domain, they discover Nyarlathotep has kidnapped Eikichi, Lisa and Jun in an effort to force their memories of the Other Side into reality. Defeating the Shadow Selves guarding them, the party saves each of them, then confronts Nyarlathotep, who mocks Tatsuya for refusing to fulfill his part of Philemon's agreement.
After Nyarlathotep is defeated, Tatsuya fulfills his side of the promise for Jun, and after saying his final goodbyes, separates himself from his This Side self to return to the Other Side. Soon after the city returns to normal and though many people will never know the truth about what happened, the party returns to their normal lives. The final scene shows Maya about to walk across the street, until she spots This Side's Tatsuya on a motorcycle. Instead of talking to or befriending This Side's Tatsuya, she decides to move on as she walks across the street before Tatsuya drives off. The game ends with Maya smiling as the credits begin to roll.Set in 2009, Persona 3 begins with the protagonist returning to the city of Tatsumi Port Island ten years after his parents died from an accident. He is introduced as a transfer student that has just moved into the Iwatodai Dormitory, but arrives late. A mysterious boy, calling himself Pharos, introduces himself to the protagonist and asks him to sign a contract that states he will accept full responsibility for his own actions.
He is quickly brought into SEES (Special Extracurricular Execution Squad), a club at Gekkoukan High School which disguises itself as a completely normal after school club, when his awareness of the Shadows and the Dark Hour is revealed. The Dark Hour is a secret hour which only a select few with the "potential" are aware of; the rest "transmogrify" into coffins. Shadows are also causing many people to become victims of Apathy Syndrome, a mysterious condition that puts them into a vegetative trance-like state in which they lose the will to live; victims are referred to as "the Lost."
The protagonist discovers that he can summon multiple Personas into battle. After awakening to his Persona ability, the protagonist is transported to the Velvet Room, which its proprietor, Igor, says is a realm between "dream and reality." Igor explains to him that his Persona ability is special: he is the only member of SEES capable of wielding multiple Personas in battle due to possessing the Wild Card. In-game, the Velvet Room is where the protagonist may fuse two or more Personas to create a new one. Igor also encourages the protagonist to meet people and form bonds with them, which are known as Social Links. According to Igor, the power of his Social Links will determine his potential in combat.
With the help of their Personas, SEES is able to explore a mysterious tower called Tartarus, which mysteriously manifests during the Dark Hour at Gekkoukan High School. They must also defeat Greater Shadows that appear every full moon and attack the city, believing that by killing all twelve of them, they will be able to end the appearance of the Dark Hour. SEES summons Personas using gun-shaped items called Evokers by shooting themselves in the head, an action reminiscent of suicide.
Members of SEES are all attending Gekkoukan High School:
- Shuji Ikutsuki, chairman and adviser of SEES, chief director of Gekkoukan High School,
- Mitsuru Kirijo, leader of SEES and heir to the Kirijo Group,
- Akihiko Sanada, an orphaned friend of Mitsuru. His sister Miki burned to death in a fire as a child,
- Yukari Takeba, a girl who forms a strong bond with the protagonist. Her father Eiichiro worked for the Kirijo Group until he died in an accident a decade ago,
- Junpei Iori, a classmate of the protagonist and Yukari, who resents his alcoholic father,
- Fuuka Yamagishi, a girl being bullied by Natsuki Moriyama who takes over as the team's support member and Navigator.
During the Dark Hour, SEES begins to encounter a mysterious and somewhat hostile group called Strega, consisting of Takaya Sakaki, Jin Shirato and Chidori Yoshino. Strega also has Persona summoning abilities and are Artificial Persona Users, meaning they can summon Personas without Evokers, although they have to take Persona Suppressors, drugs that keep their Personas from killing them.
After several Full Moon Operations, Mitsuru is forced to reveal to the team the origin of Tartarus and the Dark Hour which she has been hiding from SEES. Ten years ago, the Kirijo Group, a research company founded by Mitsuru's grandfather, Kouetsu Kirijo, began amassing and containing Shadows. They studied and performed experiments on them, in order to harness their power. However, the experiments went awry, allowing the Shadows to escape and assemble into twelve larger creatures. Each is affiliated with one of the twelve Major Arcana. SEES' leader, Shuji Ikutsuki, informs them that if they defeat all twelve of the greater Shadows, then Tartarus and the Dark Hour would disappear forever.
As the year continues, the group adds a few more Persona-users to their team who have the "potential":
- Ken Amada, an orphaned boy whose mother died two years ago,
- Koromaru, a dog whose previous carer died,
- Shinjiro Aragaki, Akihiko's foster brother who was also orphaned. He initially worked with SEES, but quit, before recently being convinced to return,
- Aigis, a female android SEES encountered while vacationing in Yakushima. She is a robot who had recently escaped the laboratory where she was kept, despite having been deactivated for years. For reasons she cannot explain, she has a need to be near the protagonist, even breaking into his dorm room at night to monitor him.
- On October 4th, Shinjiro meets Ken at the site where Ken's mother was killed, during their full moon mission. Two years earlier, Shinjiro had accidentally caused the death of Ken's mother when his Persona went berserk while on a SEES mission. For this reason, *Shinjiro distanced himself from SEES and began taking Persona Suppressors, consumed by guilt. Ken only saw him as a murderer, though, and had only ever joined SEES for the sole reason of getting revenge and killing him in return. Shinjiro had no intention of resisting Ken's attempt to enact vengeance, but he warns Ken that if he continues, he could end up the same way as him.
However, while Ken struggles to go through with his plan, the two are interrupted by Takaya. He reveals that the suppressors that Shinjiro was taking would inevitably kill him anyways, rendering Ken's plan for revenge moot. He draws his revolver and shoots Shinjiro to incapacitate him, questioning the two as to the whereabouts of their Navigator. Ken falsely tells him that it is himself. Takaya then prepares to shoot Ken as well, citing the boy's intentions to take his own life when his revenge was done as excuse enough.
However, as Takaya attempts to shoot Ken, Shinjiro jumps in front of him, taking a second, fatal bullet and sacrificing his own life. Just before he dies, he tells Ken to make his own life matter and asks Akihiko to take care of Ken. With his last strength, Shinjiro stands up and takes a few steps away from SEES, telling them "this is how it should be," and collapses on the floor. This final sacrifice later wins Ken's respect and inspires Akihiko's resolve. SEES falls into a period of depression; Mitsuru and Akihiko take the loss of Shinjiro hard, and Ken as well. Mitsuru and Yukari also begin to bond closer together.
On November 3rd, SEES fight Takaya and Jin, and they supposedly kill themselves by falling off the Moonlight Bridge. They also defeat the final Greater Shadow. However, while celebrating their victory on November 4th, SEES realizes that the Dark Hour still remains. They learn they have been misled by Shuji Ikutsuki; by destroying the Greater Shadows, they have freed parts of a being called Nyx who will bring about the end of the world if it is fully restored. It is revealed that the Kirijo Group was attempting to do this ten years ago, but Nyx was released prematurely in a laboratory accident that also created the Dark Hour and Tartarus. Aigis, a robot designed to fight Nyx, battled the being but was unable to fully defeat it, instead dispersing parts of it into the Greater Shadows, and installing the last part into that of a young boy nearby, revealed to be the protagonist.
Ikutsuki programs Aigis to capture the party and he takes them to the top of a tower where he hangs them on crosses, and attempts to sacrifice them using Aigis. Ikutsuki shoots and kills Mitsuru's father, Takeharu Kirijo, and orders Aigis to kill SEES, however, Aigis' will proves too strong and she frees them instead. Ikutsuki falls to his death (it is ambiguous if it was an intentional suicide or him being unwary that there's no footing behind him).
On November 9th, SEES learns about Ryoji Mochizuki, a mysterious teenage boy who has enrolled at Gekkoukan High a few days after the defeat of the final Great Shadow. Aigis seems to be wary of Ryoji, claiming he is dangerous.
On November 22nd, Fuuka senses a Strega member outside Tartarus: Chidori. Throughout the year, Junpei and Chidori have entered a sort of romantic relationship. Junpei runs to Chidori, and the rest of SEES follows. Chidori turns hostile and attacks the party. Takaya and Jin arrive and reveal themselves to be alive, and Takaya claims Chidori has been "poisoned" by them. Takaya shoots Junpei and Chidori saves Junpei's life using her Persona's healing powers, but she had to sacrifice herself in the process.
On December 2nd, Ryoji and Aigis face off at the Moonlight Bridge. Aigis is heavily damaged by Ryoji and is no longer a playable character for this month. SEES meets Ryoji, who tells them he is the "Appriser" who has been born from the union of the twelve Shadows. Ryoji tells SEES that he is Death incarnate, the Harbinger, and that if they do not kill him by December 31st, he will unwillingly usher in Nyx and the end of the world, known as the Fall. Ryoji also reveals that a decade ago, he was defeated by Aigis on the Moonlight Bridge and he has been dormant in a child (the protagonist) - this was also how the protagonist's parents died.
On December 30th, after recovering from her injuries after fighting Ryoji, Aigis returns to SEES.
On December 31st, the protagonist is given the option to kill Ryoji at this point.
If the protagonist kills Ryoji, the members of SEES lose memories of the last year, such as the Dark Hour and their relationships with each other. They lead normal lives, living in blissful ignorance, until the inevitable end of the world occurs and all of humanity dies. The protagonist, Yukari and Junpei see Aigis watching them, but have forgotten who she is and believe she is just some girl who lives in the same dorm. The same goes for Akihiko, who they simply know as the captain of the boxing team, and Mitsuru, as student council president. Mitsuru was led to believe her father died from sudden illness, as that's how the Kirijo Group covered up his death, and since those in the Dark Hour forgot their memories, it seems no one knows the truth of how he died. The protagonist, Yukari and Junpei also enjoy their times singing karaoke, albeit not realizing it might be their final.
True ending
If Ryoji is spared, then the game continues into the month of January.
Takaya Sakaki creates a religious cult centered around the coming of Nyx and the Fall as a salvation, with himself as the high priest and Jin spreading rumors around the network. Takaya begins using his preaching and his religion to manipulate and control those who are emotionally vulnerable, full of fear and scared of their impending death. In a newspaper interview, Takaya claims that the world is in a state of turmoil, and that there is little chance for hope. He then claims that a magnificent being is the only salvation for humanity, which is identified as Nyx. Takaya then states that he has received a blessing from Nyx, and has learned of her divine power. He further manipulates the public by stating that there are also 'those who have been blessed by Nyx' that use this 'blessing' for their own selfish goals. SEES deduces that Takaya is attempting to make the public hate SEES by stating that they are, in fact, the ones responsible for everything.
Throughout January, the mental condition of Tatsumi Port Island residents goes hectic. The amount of Lost drastically increases and Apathy Syndrome is everywhere. Graffiti, litter and trash fill the streets, with no one bothered to clean it. Takaya's followers begin distributing brochures and pamphlets about the impending apocalypse and Nyx's salvation.
On January 31, 2010, SEES climbs to the top of Tartarus to face Nyx. They are faced by Jin and Takaya along the way; both are defeated in order for SEES to reach the top. On the top of the tower, SEES encounters Ryoji, now in his true form of the avatar of Nyx. Though they defeat it, the avatar is able to still call forth Nyx; the moon splits open, revealing a strange device that begins to kill people across the Earth. The protagonist uses all of his Social Links gained from SEES and other friends to create a seal to lock Nyx away forever, though sacrificing himself to do so.
The world returns to normal, though the memories of the past year are lost to the members of SEES. As they finish school, they come to realize that they each promised to gather on the school's roof should they make it to graduation day. There, they find the protagonist lying in Aigis' lap, smiling at the brief reunion with the other SEES members. Aigis tells the protagonist that she will always be by his side, protecting him. The protagonist peacefully drifts into sleep.The events of The Answer begin on March 31, 2010, a few weeks after the end of The Journey. During the opening sequence, it is revealed that the protagonist peacefully died in his sleep while he was resting with Aigis at the rooftop of Gekkoukan High. A confused SEES can only speculate that his death is related to him using his life force to defeat Nyx. The school year has ended, and the dormitory they stayed at is to be closed down soon. Aigis reveals to the group that she will not be attending school next year.
During their last dinner party, the SEES members discover that they are trapped in their dorm, and that the day March 31st is repeating itself. Later, a large door-like hole opens in the floor of the dorm, and SEES is attacked by Metis, an anti-shadow weapon similar to Aigis. In the midst of fighting Metis to protect her friends, Aigis' Persona, Athena, transforms into Orpheus, the original Persona of the protagonist. She also gains the protagonist's Wild Card ability. Aigis is able to subdue Metis, whose actions were an attempt to end the time skip and save Aigis, who she calls her "sister."
Underneath the dorm is the Abyss of Time, the cause of the time skip. The Abyss contains seven doors, the insides of which contain multi-floor dungeons, similar in design to Tartarus; it is in these areas that the game's combat takes place. At the top of each dungeon, SEES witness an event from the past of each member. After seeing several of these flashbacks, SEES discern that the events shown in each door relates to how that member had awakened to their Persona.
At the top of the seventh and final door, SEES fights a Shadow-like version of the protagonist. After defeating it, each of them obtain a key. By combining the keys, they would be able to end the time skip and leave the dorm. However, Metis presents SEES with an alternative: instead of unlocking the front door of the dorm, they may also use the keys to travel back in time, to before the fight against Nyx and the death of the protagonist. Yukari wants this alternative because she wants another chance to save the protagonist, which Mitsuru supports her on. However, the rest of the team feels this is too dangerous, which spurs tension between the group.
Now unable to agree on how to use the keys, SEES determine that they must fight each other to decide. Aigis, Metis and Fuuka claim all eight keys, which fuse into the Final Key. Yukari attempts to steal the key from Aigis, but Metis reveals that it's impossible. Yukari finally admits her grief over the protagonist. She made a promise as well, but unlike Aigis, it was to herself. She promised to try to change the world into a peaceful one to make people stop wishing for the Fall, but admits she can't be that person and doesn't care about anything but seeing the protagonist again. The party, feeling her sorrow, comforts her. With her resolution strengthened, she decides to respect Aigis' decision of leaving the past the way it was.
After debating on what to do now, they discover a third, new door in the Abyss of Time, which the group uses (without the Final Key) to travel to the moment the protagonist sealed Nyx from the world. Metis explains that the purpose of the seal created by the protagonist was not to seal away Nyx herself (who is not inherently evil), but to prevent humanity's despair from calling out to Nyx and bringing about the Fall once more. The subconscious will of mankind to despair and wish for death constantly rebirths a monster called Erebus that summons Nyx to destroy the world; Metis implies that Erebus's contact with Nyx is what caused the Fall (that was prevented by SEES.) SEES realizes that the wishes that created Erebus also came from them, and so they fight it, and are able to defeat it. Mitsuru points out that Erebus will return regardless, as humans will never stop wishing for death.
After breaking the time loop and exiting through the front door of the dorm with the Final Key, Metis, Aigis, and the rest of SEES are summoned to the Velvet Room, much to Igor's (pleasant) surprise. It is here they learn of Metis' true origins: that she is a manifestation of a part of Aigis's personality. Distraught over the death of the protagonist, she no longer wanted to live like a human, and wished to return to being a machine. However, after being set free from the Abyss of Time, Aigis changes her mind, deciding to continue to attend school like before.Set in 2011, the game starts with the protagonist (who is named by the player) being sent to the rural town of Inaba from the big city, since his parents are working abroad. He is living with his uncle Ryotaro Dojima and his younger cousin Nanako Dojima, and attends Yasogami High School, where he becomes friends with Chie Satonaka, Yukiko Amagi and Yosuke Hanamura. His uncle Dojima is a police detective, whose primary assistant is a man named Tohru Adachi.
On his first day arriving in town, the protagonist has a strange dream that teaches him to use a Persona, specifically his first one Izanagi, in battle. Through Chie, the protagonist and Yosuke come to realize that an urban legend called the Midnight Channel is true; if you stare into a turned off TV at midnight on a rainy day, you will see a strange figure in there. Shocking the once sleepy town, a TV announcer, Mayumi Yamano, is found dead, hanging upside-down from a telephone pole. When the protagonist first watches the Midnight Channel after hearing the rumor from Chie, he finds that he has the power to physically go into the TV, but his TV is too small to support him.
When the protagonist reports this to his friends the next day, all three of them decide to then go through one of the large TVs at Junes; all of them make it through, and subsequently find a strange bear named Teddie; the group is let out by this same bear after wandering the strange world in fear, as well as finding out there are no exits except for the bear's TVs that he can create. The next day, the body of Saki Konishi, the girl who discovered the body of Mayumi, is found dead on an antenna as well. This greatly upsets Yosuke, Saki's co-worker at Junes. Yosuke and the protagonist plan on returning to the television the next day, with Chie acting as a rope lifeline.
Inside the TV, the protagonist and Yosuke find that there is a pathway to an area resembling Inaba. There, in this realm created by the true feelings of Saki called the Twisted Shopping District, Yosuke's repressed feelings of how he was not really liked by Saki, whom he harbored an unrequited deep crush on, manifest into a clone-like figure of himself. Yosuke's inability to accept the clone's claim that he did not enter the realm for Saki's death (and how it was all about adventure for him) allows it to become Shadow Yosuke. When the protagonist defeats it with Izanagi, Yosuke accepts his true feelings, allowing the Shadow to manifest into Yosuke's Persona, Jiraiya. The protagonist learns that he has a special power named the Wild Card which allows him to wield multiple Personas (unlike all the other party members who only have one).
Eventually, a shadowy figure begins to appear on the Midnight Channel, which is feared by the group to be Chie's best friend Yukiko who just made a recent appearance on the news, though she is still present in the real world. Unfortunately, Yukiko is kidnapped eventually, and afterwards clear and vivid images of her appear on the Midnight Channel.
With Teddie giving analytical support, the protagonist and Yosuke decide to venture into the TV World (specifically Yukiko's dungeon Yukiko's Castle) and use their Personas to fight. They both warn Chie that she shouldn't enter since she lacks a Persona, though she ignores the warning. On the 2nd floor of the castle, Chie is caught up with and her emotions manifest and battle the pair as Shadow Chie who revels in Chie's jealousy of Yukiko; though after its defeat, Shadow Chie turns into Chie's own Persona, and Chie joins the trio as the third combatant.
The trio eventually finds Yukiko, along with another 'Yukiko': Shadow Yukiko. Shadow Yukiko expresses her disgust with inheriting the inn, and playfully confesses to the protagonist, Yosuke, and Chie. Calling Chie her Prince Charming, Shadow Yukiko asks her Prince Charming to take her somewhere far, far away to escape her fate of inheriting the Amagi Inn. Confused and shocked, Yukiko begs Shadow Yukiko to stop. Ignoring Yukiko's pleas, Shadow Yukiko taunts Yukiko, asking why she would want her to stop confessing her true feelings. Shadow Yukiko exclaims that she is Yukiko, and is merely expressing her thoughts. Yukiko denies Shadow Yukiko's claims, and tells her that she is not her. Fueled by Yukiko's denial, Shadow Yukiko transforms into a caged bird and attacks the party. The trio eventually manages to fend off the shadow, and with Yukiko eventually willing to face herself, the shadow transforms into Yukiko's Persona.
The protagonist and the group see another strange figure appear on the TV, and suspect it to be a biker who recently appeared on the real-world news; Kanji Tatsumi. While looking for the boy, the group spots a strange, blue-dressed slender young man who seems to be following him. They are unable to keep close enough an eye on Kanji to prevent him from being kidnapped, and once he is, he begins to appear clearly on the channel. The team ventures into the Steamy Bathhouse, where they find Kanji facing his Shadow, manifested from him questioning his sexual orientation, possible homosexuality, and being ridiculed by girls for possessing stereotypical "feminine" interests such as sewing. Kanji reluctantly accepts his Shadow and receives his Persona.
When Kanji is rescued, the group comes to realize that all 4 of the kidnap victims — Yamano, Saki, Yukiko and Kanji — appeared on real-life TV before appearing on the Midnight Channel. Additionally, Yukiko and Kanji's first appearances on the channel were blurry and out of focus, though those appearances happened before they disappeared. After they disappeared, their appearances on the Midnight Channel became clear and in-focus and representative of their inner emotions. Therefore the group concludes that the victims will first appear on the real-world TV, then appear in a blurry form on the Midnight Channel, then they will be kidnapped, then have vivid appearances on the channel until they die on the next foggy day. Also, the Shadow forms of the victims are their true emotions, which gain their power from their host's inability to accept them (since each victim denied their Shadow form).
It comes to the attention of the town that a local celebrity model, Rise Kujikawa, is coming to Inaba. However, the group becomes worried when they see an indistinct silhouette on the Midnight Channel that seems to resemble Rise. The group is unable to prevent her from being abducted, after which she begins to clearly appear on the Midnight Channel. When she is confronted in her dungeon, the Marukyu Striptease, she refuses to accept her shadow form; it engages the group in a battle, but eventually, it uses the move Supreme Insight to become invincible.
The group is unable to do a thing about it, but Teddie steps in and uses his inner power to destroy the monster. This results in his body being completely and utterly flattened, almost killing him. Eventually, Teddie's inner emotions about himself manifest and create Shadow Teddie, which battles and loses to the group. Teddie gains his own Persona after its defeat, and so does Rise. Rise takes over Teddie's role as the analytical support, while Teddie joins the group as a playable character. Teddie also gains a human body in the real world. The group, for the second time now, encounters the slender teen from before, who has now taken an interest in Kanji, the next victim.
After Rise's rescue and recovery (and Teddie doing "training" in the TV World to repair his exhausted body and prepare him to be a playable combatant), the foul-mouthed and largely unpopular schoolteacher Kinshiro Morooka — despite never appearing on either the news or the Midnight Channel beforehand — was found dead in a manner similar to the first two victims. The group is shocked at how the killer's pattern has completely been abandoned. The strange slender teenager the group encountered before reveals himself to be Naoto Shirogane, a young, aspiring detective whom is assisting the P.D. in the case. He comments that the police have found a suspect who has confessed his guilt, though they have not yet revealed his identity — Naoto does say that he is a student from another high school.
As summer break starts, a clear and vivid image appears on the Midnight Channel (not preceded by a blurry image) showing a strange boy taunting the protagonist to "come and get me." An investigation around town by the party to find the boy's identity reveals him to be Mitsuo Kubo, the very suspect the police are searching for. The group defeats his shadow form inside his Midnight Channel dungeon, Void Quest, and pulls him out of the TV and hands him to the police as the true killer. During the group's summer break and the beginning of the second semester, they begin to befriend Naoto who has enrolled as a student, and are relieved that the case is closed. However, Naoto points out the incongruities in the case - namely how Morooka was simply beaten to death with a blunt object.
Naoto's suspicions that Kubo is a copycat killer are proven correct when he, after appearing on the real world TV to bait the killer (having arrived at the same conclusion regarding the killer's pattern), is kidnapped and thrown into the Midnight Channel. When the group goes out to his dungeon, the Secret Laboratory, to save him, they find that in reality, Naoto was born female and took on a male identity to avoid the sexism of the police department. After Naoto's shadow self is defeated, she embraces her female identity, and joins the group with her own Persona, her excellent detective skills proving a valuable asset for the rest of the investigation team's journey.
On October 20th, the protagonist receives a mysterious letter addressed to him — the sender's name and address are nowhere to be found on the letter which only reads: "dont rescue anymore" with no capitalization or punctuation. The group notices that this letter being delivered to the protagonist means that the culprit is aware of their activities.
November 5th marks the start of the climax of the game, when another letter is addressed to the protagonist; it reads "if you dont stop this time someone close will be put in and killed" again lacking any capitalization, punctuation or grammar. Unfortunately, Dojima sees the letter and sends the protagonist to the police station, his suspicions about him being involved in the case (what with him and his friends being found at crime scenes) now affirmed true. Nanako is then reported kidnapped and is indeed seen on the Midnight Channel that night; the group, using Naoto's deductive reasoning, find that the culprit should be a small-time suspect in the first murder, Taro Namatame, since he uses a delivery truck, something that can both hold a TV with access to the TV World and is not suspicious to ordinary people. No signs of force entry were found at the Dojima house as well, a clear indicator that this was someone who knew Nanako (like Namatame).
When Dojima gives chase to Namatame, the cars collide seriously injuring Dojima while Namatame and Nanako disappear into the Midnight Channel through the large TV in Namatame's truck. As Dojima rests in the hospital, the group comes to the conclusion that Namatame must be the real killer. He and Nanako are tracked down in the next Midnight Channel dungeon, Heaven. When confronted, Namatame claims that he is actually "saving people," leaving the group confused, but no less enraged at him. A shadow (Kunino-sagiri) stems from Namatame and attempts to attack the group, but after it is defeated, the team escorts both Nanako and Namatame out of the dungeon. Both are sent to the hospital injured, with Namatame being in too unstable a state of mind to make any statements to police or the group.
Unfortunately, at this time, the same type of fog that courses through the Midnight Channel that reduces visibility without special glasses is found running through the real world. The team goes through a stressful period as they wait for Nanako to recover. Dojima and Nanako are periodically visited in the hospital by the group. More and more people begin falling ill over the fog, and the doctors comment that there is actually no visible evidence on Nanako to indicate what is causing her sickness (though this is almost certainly because of how the fog's supernatural powers and the technology of the hospital don't go hand-in-hand).
December 3rd is the final turning point in the game. On this day, after the group rushes to the hospital when Adachi calls them to tell them that Nanako's condition has worsened, Nanako appears to succumb to her wounds and die. Furious, an emotional Dojima attempts to walk into Namatame's ward and kill him, but is stopped and dragged away by guards. The group enters Namatame's room, observing that he is mentally unstable and incoherent. As Adachi told them earlier, there is almost no evidence that the police can use to convict, or even further detain Namatame, and the story about people entering the TVs would never hold up in court. The group sees a Shadow manifestation of Namatame on the Midnight Channel gloating about his actions and daring the group to do something about it. Yosuke proposes that they murder Namatame now by throwing him into the TV while they have the chance, in order to bring justice for his victims and ensure he can't claim more. The player's decision decides what happens next.
- If the protagonist approves Yosuke's wishes, Namatame is thrown into the television and presumably killed by the Shadows. Nanako is confirmed dead. A saddened Teddie returns to the TV World, and the mystery goes unsolved with the party never realizing that the man they killed was not the true culprit, while both investigators and the public are left in the dark about the truth of the case. The fog still covers the town 3 months later in March as the protagonist leaves Inaba. The rather downbeat credits with "Corridor" playing in the background, as well as the very existence of alternate pathways in the dialogue tree, are likely to be interpreted by the player as clear indicators that this was not the true ending.
If Namatame is spared, but the protagonist cannot convince the group that they need to dig deeper into the case, or if the protagonist is able to do so but can't correctly guess the killer's identity 2 days later, then Nanako comes back to life but remains hospitalized. The game ends, with Teddie again returning to the TV World (as well as never finding out that Nanako is alive), and the mystery goes unsolved. Namatame pleads guilty to the kidnapping charges, but not guilty to the murder charges, as reported on the news. The same downbeat credit sequence plays again, another indication to the player that this is not the true ending.
- To get to the Normal or True ending, the protagonist must convince the group to calm their emotions and dig deeper into the case to assess if Namatame is truly guilty. The next day, they hear his story in the hospital. One night, he observed Yamano on the Midnight Channel, and unthinkingly reached out to touch the TV, causing him to discover his power to enter it. The next day, he discovered the news of Yamano's death, and wondered if the image he saw the previous night was a distress signal from her. Later, he observed Saki on the Midnight Channel, and feared a similar fate awaited her; he attempted to warn her of the danger she was in, but this failed to keep her from dying. When he next saw Yukiko on the channel, he interpreted her appearance as trying to say that the TV World was a safe place; so, he decided that he would have to force people who appeared on the Midnight Channel into the TVs to save them, in order to prevent the killer from killing them. This is why he kidnapped Yukiko, Kanji, Rise, Naoto and Nanako, unaware all this time that he had been placing them in mortal danger, and it wasn't until he entered the TV World himself upon being cornered by the police that he understood how dangerous it truly was. Naoto comes to the conclusion that the true culprit of the case is the one who threw Yamano and Saki into the TV. From Namatame's point of view, everyone he threw into the TV reappeared safe and sound later on (thanks to the group's efforts), proving to him that his actions were working, thus encouraging him to continue. All of this makes it clear that the Shadow manifestation the group saw on December 3rd was not speaking Namatame's thoughts; but rather, it was a reflection of what the Investigation Team believed they were.
Now, the protagonist must guess the identity of the real killer from a list of 26 suspects in the game's narration. If they fail three times, they will get a bad ending as listed above. The correct suspect is Tohru Adachi, Dojima's assistant.
Once confronted, Adachi escapes into the TV World. When the group finds him in there, he explains his actions. It was during an argument he had with Yamano that he discovered his power to push people into the TV, so he accidentally pushed Yamano in, causing her death, and was excited by the thrill. He later deliberately pushed Saki into the TV after she slapped him and rejected him. He then manipulated Namatame into kidnapping the rest by encouraging them to put them in a "safe place," correctly predicting this would put the idea of using the TVs as a safe haven in Namatame's head. However, he himself threw Kubo into the TV World since his false confession would stop Namatame's actions, and for the thrill of having some direct involvement. He claims that he did this all so that he could sit back and enjoy the juxtaposition of Namatame and the group's efforts; after the group goes through his dungeon, he states that it's humanity's desire to allow the fog to settle in to settle their emotional distress. He then fights the group using his own Persona, Magatsu-Izanagi, and loses. Afterwards, the group then fights the spirit that used Adachi as a puppet; Ameno-sagiri. 3 months after its defeat in March, Nanako is released from the hospital. Now, the protagonist can either go home without causing the trigger events; if he does, the "Normal Ending" that shows the true credits plays.
However, if the protagonist (after first seeing all his maxed S. Links) insists that he meet the group at Junes, then the group begins to acknowledge the incongruities in the theory of Adachi being a lone wolf; how did he and Namatame get the power to enter TVs in the first place? How did the protagonist himself? How did the Midnight Channel and its rumors get started? By retracing his steps from the first day in the game, the protagonist comes to realize that the real antagonist and conductor of the game is the Moel Gas Station Attendant, or really, the god Izanami. When the attendant shook hands with the protagonist back on the very first day of the game, this gave him the power to fight with Personas, and it reveals having done the same with both Adachi and Namatame.
The group confronts Izanami in the final dungeon, Yomotsu Hirasaka. After exposing the goddess form of Izanami using Orb of Sight and revealing its rotting Izanami-no-Okami form, the party puts up a hard fight, but Izanami attempts to send the protagonist to Yomi using her "Thousand Curses," but all of his teammates, one by one fall protecting him, causing him to be inevitably dragged down as well. Forging the power of his Social Links, the protagonist returns to the battleground awakening his ultimate Persona, and Izanami casts Oho-Ikazuchi to kill him, but fails, causing it to be killed in one Myriad Truths attack. Killing Izanami prompts her to remove the fog and states that she will no longer interfere with humanity and allow them to make the decisions that bring them happiness, then fades away. After defeating the true culprit of the murder case, the Midnight Channel turns to what it was a long time ago according to Teddie; a beautiful world of joy, that Teddie can now return to in happiness. Teddie returns, and the protagonist leaves by train, with his friends saying joyful goodbyes.The story of Persona Q: Shadow of the Labyrinth revolves around a rumor that involves the so-called "Seven Wonders of Yasogami High," a mysterious clock tower, and a labyrinth that appears out of nowhere on the school grounds, during the Yasogami Culture Festival. According to said rumors, whoever hears the sound of the tower's bell will die. The bell's chime is also heard in Tartarus by the members of SEES, who find themselves transported to Yasogami High. The only way to return the world to its original state seems to be hidden within Zen and Rei. However, both of them have lost their memories.
Persona 3 Route
The story is set during the typhoon which had the Cultural Festival of Gekkoukan High cancelled.
After two days of being bedridden due to a cold, the P3 Hero decides to head out to Tartarus with his team. Everyone is gathered in front of its entrance while they wait for him finish his visit at the Velvet room. At that time, Fuuka notices a spider, but quickly brushes it off as her imagination.
Back in the Velvet Room, the P3 Hero is speaking with Elizabeth who notes that her Master is not present. She says that the only Persona she can fuse at the moment is Legion. Theodore appears to bring assistance, also refuting that Elizabeth's statement is not true, and that she can in fact fuse other Personas. Suddenly, the Velvet Room blacks out, and when the light returns, everyone in SEES is already inside causing confusion amongst them. The Velvet Room (which is an elevator) then falls. Upon stopping, the group steps out only to be greeted by what appears to be a Cultural Festival. They immediately split up to investigate the area, learning that there seems to be no exit, and that the school is called Yasogami High. There is one area they haven't explored, however, as it contains Shadows within -- an attraction called You in Wonderland.
As they were about to enter, two students -- Rei and Zen appear, and tell them not to go in as it is dangerous. They reassure the two that they are capable to protecting themselves and invites them to tag along and escape the area...
Persona 4 Route
Set during the Yasogami High School culture festival shortly following the cross-dressing pageant, the P4 Hero meets Margaret at school. She invites him and his friends into the long-nosed fortune teller's booth only for them to find it opens into a platform connected by three broken stairs. When they attempt to leave the booth, Naoto Shirogane notices the school now has a large clock tower outside -- something Yukiko Amagi claims has not existed at Yasogami High since when she was an elementary student. While looking for a booth, they come across one that was not on the program -- a door marked You in Wonderland -- where they discover they can summon their Personas outside of the television and find Shadows inhabiting the area.
Both Routes
It is eventually revealed that the world that they are being held in was created by Zen, actually a part of Chronos. Twelve years ago, when he came to guide the soul of a girl, Niko, who had just passed away, he was intrigued by her despair and first created the world in order to get her to speak, and then, wanting to save her, wiped her and his own memories, also giving the two of them new names in the process. The characters of Persona 3 and 4 restore Zen and Rei's memories and awaken the remaining part of Chronos that wants to fulfill its duty, and together with Zen defeat it. Rei reconciles with Zen and the others, realizing that her life had meaning, especially to her new friends throughout their adventures. Finally at peace, Rei and Zen depart into the afterlife together while the characters of Persona 3 and 4 return to their respective times and move on, albeit with no memory of the adventure.The story begins after the P5 hero wakes up from a dream where a blue butterfly shows him a quote projected on a theater screen during a nap in class at Shujin Academy. Alongside Morgana, he gathers the other Phantom Thieves in Café Leblanc to explore Mementos. These members include Morgana, Ryuji Sakamoto, Ann Takamaki, Yusuke Kitagawa, Makoto Niijima, Futaba Sakura, Haru Okumura and Goro Akechi.
While exploring Mementos, the Mona-bus suddenly veers out of control, and sends the Thieves into a movie screen initiating a countdown.
The Thieves quickly find themselves in a city where they're still wearing their thief outfits, and the Metaverse Navigator has stopped working. They try and ask the city's police for directions, only to be attacked by strange Shadows. It's soon revealed that their guns do not work in this reality. To make matters worse, a large Shadow resembling an obese man in a superhero chicken costume appears and pursues them, forcing them to escape via a movie screen into a Cinema. Unfortunately, they soon find that Haru and Makoto were left behind. They also find locks on the front doors, barring their escape.
Though the Cinema seems deserted, the party quickly notices that a strange, black creature is in the projection room. It does not talk and does not interact with them, standing completely still. When its body is touched, it bounces. Morgana then notices figures standing up from the theater's seats, and tells the party to investigate. They find a woman in white, who introduces herself as Nagi, and a shy schoolgirl named Hikari. Nagi is the curator of the Cinema, and claims all of her customers aside from Hikari suddenly vanished. They are locked in the theater just like the Thieves and cannot leave.
With no other way forward, the team investigates each labyrinth after rescuing Haru and Makoto. Each movie revolves around a moral centered on discarding individuality and becoming one with others. Throughout the game, the Phantom Thieves are joined by Persona users from different timelines: the P3P heroine in Kamoshidaman; the Investigation Team in Junessic Land; SEES in A.I.G.I.S. All of them land in the movie world after routine trips to the collective unconsciousness, namely the Velvet Room, Midnight Channel, and Tartarus. Velvet Room attendants from other timelines—Elizabeth, Margaret, and Theodore—join Caroline and Justine in assisting the party.
The party's goal is to derail each movie's distorted moral codes by giving them happy endings while Hikari and Nagi watch. Upon returning, Doe grants them a key to unlock one of the four locks on the theater's front gate.
After completing A.I.G.I.S, Doe supposedly kidnaps Hikari, causing panic in the Cinema, and both are confirmed to be inside the fourth movie. Its trailer displays a suspiciously cheery and whimsical fairy tale landscape, with a forlorn Hikari being surrounded by three copies of her past selves. They repeat the messages of individuality being useless, everyone doing the same thing means it cannot be wrong, and authority is justice. A message at the end states that Hikari has decided to discard her self to become "normal," and the movie's name is obscured by black scribbles. The party enters the movie reality to save Hikari from Doe.
As the party explores the labyrinth, which appears as a cheerful, yet highly unsettling fairytale landscape, they encounter musical-like stages; each of them representing a personal trauma that Hikari experienced in the past, starting from primary school to her eventual breakdown. As soon as they reach the first of them, they encounter a younger version of Hikari being tormented by a copy of her teacher, followed by the real Hikari appearing. The copy transforms into a Shadow and attacks the party. After defeating the Shadow, Hikari reveals that she was not kidnapped by Doe, but had instead voluntarily entered with him so she could face herself and remember the events that ruined her life.
The party now accompanies her to travel the Labyrinth, as the truth of this reality unravels; the movies are actually cognitive worlds created from Hikari's heart. Kamoshidaman was created from her resentment of being falsely accused of poisoning and killing the class rabbit by her primary school teacher and class, Junessic Land was created from her alienation by her secondary school friends because of their own selfish reasons, and A.I.G.I.S was created by the rejection of her desire to become a film director by her relatives.
Her father, however, supported Hikari's endeavors throughout her life. He was the only one who provided unconditional support and inspired her dream of becoming a movie director, so she decided to create a movie and send an invitation letter for her father to watch her creation.
All of this comes to a standstill after an incident related to her relatives. The combined traumas in the form of repeated emotional abuse has consumed Hikari with extreme depression, self-loathing and grief. Giving up the meaning of her existence, she locked herself in her room and never came out. Her father tried to give her a notebook he bought as a gift, but she remained unresponsive due to her depression. He then asked her "Why do you have to be like that?" As all of her tormentors asked her such a question when they emotionally abused her, she began to believe that her father was the same. Presumably due to the belief that her father was talked in by her relatives, the perceived denial from her father caused her to be overwhelmed by a series of traumatic flashbacks that completely broke her down.
The party enters the depths of the labyrinth, which in sharp contrast from the cheerful-looking upper levels, appears as a monochrome and sinister flowerbed with the flowers having hollow eyes and tearing blood, symbolizing its owner's desire for self-destruction as an end to her pain, and the viewing of her life as torture. Doe appears in the center clearing. Hikari claims that he is not an enemy and confesses all of her self-destructive behavior, also stating that she will never forget him. He expresses a desire to keep her forever in the Cinema to end all of her pain, which she denies. He becomes berserk, transforming into a morbid abomination. When the party destroys his head, his remains spill ichor that triple binds the party. Hikari steps in with a new skill to aid them, using her support to remove binds from party members and they defeat the rampaging Doe.
Doe calms down after he's defeated, and the reality of Hikari's breakdown is made clear; when her father asked "why do you have to be like that", he was only asking after her wellbeing, and her breakdown was nothing more than her misinterpreting his words. Hikari steps in to hug Doe and he transforms into her father, revealing that Doe is nothing more than a cognitive copy made by her, twisted by her distorted perception that her father is a terrifying figure, but also from her admiration for him and her suppressed desire to break free from her shell. She tearfully repents for her erroneous perception towards her father and Doe transforms into the key required to remove the last lock along with her invitation letter. Hikari then confesses to the party about the reality of her distorted self-destructive desires and thanks them for changing her heart and giving it back, completing her rehabilitation and allowing her to escape from her living death. The credits roll with Nagi watching alone, with the movie's true name revealed as "Hikari" and "To Be Continued" shown afterwards.
The party completes all of the movies and removes the last lock with Nagi's full approval and permission. Hikari expresses a will to escape the Cinema and Nagi, despite being upset, approves. However, as they open its gates, they find that they are inside a twisted landscape, with Nagi dropping her guise, transforming into a malicious-looking version of herself with red hair. What seems to be Nagi reveals herself to be Enlil, a god created from humanity's desire to end all of their pain. She reveals that the Cinema is in fact a part of her domain in the collective unconsciousness, and she advises the party to leave and stop bothering. She also claims that weak humans should accept her salvation plan, which comes in the form of drawing in depressed people into the Cinemas within her domain.
Enlil reveals that Hikari was only one of the souls trapped, and those of many others suffer the same fate. The Cinema acting as the hub of the game is merely Hikari's Theater, and each of the other theaters contain a person who suffers from the pain of living just like Hikari did. She also reveals that she did not prevent them from escaping, but they simply expressed a lack of desire to be free from their self-imposed imprisonment and also a lack of enthusiasm to live, effectively playing themselves into her plan. Despite showing extreme arrogance, Enlil still lets them leave anyway, but Hikari convinces the party to stay in order to confront Enlil, so others can be freed from her domain.
The party ventures through Enlil's domain, known as the Theater District, finally reaching its depths. While they're more than ready to fight her, she displays a lack of desire to directly confront them, instead sending out a duo of Shadows to deter the party. Once they are slain, she applauds them for their courage to stand against her but displays that others do not and teleports them back to Hikari's Theater.
It is revealed that the movies in the Cinema are an Akashic Record of negative thoughts flowing from the projectors at the depths to the Cinemas, in which Enlil believes that having them watch such movies can relieve the pain of living. However, this only feeds into their negative impulses and makes their collapsing mental health worse. In the projection room, they find the edited versions of Hikari's films and devise a plan to replace the negative film projections in Enlil's domain with them so they can reverse the negative movie's effects on the theatergoers. Every Persona user and Hikari now automatically recognize themselves as the Phantom Thieves and executes the plan to replace the four projectors, defeating the projections of Kamoshidaman, Yosukesaurus, Mother Computer and Doe in the process.
After the negative films are replaced, the party and Hikari confront Enlil and send a calling card to her. She reads the calling card and is severely angered as the Theater District begins to be purified by the edited versions of Hikari's movies. The purified movies display Kamoshidaman expressing a desire to protect the weak, the Herbivore Dinosaurs and Yosukesaurus begin respecting each other's opinions, Ribbon teaches a group of robots with personality to love flowers, and the high school copy of Hikari makes Doe vanish by expressing the will to escape the Cinema and for her father to watch her movie.
Enlil is enraged as her "salvation plan" crumbles and combats the party in human form. She exerts a terrifying power that wounds the entire party, but Hikari begins to rally those trapped into escaping the Cinema, and the edited movies start to take effect. Enlil views Hikari's actions as a betrayal and is further enraged, causing her to reveal her true form, an angelic, eagle-like god. She proclaims that the party's hope is completely pointless and states that they are foolish for opposing her. Despite the party's greatest efforts, Enlil removes all combat members on the field, leaving Hikari and the navigators helpless. The navigators tell Hikari to leave, but she ignores the warnings and steps in to confront Enlil alone. Because of her belief and trust in the people who helped her regain her memories and saved her life, Hikari is able to bring the party back. In complete bewilderment, Enlil is left defenseless as all four protagonists unleash a unison attack.
Despite her defeat, Enlil is still determined to go on, but the party and all of the trapped people persuade her into surrendering and giving up her "salvation plan." She returns back to the form of the black-haired Nagi and vanishes into light, finally acknowledging the possibilities and strengths of humanity, but not before leaving a warning that she will return as long as people wish for her to. The Theater District is destroyed and all the trapped souls return to their realities. However, the memories of the Persona users' adventure will be wiped, and nobody will remember anything that happened. Hearing this, Hikari breaks into tears as her first friends will no longer be able to recognize her anymore. She wants to give P5 hero her notebook as a memento, but he returns it to her as it was her most precious memory, and without it, her movie will never be complete. Accepting the truth and moving on, she exits the Cinema back to her reality.
In order, SEES and the Investigation Team leave and return to their realities as well, with the P3P heroine and the P3 hero expressing sadness as they part, still holding a feeling of recognition towards each other. The P5 cast returns to reality last, with Goro Akechi reluctant to leave, indicating that he is still the traitor and did not want to return to his old self.
As Hikari's soul returns to her reality, she wakes up in bed, puzzled by tears she has no recollection of, yet her Change of Heart is still intact. She meets her father in the living room. He wonders why Hikari is so worked up all of a sudden since she used to be extremely withdrawn. She expresses the desire to continue production of the movie she created before she fell into depression with full approval by her father. The two then have a chat with each other.
In Iwatodai Dorm, P3 hero decides to rent a DVD after a sudden urge to watch a movie. He invites the group to watch it with him, as everyone is home. With Mitsuru's approval, everyone brings snacks and drinks to the lobby, and settles in to watch.
P4 hero and Nanako Dojima cook food for the Investigation Team, who soon arrive at the Dojima Residence. The group sees that a dinosaur movie will air soon, and, encouraged by Nanako's enthusiasm, decide to watch it together.
The P3P heroine wakes up in her room after falling asleep while studying. She wonders at a dream she possibly had, but is interrupted by Yukari and the rest of SEES, who invite her to watch a movie with the rest of them downstairs. Wondering at her sudden silence, she explains that she feels like she's finally home, and that she's been waiting to see them for a long time. But she soon brushes this off, and eagerly agrees to watch the movie with them.
In the attic of Leblanc, the Phantom Thieves (sans Akechi) decide on what they wish to do, as there's still plenty of time before their deadline. Ann shows the group a flier for a high-school student film festival someone on set gave her. Ryuji inexplicably feels as if they must go, much to his confusion. The rest express the same desire, and they all agree to attend together. After watching the movie "New Cinema Labyrinth," Hikari is introduced as its director. The P5 hero shows surprise at seeing her, then smiles. Whether or not he remembers anything is left ambiguous.At the start of the game, the protagonist is seen infiltrating a casino, with his teammates guiding him via voice. The police spot the protagonist, and they begin to close in and nearly capture him. Eventually, he reaches the other side of the casino and one of the guards reveals themselves to be a Shadow, which bursts into a Moloch to attack him. He defeats it and proceeds to nearly escape the casino. However, once outside, he is outnumbered, cornered and arrested by the police.
Detained, the protagonist is brought to the interrogation room in the police station where the officers drug him, beat him and manipulate him to signing his name on a falsified confession of the alleged crimes he's committed thus far. Afterward, Prosecutor Sae Niijima asks him about the events of the year. For most of the game, he is testifying the events for her in the interrogation room, and his testimony might overturn the seemingly hopeless situation, or cause his demise.
The story focuses on the 16-year-old protagonist after he is transferred to Shujin Academy in Tokyo, Japan, after he is put on probation after confronting a man harassing a woman, and subsequently being detained by the police because of the alleged injuries he's inflicted on that man. During his probation, he stays with his parents' friend Sojiro Sakura who owns a coffee shop called Café Leblanc, where he lets the protagonist live in an upstairs storage room. He heads to bed, and in his dreams he is summoned to the Velvet Room, where he is also on probation, set by Igor, the master of the Velvet Room. The two wardens that guard the place, Caroline and Justine, are also introduced. He proceeds to wake up to the next morning in reality shortly thereafter.
On his first day headed to Shujin, the protagonist meets his classmate Ann Takamaki, who gets a ride to the school, and problem student Ryuji Sakamoto, who helps him find his way to the school. However, after Ryuji complains about the physical education teacher Suguru Kamoshida, who was the man who gave Ann a ride, he and the protagonist accidentally activate a mysterious app on the protagonist's phone, sending them to a castle full of hideous monsters. Just as they are about to be executed by a Mr. Kamoshida lookalike, the protagonist awakens to his Persona Arsène. Arsene and the protagonist save himself and Ryuji from death at the hands of the Shadow minions. While trying to escape, they also encounter a talking, cat-like creature who calls himself Morgana, who they make a deal with, helping one another in the process. He teaches them about the nature of the Metaverse, ranging from Palaces, Personas (his own being Zorro) and Shadows; Soon thereafter, he joins the protagonist in the real world disguised as an ordinary housecat.
Over the next few days, while trying to adjust to life as a student, he and Ryuji revisit the Palace for clues to unveil Kamoshida for who he is. There, due to Ryuji's will to rebel against unjustness, since his name is already tainted because of his past within the school, he awakens to Captain Kidd. The two are later taught by Morgana that the Palaces are the representation of the distorted desires of the people around them, and discover the only way to get rid of a Palace is to steal its owner's hidden Treasure, changing their heart in the process. In addition, it's revealed that the Kamoshida found in the Castle is his Shadow self; the manifestation of his true personality if allowed to do whatever he pleases. Although the risk of causing a mental shutdown within the user and erasing their desire to live causes them to hesitate at first, this reaches a level of urgency when their attempts to reveal that Kamoshida has been physically and sexually abusing students in his role as volleyball coach backfire, as they and Yuuki Mishima (a member of the volleyball team who is being abused) end up confronting Kamoshida in his office, with him announcing they will all be expelled at the next board meeting for attempting to defy him.
They are soon joined by Ann, who is accidentally drawn into the Metaverse with them, and discovers the truth about Kamoshida's true personality after witnessing her friend Shiho Suzui attempt suicide due to Kamoshida's advances, gaining the Persona Carmen as well. She awakens to her Persona to enact revenge on Kamoshida, to ensure her friend Shiho isn't taken advantage of ever again. The group soon names themselves the "Phantom Thieves of Hearts" during their quest to steal the treasure from Kamoshida's Palace, leaving a calling card to prove their existence to the ruler, a necessity to causing his treasure to manifest a physical form, and ultimately preventing the protagonist, Ryuji and Mishima's expulsion from school when Kamoshida admits guilt in his abuse of the students.
The protagonist, Ryuji, and Ann also promise to help Morgana with his own quest: to investigate the depths of Mementos, the collective unconscious of society, in order to recover his lost memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will make up for his mistakes in helping Kamoshida by opening a Phantom Thieves fansite, as he has surmised that the protagonist is responsible for the change of heart, allowing the public to air possible grievances linked to people's Shadow selves becoming distorted.
While investigating Mementos, the team discovers a Shadow self, who when defeated reveals his distortions were born from mistreatment by his former art mentor, Ichiryusai Madarame. They are soon entangled in this situation when Ann is approached by Madarame's current pupil, Yusuke Kitagawa, who wishes Ann to model for him. They discover that Madarame has been plagiarizing his students' work for his own personal gain, and try to get this information out of Yusuke to no avail, but they do discover Madarame's Palace, a massive art museum displaying all of his students as his previous "works of art." In their ploy to reach the treasure, Ann agrees to model for Yusuke while Morgana attempts to pick a lock on a door in the real world, ultimately revealing the truth about Madarame to Yusuke. Ann and Morgana panic when Madarame threatens to call the cops, and in desperation, traveling to the Palace and taking Yusuke along with them, where he confronts Shadow Madarame, revealing his own part in the death of Yusuke's mother, thus allowing Yusuke to no longer make excuses for the truth. He awakens to his own Persona Goemon, to ensure that no one else mistakes "beauty" and "vice." After stealing the treasure and defeating Madarame's Shadow, the real Madarame publicly apologizes for his plagiarism, and Yusuke joins the Phantom Thieves, seeking to develop his own art style in the wake of being abused for so many years. A few days later, teen celebrity Goro Akechi appears on TV, denouncing the Phantom Thieves as criminals who tamper with people's hearts.
During that time, the Shujin Academy student council president, Makoto Niijima, has been pressured by Principal Kobayakawa to seek out the identities of the Phantom Thieves to assist the police, unaware that the principal has ulterior motives. She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and blackmails them into uncovering a criminal ring that is shaking down students. The protagonist talks to various people, eventually meeting with journalist Ichiko Ohya, discovering the crime ring is lead by Junya Kaneshiro, but their inability to meet with Kaneshiro in person leads to Makoto confronting Kaneshiro herself, putting all of them in trouble when he blackmails them for millions of yen, proclaiming he will release pictures framing them of doing illegal acts. However, this brash action on Makoto's part allows them to discover the nature of Kaneshiro's Palace being a bank covering Shibuya. Shortly thereafter, Makoto's disgust at the nature of Kaneshiro's actions, and her own perceived ineptitude at solving the problem awakens her Persona Johanna, vowing to be the subservient honor student no longer. With Makoto's help as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, freeing them from his blackmail and leading to his arrest.
Over summer vacation, the Phantom Thieves are taunted by the hacker collective Medjed when they are suddenly approached by another mysterious hacker named "Alibaba" who wants them to steal a heart: their own. Alibaba's actions lead them to discover that Alibaba is none other than Futaba Sakura, Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and being blamed for it by men in black suits who read her a fake suicide note, it exclaiming it was her daughter's fault she killed herself. In her Palace, which represents a "tomb" she feels trapped in, they discover that Futaba wants her treasure stolen in order to free herself of her suicidal thoughts and her guilt towards her mother's death. When Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow while the Phantom Thieves face off against her cognitive view of her mother Wakaba Isshiki, who has become a monstrous beast in her mind. When Futaba finally accepts that she is not at fault for her mother's death and that she was murdered, and did not commit suicide, her Shadow transforms into the Persona Necronomicon, allowing her to help the Phantom Thieves turn the tide in battle against the monster, and successfully changing her heart and freeing her of her guilt. The Phantom Thieves also discover that Wakaba was researching cognitive psience, which has some connection to the world of the Metaverse, which includes Mementos, Palaces, and Personas.
As summer vacation winds down and Futaba spends her first day outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the beach and going on a school trip abroad to Hawaii. They make additional use of their status by implementing a poll on the PhanSite, asking users to vote on the group's next target. However, due to the influence of their fame, they started to simply enjoy the attention, thinking about the next biggest target instead of saving people in need. This includes a depressed Morgana, who, after being unable to find any viable information about who he is for months, began to worry about his identity, role and worth in the group to a harming degree.
However, upon their return from their trip from Hawaii, the group is brought back to their senses when they discover Principal Kobayakawa mysteriously died en route to the police, which forced several third-year students to act as chaperones so other teachers can stay behind and respond to police inquiries. During their meeting on the winner of the new poll, Kunikazu Okumura, they suddenly begin to question if they should target him solely based on the general public's say. However, their aforementioned thirst for popularity sparked a misunderstanding and an argument between Morgana and the rest of the group, with Morgana's identity crisis ultimately leading to him leaving the group in order to prove himself, asserting he'll catch the supposed culprit behind the mental shutdowns all by himself.
Worried about him, the Phantom Thieves investigate Okumura's Palace, which resembles a space station. On they way, they discover that Okumura views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a new Phantom Thief under his wing, who is able to get through the Palace's biometric scanners, and the next day they discover she is none other than Okumura's own daughter, Haru Okumura, who claims to also want to change her father's heart to end his mistreatment of his employees. However, upon trying to get them to join their side and work together, Haru refuses as they don't know what they want, and will instead tackle the issue on her own with Morgana.
However, Haru's claims on why she wants to steal her father's heart are only a superficial reason, as she's only spurred by his selfish attempts to use her for his own means by arranging a marriage with Sugimura, the son of an influential politician. Because she didn't admit these motives to herself, her Persona is very weak and unstable, thus meaning she isn't a optimal fighter against Shadows. Eventually, Morgana's ill-feelings towards the others are mended through their shared desire to help Haru after her confrontation from her abusive fiancé. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, later awakening her Persona Milady's full power when confronting the cognitive version of Sugimura in her father's palace.
Together, the Phantom Thieves manage to steal Okumura's treasure and give him a change of heart, but after they leave, a mysterious figure kills Okumura's Shadow. While the Phantom Thieves celebrate Haru's success at Tokyo Destinyland, they watch in horror as Mr. Okumura suddenly collapses on live television after suffering a mental shutdown, since the Shadow self in the Palace was killed. The general public gradually believes the Phantom Thieves to be responsible for his murder, rendering them infamous and detested. During the ensuing investigation, Haru overhears that Principal Kobayakawa also received a calling card, leading her to question if the Phantom Thieves were behind his death as well, which they all know is not the truth, as he was never targeted, nor sent a calling card by the Phantom Thieves. The turn of events has also boosted Akechi's popularity, leading Makoto to request he visit them for the cultural festival. He hesitates, but eventually accepts her offer.
During a speech on stage at the festival, Akechi reveals he has surmised the identities of the Phantom Thieves, but before he announces this he receives a call, and asks the gang to speak to him in private. He reveals to them all that he has identified them as the Phantom Thieves, and even has evidence of them entering the Metaverse. He says he has also deduced that they cannot be responsible for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the true culprit, only surviving because he obtained his Persona Robin Hood to defend himself. He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her sense of justice twisted to the point that she needs a change of heart, and will falsely convict someone of being the Phantom Thieves without their intervention.
Inside Niijima's Palace, which has turned the district courthouse into a rigged casino, they discover the source of her twisted desire to obtain a guilty verdict no matter the cost, and successfully defeat her Shadow self. They convince her to change her ways, when suddenly the Palace is infiltrated by dozens of police officers from the real world. The protagonist agrees to go off on his own to distract the cops, allowing his friends to go free, when he is captured and told one of his teammates has sold him out.
In police custody, the protagonist is drugged, beaten and forced to sign a false confession. Shortly afterward, Sae comes into the room to interrogate him, which has been seen in a series of flash-forwards since the protagonist began his probation in Tokyo. This brings the game back to where it started and concludes it. Depending on how the protagonist responds to Sae's questioning, he either reveals the names of his friends and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs begin to wear off and he remembers the truth, convincing Sae to take his cellphone and show it to Akechi on the way out of the interrogation cell. She questions the move heavily, but ultimately agrees to aid the protagonist since her time is up to interrogate him any further.
After Sae leaves, and passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the guard and the protagonist. The next day, the news announces that the leader of the Phantom Thieves has apparently committed suicide in custody; however, on the Phantom Thieves' side, everything has actually gone according to plan.
They all meet at Leblanc days later, where it is revealed that the protagonist is alive and well. The Phantom Thieves never stole Sae's treasure, allowing them to use her Palace to deceive Akechi. As everything outside of a Palace looks as it does in reality, the Phantom Thieves intentionally allowed the protagonist to be captured; as Sae interrogated him in the police station, a cognitive duplicate was created within the Metaverse. When Sae showed Akechi the protagonist's phone, Futaba remotely activated the MetaNav and transported them into her Palace; Akechi then proceeded to kill the cognitive duplicate of the protagonist, assuming that he had killed the real one, while Sae rescued the protagonist and brought him to Leblanc.
The Phantom Thieves explain that they knew Akechi was conspiring against them from the start, after Morgana recalled Akechi had heard him speak months earlier at the TV station, when people who haven't entered the Metaverse can only hear him meow in the real world. With Sojiro and Sae's help, the Phantom Thieves realize that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to bolster his popularity among people to become prime minister, and he has been using Wakaba Isshiki's research on cognitive psience to manipulate the Metaverse to his own ends as well.
All of the other Palaces they had infiltrated had some sort of direct connection to Shido's plans: Principal Kobayakawa knowingly let Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's cronies who intended to admit defeat on the day of the cleanse in order to bolster the Phantom Thieves' popularity (Futaba's hacking into them was an unexpected event, but was ignored as it worked in their favor,) and Okumura was a party to the conspiracy, using it to further himself until he became a liability, leading to the hacking of the Phantom Aficionado Website to push Okumura to the top of their rankings so that the Conspiracy could frame them for his murder.
A confrontation with Shido later leads the protagonist to remember that Shido was the one who led to his false arrest earlier in the year, all as part of his attempts to keep his record spotless and win the election to Prime Minister of Japan with no opposition. After figuring out his cognition of the National Diet, the Phantom Thieves infiltrate his Palace to find a cruise ship sailing through a sinking Japan, where they confront Cognitive beings who Shido has managed to turn into powerful Shadows to protect him.
Once they defeat all five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his innate power to drive people's hearts mad, and admitting that he is the one behind all of the mental shutdown incidents before. This is all part of his plan to get Shido into power and then hold power over him when he reveals to the new Prime Minister that he is his bastard son, all in revenge for driving his mother to suicide. When he is finally defeated by the Phantom Thieves, he drives his own heart mad and summons his true Persona, Loki, to battle them once more.
After they successfully defeat him again, Shido's cognitive version of Akechi appears to kill the real Akechi for failing him, as Shido has already surmised that he is his son, and hence cannot have any loose ends that might threaten his power. Akechi, however, has realized the error in his ways and makes amends with the Phantom Thieves, locking him up in a room with the cognitive version of himself while saving the others. The Phantom Thieves then make it to the site of the treasure, and return to the real world to film a video broadcast to all of Japan that their leader is still alive and they will make Shido pay for his misdeeds.
They successfully defeat Shadow Shido, but this makes the real Shido realize that something is amiss, so he attempts to kill the Phantom Thieves by taking a poison that will temporarily kill him upon ingestion, destroying his Palace and everyone inside. The Phantom Thieves barely make it out alive, and Shido's aides discover that they successfully changed his heart, and later he admits all his wrongdoings live on television after his party's victory in the Diet, making his aides panic. However, the public seems to think that Shido was simply ill, and believe the Phantom Thieves neither had anything to do with it, nor existed in the first place.
This leads the Phantom Thieves to investigate Mementos on Christmas Eve in order to enact a change of heart on everyone by stealing the public unconscious's treasure. Delving into the depths of Mementos, they discover that the people of Tokyo have suddenly decided to allow themselves to be imprisoned by the impositions of society at large, that it is easier to allow themselves to give into a greater force controlling them, than make their own decisions on their lives. They soon encounter the public's treasure, a giant Holy Grail. However, they soon find out it is the true ruler of the prison, which speaks to them and demands that they submit to its power. They are unsuccessful in defeating the Holy Grail, as it is protected by the masses' support. They are ejected from Mementos, only to find that the real world and the Metaverse are beginning to fuse together, with the masses being ultimately ignorant to the state of affairs. As the Thieves have left the public's cognition, they become erased, as they do not have any place in the fused world now.
The protagonist awakens in the Velvet Room once more, where Igor berates him for failing, and orders Caroline and Justine to execute him. With the inmate left nearly dead, the two girls realize that something is amiss. They understand once more their duty is not to kill, but to rehabilitate, commanding the protagonist to fuse them together just as they had fused Personas for him over the past year. This transforms the two of them into their original form: Lavenza. She then reveals that "Igor" is an impostor who has rigged all of the past year's events against the protagonist, in a game to decide the fate of humanity with both the protagonist and Goro Akechi as the "players." The terms of the game were supposed to be that if Akechi won, the world would be destroyed and rebuilt, and if the protagonist won, the world would stay as is. However, the false "Igor" rigged the game, now refusing to allow the protagonist to win. The false "Igor" then presents the protagonist with a choice: either allow him to control humanity and become his assistant, restoring the world to normal but not allowing the people to think for themselves, or refuse to assist him altogether. The false "Igor" says the Phantom Thieves will gain fame and praise in exchange as well, should he accept this deal.
Should he accept, the bad ending will start playing, but not before Lavenza express her shock and disappointment to him for accepting the false god's deal. Should he refuse, "Igor" leaves to become one with the Holy Grail once more, and Lavenza reveals the true Igor has been trapped here all this time and that the protagonist's friends are alive elsewhere in the "jail" of the Velvet Room. After freeing his imprisoned friends via convincing them to not give up, they regain their rebellious spirit and all convene in the Velvet Room. Lavenza and the real Igor explain the situation to the Phantom Thieves, urging the protagonist to not let the world end in ruin. Morgana has finally remembered that the real Igor created him using the hopes of humanity's freedom, to find the true Trickster and aid him on his journey to stop the evil entity behind the Holy Grail. They all agree to help, and they are led out of the Velvet Room by Morgana. When they exit the Velvet Room and end up back in Shibuya, Morgana glows a bright light, bringing the Phantom Thieves back to people's minds, albeit vaguely.
The Phantom Thieves go on their true final mission to fight the mastermind, the Holy Grail and the false Igor. Doing so, they travel to the depths of Mementos, defeating the Shadows of the 4 archangels; Uriel, Raphael, Gabriel and Michael on the way, and make it to the Holy Grail once more and battle it. However, it soon transforms into its true form, the God of Control, Yaldabaoth, who punishes the Phantom Thieves with the various Seven Deadly Sins. After a valiant effort, they nearly defeat him, but are then knocked down by his Rays of Control. However, Morgana helps the general public remember the Phantom Thieves, and subsequently, the protagonist's allies and Confidants rally them into rebelling with them. Hearing the cheers of the entirety of Tokyo on their side and freed from Yaldabaoth's control, the Phantom Thieves stand their ground once again and the protagonist awakens his ultimate Persona Satanael. Satanael conjures a bullet made from the Seven Deadly Sins and shoots it towards the now powerless God of Control to deal the final blow. Reverted to its former state as a lifeless grail, Morgana takes it back home. This causes the collapse of the Metaverse entirely, and Morgana, subsequently tied to the other world, bids his friends a fond farewell, with the rest of the Phantom Thieves saddened by this fate.
With everyone saved, and the real world back to normal, the gang decides to hold a party to celebrate their success on Christmas Day. However, the protagonist is approached by Sae, who tells him that in order to prosecute Shido, he must turn himself in to the police to provide testimony so that none of his friends face arrest, due to the fact that Akechi, the perpetrator behind the mental shutdowns, has been reported missing. The other Phantom Thieves learn about this terrible news the next day, and, although unable to use the Metaverse anymore, under Ann's suggestion, they spend the next month trying to free him via ordinary means, as do all of his other Confidants. By spring, Shido has successfully been tried and the actions of the protagonist's friends led to the woman he saved the previous year recanting her testimony against him, overturning his original conviction and clearing his record.
Now a free man, the protagonist returns back to Café Leblanc reunited with everyone. Morgana returns as well, now simply a talking housecat, having survived the collapse of the Metaverse as the rest of the Phantom Thieves kept him in their cognition. He decides to spend the rest of his life with the protagonist to "keep him in line" and to see if there is truly a way for him to become a human. After saying his goodbyes during his last day in Tokyo, the protagonist heads back to his hometown with his friends at his side.
Bad Endings
Persona 5 has a number of bad endings which may occur. The main bad endings are based on incorrect decisions made by the player. In both of these endings, the music for the Mementos Depths, "Freedom and Security" plays in the credits, which is concluded with a red "END." Triggering these bad endings will unlock New Game Plus since the game is considered cleared, but the protagonist will not get any bonuses past the in-game date of the bad ending.
Sell out your friends: During the interrogation with Sae, the protagonist makes the deal with her to reveal his accomplices. Akechi arrives and convinces Sae to leave. Akechi kills a police guard, shoots the protagonist in the head, and makes the scene resemble a suicide. The protagonist finds himself in the Velvet Room, where the residents berate him for his failure to complete his rehabilitation. Igor tells him that ruin will come momentarily and confines the protagonist to his cell for the rest of his life. Should the player choose the incorrect decisions that would lead to the protagonist selling out his accomplices, a prompt will appear asking if they are sure that they are making the right choices in order to prevent them from triggering this ending by mistake, since the player might otherwise trust Sae with the information.
Make a deal with the False God: The protagonist strikes a deal with Yaldabaoth, and the world is changed back into its normal, non-hellish form, although the people in it are "distorted masses." The Phantom Thieves are praised and gain fame. However, the people are trapped by their lack of free will, abandoning their ability to think for themselves. The protagonist smiles maliciously at the end, indicating he too has became a puppet of the false god. Just like the bad ending trigger above, if the protagonist agrees to strike a deal with Yaldabaoth, the protagonist will have to confirm this option once choosing it.
Game Over
The player can also get unique scenes, followed by a Game Over, if Palaces are not completed in time. If the player misses a deadline, they are given the option to go back a week before or return to the main menu to load a save file.
In the special game over scenes, the police come to the café and arrest the protagonist. The reason for the protagonist's arrest and Sojiro's reaction depends on the Palace. The scene then fast-forwards to Sae's interrogation, revealing that the previous scene was a misremembered memory from the protagonist. Sae determines the protagonist is too drugged to remember the events properly and leaves to give him time to remember what really happened. Akechi, as a mysterious figure, enters the interrogation room after she leaves and assassinates the protagonist.
- Fail to complete Kamoshida's Palace by May 2: Kamoshida files charges against the protagonist and manipulates the school board into having him, Ryuji and Mishima expelled. Sojiro is disappointed in the protagonist, scolding him for not heeding his warnings and behaving.
- Fail to complete Madarame's Palace by June 5: Madarame files charges against the protagonist, after reporting the Phantom Thieves for trespassing into his house. Sojiro's reaction is the same here as with Kamoshida.
- Fail to complete Kaneshiro's Palace by July 9: Makoto is found heavily drugged and brutalized in an illegal services shop, deliriously muttering the protagonist's name and making the police think that the protagonist is connected to her situation. Sojiro is very shocked at this news, incredulously asking the protagonist what he did.
- Fail to complete Futaba's Palace by August 21: The protagonist is charged of coercion and blackmail and is also suspected of being a Phantom Thief due to Futaba leaking his information. Sojiro attempts to defend the protagonist, thinking they have the wrong person, but is arrested himself for harboring and assisting a criminal.
- Fail to complete Okumura's Palace by October 11 and Niijima's Palace by November 20: The police receive an anonymous tip that claims the protagonist is the leader of the Phantom Thieves. Sojiro expresses disappointment regarding this turn of events, scolding the protagonist for his recklessness
- Fail to reach Okumura within 10 minutes or defeat him within 30 minutes: If the party takes over 10 minutes to reach Okumura during the final infiltration of his Palace or over 30 minutes to defeat him, he will escape it via spaceship and the Phantom Thieves are killed in an explosion.
- Fail to complete Shido's Palace by December 18: Akechi leads the police to Café Leblanc's attic, with Sojiro in custody, to have the protagonist arrested for faking his death and shooting an officer. This scene takes place regardless of whether Akechi has been fought in Shido's Palace and it has a fuzzy white border around the outside, despite taking place outside the protagonist's memories.