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Irken Physiology

From The Codex
Revision as of 14:29, 20 October 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD, replaced: psuedo → pseudo, Psuedo → Pseudo)
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Background

Irkens are a race of green-skinned humanoids, with three fingers and three toes. Irkens have a skeletal structure, not unlike that of a human's, but theirs are much more resilient and heal much more quickly. An Irken's muscular system has never been fully explored, however.

Irken skin is hairless and green, with some slight variation in its shade from individual to individual, like Humans. For example, the skin color of both Tallests is ever so slightly lighter than Zim's, whereas Tak's is exceptionally pale in comparison.

The antennae on the tops of their heads are unusual in structure, bending back at the ends at a sharp angle. The manner in which they bend, however, differs between genders: males' antennae end in simple perpendicular angles, whereas female antennae curl at the ends. The curled antennae may be a styling choice, however, as Commander Poki has straight

Uses

  • Longevity: Irkens have a very long life span, with characters like Zim and Tak not changing much in appearance after 50 years.[3]
  • Immortality: Types 3 & 6. Irkens like Zim have been able to still do actions and be alive after their brain has been replaced with an inanimate object.[4] Zim noted that his broken skeleton would heal.[5] Irken’s can also lose parts of their body such as their eyes and put it back on.
  • Regeneration: Low-Mid. Irkens have a regenerative healing factor, Zim had his entire skin burn out of his eyeballs and regenerates it back in the course of a day to night cycle.[6] Zim quickly healed his head after it was greatly deformed from the beating he took from one of the planet jacker's.[7] Zim noted that his broken skeleton would heal.[8]
  • Energy Projection: An Irken’s PAK can create a blast of energy that has shown potency such as destroying a portion of an elevator door.[10]
  • Lice Destruction: Irken skin can scare away lice and kill them.[12]

Resistances

  • Mind Manipulation: The PAK can prevent Zim from getting amnesia, and also can reactivate Zim after being exposed to a wave of stupidity turning him braindead.[13]

Weaknesses

An Irken’s skin cannot tolerate Earth meat, water, or beans, the former burning them terribly and sometimes even fusing to their skin. As confirmed by Jhonen in the commentary for "The Wettening", it's the pollutants in Earth water that causes the burns rather than the water itself. Paste suffices to completely nullify the effects of tainted Earth liquids. It seems that there is nothing that can protect them from Earth's meat, however.

References

  1. Season 1 Episode 15 "Battle of the Planets of Doom Parts 1 & 2"
  2. Season 1 Episode 9 "Planet Jackers"
  3. Season 1 Episode 18 "Tak: The Hideous New Girl"
  4. Season 1 Episode 8 "Bad, Bad Rubber Pig"
  5. Season 1 Episode 12 "Halloween Spectacular of Spooky Doom Part 1 & 2"
  6. Season 1 Episode 2 "Parent Teacher Night"
  7. Season 1 Episode 9 "Planet Jackers"
  8. Season 1 Episode 12 "Halloween Spectacular of Spooky Doom Part 1 & 2"
  9. Season 2 Episode 3 "Zim Eats Waffles"
  10. Season 1 Episode 10 "Plague of Babies"
  11. Season 1 Episode 10 "Plague of Babies"
  12. Season 1 Episode 17 "Lice"
  13. Season 1 Episode 10 "Plague of Babies"