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Air Manipulation
From The Codex
Introduction
Air Manipulation is the ability to manipulate air. With it, one can create, shape, or control air.
Possible Uses
- Create and control wind-based attacks.
- Able to create air currents.
- Flight or elevation.
- Able to control tornadoes and Storms.
- Minor electricity manipulation by creating storms containing thunder.
- Able to make illusions by controlling winds
- Able to create a vacuum.
- Able to absorb oxygen or other molecules from the surrounding, suffocating the opponents
- Able to absorb power from whirlwinds, tornadoes, and storms for Statistics Amplification.
- Pseudo-Intangibility by turning into gas
- Remove Oxygen from one's body.
Possible Limitations
- It could be unable to create air, being limited to manipulating only from already existing sources.
- Distance, mass, precision, etcetera depend upon the knowledge, skill, and strength of the user.
- Ineffective in a vacuum: atmosphere must be present.
- Variations in air-pressure may complicate things for beginners.
- It could be weak against Fire Manipulation, as fire is fueled by the oxygen in the air, thus making the flames stronger.
- Higher-level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, overwhelming the air user.
Users
- Link (Wind Waker): Link possesses the holy baton, the Wind Waker, which allows him to control the winds of the sea.
- Air Man (Mega Man 2): Air Man can make massive tornado attacks with the air shooter.
- The Batter (OFF): With the smoke element, described that without smoke, no one would be able to breathe in OFF.