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Standard Battle Assumptions

From The Codex
Revision as of 08:01, 8 January 2019 by DarkNeon1994 (talk | contribs)

Introduction

The following are the assumptions to be made for battles in versus threads, if no alternative assumptions are specified by the thread creator. Assumptions alternative to these ones can be freely used, are equally legitimate, and threads using different assumptions can be added to profiles just like these ones can. Generally, it is preferable that the thread creator specify the assumptions he wants to use in the thread and adjust them in such a way that as fair a fight as possible can take place.

Assumptions

Character version: The strongest version of a character that we have listed is used. The strongest version being defined as the one with the highest tier; if there are multiple versions with the same tier, then the most recent version.

Victory Conditions: Killing the opponent, removing the opponent from the battlefield for at least one week, knocking the opponent out or incapacitating the opponent by putting him in a state in which he can not harm the other fighter(s) for over a day, and causing the character to no longer want to fight or talk them out of fighting, are to be assumed as victory conditions. 

State of mind: In character, but willing to kill. The characters will employ their usual battle strategies, including flaws such as being casual, not opening up with their better abilities, or not using their power to their fullest extent, however, must be willing to kill the opponent even if they usually won't. Furthermore characters will not give up of their own accord. That means a character that is uninterested or sees no chance of winning won't simply leave and characters wouldn't simply become friends with each other. This doesn't prevent a character being made to give up, because the other character manipulates them via things like, for example, mind control, fear inducement, psychological tricks, empathic manipulation, or superhuman charisma.

Knowledge of the other character/verse: The fighters will have absolutely no prior knowledge of each other.

Preparation time: None. 

Equipment: Standard equipment.

Time: The time and date are chosen in such a fashion that all characters are at their strongest. Paradoxes like it being night for one character, while being day for another are acceptable here. If extreme advantages are generated via this regulation to one side, a balanced alternative should be discussed in the thread.

Location: Neutral Universe. Central Park, New York City. The location can be left during the course of battle. If extreme advantages are generated via this location to one side, a balanced alternative should be discussed in the thread.

Outside Influence: None. No characters of either verse, aside from those participating in the battle, may influence the outcome of the battle in any way. That means they may not join the fight, grant buffs, create shields, provide information etc. Exceptions are things like blessings, calling upon some higher entities power for a spell, summoning familiars to battle for them, having another character as equipment or more generally spoken the things which are listed on the profile as part of a characters own powers and abilities, or having protection from the outside source in question.

Starting distance: The characters start as far away from each other as the highest range of the fighters is, but a maximum of 4 kilometers. For example, if one character has a range of 10 meter and the other has a range of 20 meter they start 20 meter apart. However if the range of one character is 10 meter and the range of the other is 5 kilometer, they start only 4 kilometer apart. If extreme advantages are generated via this distance to one side, a balanced alternative should be discussed in the thread.

Verse equalization: Similar supernatural aspects of verses get equalized in a reasonable fashion. So a supernatural energy that almost everyone in a Verse has, which is necessary to fight the characters of said Verse, will be assumed to be the equivalent energy that the opponents use in their techniques so that a proper fight can happen.

Furthermore, attacks that require a special type of energy to be effective, like anti-magic requiring magic, will be assumed to work against the energies of different Verses, as long as they are somehow similar and the mechanics are somehow compatible with the known mechanics behind the energies from different Verses. For example, mind control resistance by being a capable mind user would also work against other Verses, but mind control resistance through a strong will would not necessarily work against mind control from other Verses.

Equalization works highly on a case-by-case basis, so many relevant cases should be discussed in the versus thread itself.

Note: Credits to VBW for the page.