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Standard Battle Assumptions

Introduction
The following outlines the default assumptions made for versus thread battles in the Versus Threads board on the WikiForum when no alternate assumptions are specified by the thread creator.
This system was originally designed when threads were added to profiles, but that is no longer the case. Alternative assumptions are equally valid and can be freely used. Generally, thread creators should specify their preferred assumptions to ensure the battle is as fair as possible for both sides. However, it's important to acknowledge that an out-of-universe fight is rarely 100% fair. These assumptions aim to create as balanced a scenario as possible without significantly favoring one side.
Assumptions
Character Version: The strongest listed version of the character is used by default. This refers to the version with the highest tier. If multiple versions share the same tier, the most recent one or the one with the most powers and abilities is selected.
Victory Conditions: Victory is achieved by:
- Permanently killing the opponent or incapacitating them to the point where return would take an extremely long time (e.g., Dracula's reincarnation taking 100 years).
- Removing the opponent from the battlefield with no viable way to return using only tools available at the start of the battle (e.g., Lavos sending the Gurus through time).
- Knocking out or otherwise incapacitating the opponent for over a day (e.g., an Ajin placed in an infinite death loop via oxygen deprivation).
- Convincing the opponent to surrender or making them unwilling to continue (e.g., Frisk pacifying monsters).
If a character is prone to fleeing or avoiding combat and is expected to do so under the battle’s conditions, they are considered to have lost. A strategic retreat due to hopeless odds also counts as a loss.
State of Mind: There are three State of Minds one can choose from, the default assumption will always be in-character.
- In-Character: Characters are in-character. They will behave as they usually would, with their typical mindsets, tactics, and flaws. They may hold back or fail to use optimal strategies unless pushed. Characters can concede if they realize they have no chance to win. Surrender may also be induced through mental manipulation, emotional appeal, fear, or similar tactics.
- Bloodlust: Characters are bloodlusted, this seems to have a misunderstanding for the phrase in other communities. In versus threads, a bloodlusted is a character willing to kill, this effectively heavily subdues a characters innate pacifism, but it does not fully remove it. A popular example of this is Katara from Avatar: the Last Airbender, normally she rarely uses attacks for lethal force or to kill. However once she believed she found her mother's killer, she was willing to use techniques like bloodbending despite her normally being disgusted at the idea of using it. It should be noted however, a character being bloodlusted does not outright mean they will kill no matter what, even cases where Batman is fully enraged because he believed Joker killed his best friend he can still be talked out of killing him. Another case can be seen with Katara where she was fully ready to kill her mother's murderer yet she can't bring herself too.
- Cornered: Characters are in a "fight or flight" state. While this does not make them bloodlusted, this makes it where a character that would normally pull their punches or hold back not. They will normally go all out in order to survive, though this does not mean this stops their pacifism. There can also be cases where they pull out hidden wells of power they weren't even aware they had. For example, in Spider-Man: Homecoming, Peter is trapped under rubble he cannot lift until he summons the willpower to lift it. This could also result in some characters being more willing to flee from battle as the opponent is too strong from their view. They could also be willing to sacrifice their own life when they realize no other option exists. For example, Vegeta realizing no other way to beat Majin Buu self-destructs to completely kill Buu.
Knowledge of Opponent/Verse: Characters have no prior knowledge of each other. They are only aware that they are in combat.
Preparation Time: None, unless the version of the character explicitly includes preparation time.
Equipment: Standard Equipment is allowed. Optional or non-standard gear may be discussed and agreed upon in the thread.
Time: The time of day is selected to ensure both characters are at their peak. Paradoxes (e.g., it being night for one character and day for another) are acceptable. If this creates a major advantage for one side, the thread should propose a balanced alternative.
Example locations: Potential locations can be displayed through this:
- Central Park, New York City: A neutral universe. Characters may leave the area during battle. Civilians or bystanders are only present if a character requires them as a source of power, amplification, or motivation. If the setting heavily benefits one side, a more neutral alternative should be considered.
- The Roman Colosseum: A neutral universe. An open arena with ancient stone architecture. The confined space can limit mobility but provides clear sightlines for most fighters.
- New York (Marvel): A densely populated urban environment featuring high-rise buildings and familiar landmarks from the Marvel universe. Characters who use the city's infrastructure or population for combat advantage may benefit.
- A world devastated by nuclear war (e.g., Fallout, The Book of Eli): A harsh, irradiated wasteland scattered with ruins. Resources are scarce, visibility can be limited by dust or storms, and the environment may pose passive threats to non-resistant characters.
- Mars: A barren, low-gravity environment with minimal atmosphere. Characters who rely on oxygen or atmospheric pressure may be at a disadvantage unless equipped or capable of surviving such conditions.
- Mordor: A dark, volcanic region filled with ash, toxic air, and hostile terrain. Environmental hazards are frequent, and the oppressive atmosphere may benefit characters with demonic or shadow-based abilities.
Even in a neutral universe, characters without multiversal range are assumed to be able to bring their summons and receive communications from outside sources (e.g., radio, telepathy). The universe is assumed to allow characters' abilities to function normally, even if their energy source is tied to their home universe.
Outside Influence: Outside influence is context-sensitive. No other characters from the same verse may intervene unless they are brought in through the character’s abilities (e.g., blessings, summons, familiars, gear). External characters that serve a support function (e.g., Ottacon advising Snake, Navi giving tips to Link) are allowed.
Characters who depend on a team (e.g., Pokémon Trainers) are allowed to use their full roster, but the opponent may target the trainer directly to secure a win.
Starting Distance: Characters start at a distance similar to a boxing ring (ranging from 16x16 to 24x24 feet). Longer distances can be used for snipers or stealth users. If this grants one side a major advantage, a new distance should be agreed upon.
Characters that naturally exist outside space-time, in other universes, or on higher planes will maintain that state during the battle (e.g., Yuri Honjo’s real self remains in another universe while her illusion fights).
Verse Energies: The mechanics of both universes are assumed to work on a case by case basis. Supernatural energies (e.g., Ki from Dragon Ball and Chakra from Naruto) are treated as interchangeable, however things such as they are able to nullify an ability in-universe due to the opponents energy source being weaker wouldn't apply cross-verse unless the other verse follows the same rule. If a power is universal within a verse, it is considered compatible with equivalent energy types in the opposing verse, this is due to it being shown in official crossovers. For example, people have argued that Pegasus Seiya's energy source only works in universe, yet in officially licensed media like J-Stars Victory Vs, he can sense Cosmos in other characters not from his universe, showing it's not just limited to his universe.
Though cases where they don't work would be powers that only work on specific beings or races (e.g., Steven Universe's Gem tech only affecting Gems), unless they are of the same being or race (e.g., going back to Steven Universe, if it is used on other characters with light composed forms).
Specific Character Weaknesses: If characters have specific in-verse weaknesses, there may be some measures to make the match as fair as possible.
- Death-Link Weaknesses: If a character has a weakness where if another character dies then they die, then in a neutral universe that other character will be somewhere in the neutral universe. The opponent will not know where they are however nor have knowledge of the weakness, so it would be up to their own abilities and skills in order to figure out the weakness and then decide if they even want to exploit it. Options such as destroying the planet to unintentionally exploit the weakness can be used if the other character in question naturally lives on Earth. However in cases like Shin from Dragon Ball, this would not work as he naturally doesn't live on Earth. Options such as destroying the universe could also work the same way if the other character naturally has abilities that have them disconnected from the universe.
- Power Source Weaknesses: Examples like in God of War Ragnarok notes that magic is bound to the Earth, once a homeland dies, the power goes with it, though one could argue in a neutral universe one is technically not in their homeland so this weakness doesn't apply. For the sake of threads it would naturally be assumed the homeland they have has an equivalent in the neutral universe. It should be noted though this does not help people in situations where they can only use their power in a specific area, if they're at all cut off from that source during the fight, then they lose their power.
- Material/Elemental Weaknesses: If a character has a weakness to a specific material/element that exists only in their universe, a neutral universe would assume the element is there. For example, Superman is weak to kryptonite, thus in a neutral universe there would be kryptonite around. As with the Death-Link weakness however, the opponent will not know the location of kryptonite or have knowledge of the weakness, so it would be up to their own abilities and skills in order to figure out the weakness and then decide if they even want to exploit it.
- Spiritual/Divine Rule Weaknesses: If a character has specific spiritual or divine rules that limited them from being able to do anything, they would still apply in the neutral universe. For example, Whis and other angels are not able to fight with their full power and must use restricted strength[1].
Some Notes
- Characters whose abilities depend on specific locations (e.g., Badeline existing only in Celeste Mountain, or Ren Amamiya in the Metaverse) are assumed to be in those locations alongside the standard battlefield. Think of the location as having layered dimensions, similar to Yin Yang Island.
- ↑ Dragon Ball Super Chapter 63