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Ballora

From The Codex
Why do you hide inside your walls, when there is music in my halls? All I see is an empty room, No more joy, an empty tomb. It's so good to sing all day, to dance, to spin, to fly away.
~ Ballora

Background

Ballora is a major antagonist and ballerina dancer animatronic who first appeared in Five Nights at Freddy's: Sister Location, where she entertains at her own gallery room from the west of Circus Baby's Entertainment and Rental.

This dropdown contains the synopsis of Ballora’s story. Read at your own risk as you may be spoiled otherwise!

Physical Appearance

Out of all animatronics in the series, Ballora is likely the most human-like animatronic yet. Resembling an actual ballerina, she wears a blue bikini and a purple tutu decorated with golden orbs. She has pink rosy cheeks with matching lipstick, blue hair, and blue nails. Her eyebrows are thin and colored in light-blue. She wears golden pearl-shaped earrings, and a pearl tiara atop her head, making her one of the most decorated characters in the series.

In most of her appearances in the game, Ballora stands in a pose with her hands above her head and has her eyes closed. However, her eyes have been shown occasionally. They look smaller than the other animatronic's eyes due to having a metal casing and have pink irises, and her eyelids are blue-colored sporting long eyelashes as well.

In Five Nights at Freddy's AR: Special Delivery, Ballora's design remains the same as her original, however for realism purposes, her design receives specular reflection.

Personality

Ballora is very seductive and deadly, seemingly calm and composed. She also appears to be very talented at singing. Circus Baby says that 'Ballora never learns', which might imply that either Ballora does not like to play pretend or is not able to do so as well as Baby does. Ballora also seems to be very sadistic and taunting and is fearless of what the player thinks of her.

General Information

Name: Ballora

Origin: Five Nights at Freddy's: Sister Location

Sex: None. Built to be Female (For Animatronic). Female (For the Soul)

Age: Unknown at the time of the victim's death, Animatronic is at least in her 40's (Likely built in 1983, in which the games up until FNaF 3 take place in 2023)

Classification: Funtime Animatronic, Dead Soul

Species: Animatronic

State of Being: Regular for the Soul, Nonliving for the Animatronic

Occupation: None

Height: 6.2 feet (Listed in her official blueprints to be 6.2 feet)

Weight: 347 lbs (Listed in her official blueprints to be 347 lbs)

Affiliations: Afton Robotics

Status: Undead (Spirit), Active (Animatronic)

Alignment: Chaotic Evil (Ballora was built for murder as evident by her features being used to lure and kill kids)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Should be comparable to the other animatronics, who can crush skulls and people, survive collapsing buildings, and are unharmed by a car crash that broke through a billboard. Can one-shot the security guard. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people)

Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)

Striking Strength: Wall Class (Potency)

Lifting Strength: Peak Human (In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)

Travel Speed: Superhuman (Comprable to Freddy Fazbear, who can run across from the right end of Fazbear's Pizza to the left end in seconds. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Limitless by the virtue of being a robot possessed by a soul

Range: Standard Melee

Intelligence: Unknown Intelligence (While patrolling as an ordinary animatronic, Ballora has shown to be well aware of her surroundings and was built in mind to lure and kill people)

Knowledge: Unknown level


Powers and Techniques

Superhuman Physical Characteristics, Body Control (Animatronics are able to be dismantled, such as Mangle and move around despite that), Enhanced Senses (Can see and move around in the dark. Has a collision sensor that detects whenever she's about to hit something), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them. Can quickly leave out of sight once a room goes dark), Inorganic Physiology (Non-living Object), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Invisibility (Can turn invisible via cloaking), Sound Manipulation, Perception Manipulation, Illusion Manipulation, & Mind Manipulation (Type 1; The animatronics at times can make the building change. Afton created a chip and disc that produces a sound wave. This makes the person's mind overwhelmed, making them think of what they should be, causing people and their surroundings to change shape and distorts your mind[1]. This applies to the games as similar chips can be seen within the Funtimes, and the plot of Afton's animatronics engulfing people is also seen within Sister Location), Passive Technological Manipulation (An animatronic's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static), Body Control (Can open up her face like every other Funtime), Sound Manipulation (Has an audio activation sensor that plays a noise to lure people).


Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage[2]. Sister Location animatronics can take controlled shocks[3])
Sheer Will & Limited Fusionism (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Undead Physiology (The Crying Children are spirits that are running off of vengeance. They will only truly disappear after their birthday party is complete), Flight (As ghost, they naturally can fly), Incorporeality & Invisibility (As dead spirits they're naturally incorporeal, and turn invisible after William Afton's supposed death), Possession (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Astral Projection (Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Time Travel (Should scale to Shadow Bonnie, who can travel back to the Crying Child's party and give them cake), Time Paradox Immunity (Grandfather Paradox; Unaffected by Shadow Bonnie going back in time and giving them cake as they still roam around in FNaF 1), Extrasensory Perception (Can see Shadow Freddy), Illusion Creation (The crying children can create hallucinations of their cries on walls)

Equipment

None


Other

Standard Tactics: Ballora will typically hide around her surrounding area and kill her opponent by luring them into a surprise attack.

Weaknesses: Fire can remove her remnant if exposed to it for too long, causing her body to die.

Battle Records

None.

None.

None.

References

  1. Five Nights at Freddy's: The Twisted Ones
  2. Five Nights at Freddy's Pizzeria Simulator Salvage Minigames
  3. Five Nights at Freddy's Pizzeria Simulator Night 1