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Distortion World

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Pokémon/Distortion World
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The Distortion World, known in Japanese as the Torn World, is a dimension existing on the reverse side of the Pokémon universe. In this realm, time does not flow and space is unstable. It serves as the home of the Legendary Pokémon Giratina following its banishment by its creator, Arceus. For either world to continue existing, the Pokémon world and the Distortion World must remain in balance with one another.

Distortion World, Torn World
General Information
Origin Pokémon Diamond, Pearl, & Platinum
First Appearance Pokémon Diamond, Pearl, & Platinum
Size Universal
Environment Distorted Reality
Status Active

Background

This dropdown contains the synopsis of Distortion World’s lore. Read at your own risk as you may be spoiled otherwise!

It is noted in several Pokédex entries that Giratina was banished to the Disortion World by Arceus due ot its violent nature. It then effectively became one with the distortion world.

Pokémon Legends: Arceus
Although the Distortion World itself does not appear in the game, Giratina emerges from it through a dimensional rift at the Temple of Sinnoh during Mission 26: "Seeking the Remaining Plates" after being summoned by Volo. Once defeated by the player, Giratina flees back to its own dimension. Later, during Request 91: "On the Trail of Giratina," it reappears in Turnback Cave through another rift, where it can be battled again and captured.

Pokémon Omega Ruby and Alpha Sapphire
Although the Distortion World itself does not appear in these games, it is referenced as a strange landscape visible through a gap in the sky while the player soars through the air. Giratina can be encountered within that gap.

Pokémon Brilliant Diamond and Shining Pearl
Although the Distortion World does not appear in these games, a similar area called the "Distortion Room" can be set up in Ramanas Park. It serves a comparable purpose, allowing the player to battle Giratina in its Origin Forme and obtain the Griseous Orb. However, since Giratina is caught in Turnback Cave, the one that appears here takes on a shadow-based form, indicating that it cannot be captured. It only reveals its true form after the battle, which also flips the surrounding area upside down.

Pokémon Platinum
When the player reaches Spear Pillar atop Mount Coronet to stop Team Galactic and the lake guardians fail to prevent Dialga and Palkia from being controlled, Giratina emerges from the Distortion World and swoops down on Cyrus to stop him from destroying both worlds. After Cyrus is taken away by Giratina, the player and Cynthia follow them and navigate the new realm with assistance from the lake guardians. The Pokémon guide the player through the Strength puzzle. There, the player battles Cyrus once more before facing Giratina. Cyrus remains in the Distortion World, vowing to create his spiritless world.

Geography

General Description: The Distortion World is another universe or world parallel to the Pokémon world. Two gateways to it have been known to exist: one opened at the top of Mount Coronet on the Spear Pillar, and one present in Turnback Cave.

Environment: A dark place with platforms floating at many different angles. The world disobeys the normal laws of physics, creating an effect similar to the art of M. C. Escher. Time is said to not flow, and spatial relations are shown to be irregular, allowing the player to walk and Surf on walls in any direction. Trees and rocks can grow out of the ground and then disappear. The player is able to go up a waterfall without having the move Waterfall or the Beacon Badge. The only Pokémon known to inhabit the Distortion World is Giratina. Fishing has no results here, showing a message that there seems to be no Pokémon in this water.

Landscape: The world's rust-colored landmass is separated into tiny islands. Trees are spiky and incredibly tall, much like giant kelp. Beneath the floating land, there is a spinning whirlpool of spatial clouds.

Inhabitants: Giratina is the only known Pokémon to inhabit the Distortion World.

Theories: Cynthia and Cyrus theorize that this world was created by Giratina as a balance for the Pokémon world, meaning one cannot exist without the other. In Pokémon Legends: Arceus, Professor Laventon notes in Giratina's Pokédex entry that Giratina has no legs and speculates it hails from a world where the heavens and the earth are as one. Volo mentions that Giratina dwells in a world on the reverse side of our own.

General Information

Name: Distortion World[1]

Other Name: Torn World (In Japanese)

Origin: Pokémon Diamond, Pearl, & Platinum

Overall Series: Pokémon

First Appearance: Pokémon Diamond, Pearl, & Platinum

Company: Gamefreak

Creator: Satoshi Tajiri

Gender: N/A

Sexuality: N/A

Pronouns: N/A

Age: Inapplicable

Address: Opposite to the universe[2]

Story Role: Hidden Reality

Classification: Opposite Side of Reality, Antimatter of Reality

Species: N/A

State of Being: Regular

Physiology: Atemporal Reality

In-Universe Creator: Giratina

Size: Universal (It is the opposite to the universe[2])

Weight: Universal

Environment: Distorted Reality

Resources: Water, floating rocks

Status: Active

Alignment: Unaligned

Protection Level: Cosmic Protection (The Distortion World keeps the balance of both worlds from collapsing[2])

Threat Level: Cosmic Threat (If the distortion world breeches into reality it will distort everything and cause everything to disappear[2] causing everything to distort)

Codex Statistics

Cardinality: Finite

Dimensionality: 3-D (The Distortion World is a place where time doesn't flow and space isn't stable[2])

Range: Universal

Intelligence: N/A

Knowledge: N/A



Notable Features

Inhabitants

GiratinaLv. 47

Giratina

Type: Ghost
Ability: Levitate
Held item: None

Ominous Wind
Ghost Special
AncientPower
Rock Special
Dragon Claw
Dragon Physical
Shadow Force
Ghost Physical

Areas

Distortion World — Spear Pillar
Version 1F B1F B2F
Platinum
B3F B4F B5F
B6F B7F B7F Giratina's Area
Turnback Cave
Version Map
Platinum
 

Other

Issues: If the real world is to collapse, so will it and vice versa.

Explanations

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Trivia

  • Oddly, the upside-down surfing speed in the Distortion World matches the surfing speed from Diamond and Pearl, which differs from every other area in Platinum, where surfing is faster.
  • In the Pokémon Trading Card Game, the Lost Zone, introduced in the Platinum expansion, is associated with Giratina, much like the Distortion World.

References

  1. ↑ Pokémon Platinum Giratina Pokédex Entry
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Pokémon Platinum Distortion World
  3. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."