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Arceus

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Pokémon/Arceus
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Arceus is a Normal-type Mythical Pokémon that first appeared in Generation IV. Arceus has no pre-evolution nor evolution, but it does possesses a form corresponding to each of the eighteen types, which it can assume by holding a Plate or a type-specific Z-Crystal. Regardless of its form, it is always referred to simply as Arceus.

Like Darkrai and Shaymin before it, Arceus was not officially acknowledged by Nintendo until February 14, 2009, the year its debut movie was released. It was later revealed to international audiences on August 3, 2009.

Arceus is credited with creating the Pokémon of myth, the lake guardians, and the entire Pokémon universe. In Sinnoh mythology, it is known as the Original One, and in ancient Hisui it was worshiped under the name almighty Sinnoh. Arceus serves as the titular character and a central figure in the storyline of Pokémon Legends: Arceus.

Arceus
Articles About Arceus
Arceus - Giratina - Dialga - Palkia
Origin
Origin Pokémon Diamond, Pearl, & Platinum
Creator Satoshi Tajiri
First Appearance Pokémon Diamond, Pearl, & Platinum
Actor Japanese: Akihiro Miwa, Megumi Hayashibara
English: Tom Wayland
Spanish: Rafel Azcarrage
German: Reinhard Brock
Italian: Marco Balzarotti
Polish: Waldemar Barwinski
Characteristics
Species Arceus
Gender Genderless
Pronouns It/They
Sexuality N/A
Age Likely Inapplicable
Birthday Likely Year 0
Height 10'6"
Weight 704.4 lbs
Ethnicity Arceus
Status Alive
Alignment Lawful Good
Archetype God
Occupation Creator
Time Period Modern Day for Generation 4, Ancient Times for Legends: Arceus
Language All Languages
Combat Style All Fighting Styles
Homeworld His Realm
Relationships
Affiliations Creation Trio, Dawn/Lucas, Akari/Rei
Enemies Giratina

Background

This dropdown contains the synopsis of Arceus’s story. Read at your own risk as you may be spoiled otherwise!

According to Sinnoh mythology, a single Pokémon Egg emerged from a vortex of complete chaos and nothingness that existed before the Pokémon universe. Arceus hatched from this egg and shaped the universe using its thousand arms, forming regions including Sinnoh, then known as Hisui, and Ransei. It also created the eggs from which the Pokémon of myth—Dialga, Palkia, and Giratina—and the lake guardians—Uxie, Azelf, and Mesprit—hatched, and it can recreate these eggs at will. As the oldest Pokémon in existence, it is called the "Original One" in folklore. Arceus banished Giratina to the Distortion World for its violent nature and granted the lake guardians the power to calm Dialga or Palkia should they become enraged. Like the Pokémon of myth, Arceus resides in another dimension beyond time and space, where it appears as a silhouette of golden light. In the Hisui Pokédex tasks, having Arceus join the party is described as "receiving a part of Arceus," implying that its visible body is only a fragment.

Arceus is capable of speech and has stated that "Arceus" is simply the name humans call it. The ancient people of Sinnoh worshiped it as "almighty Sinnoh," "great Sinnoh," and "might of Sinnoh," and the term "Sinnoh" later became the name of the region. The Diamond Clan and Pearl Clan also worshiped it, though they mistook Dialga and Palkia for Arceus. Both Palkia and Dialga's Origin Formes have body shapes resembling Arceus, believed to be a strategy for gaining its powers. Professor Laventon describes Arceus as "the heavenly fount from which pours the light that shines across Hisui" and the protector of all Pokémon. In ancient myths, the Origin Ore is said to contain Arceus's power.

As shown in Pokémon: Arceus and the Jewel of Life, Arceus cared for and safeguarded the planet in ancient times, protecting the world from cataclysms such as meteors, and showed gratitude and compassion to those who treated it with kindness. However, it does not suffer fools gladly—it will attack violently if betrayed or deceived and holds long grudges against those it considered friends. In modern times, Arceus continues to watch over the world and wishes for people and Pokémon to work together in the face of adversity. Even when needed, it provides only hints rather than direct intervention. Arceus can bless other Pokémon through bolts of light, making them larger and more powerful, as seen with the ancient hero's ten Pokémon companions. This blessing is passed down through family lines, as seen with the noble Pokémon and ride Pokémon worshiped in Hisui.

In Pokémon: Arceus and the Jewel of Life, Arceus demonstrates powers such as restoring things it once destroyed, making objects vanish, halting time, and overturning natural laws. When angered, it can release beams of explosive light. Using its Earth, Splash, Meadow, Zap, and Draco Plates, it created the Jewel of Life, an artifact capable of turning desolate land into fertile ground. In Hoopa and the Clash of Ages, it stopped destruction caused by a space-time void. In Pokémon Journeys: The Series episode "Showdown at the Gates of Warp!", Arceus calmed Dialga and Palkia and destroyed the Red Chain controlling them. It also has the power to split in two, creating a piece of itself to exist outside its realm. In Pokémon Legends: Arceus, it transformed a smartphone into an Arc Phone, allowing communication through text messages. It can appear in dreams and create Pokémon to serve as challenges, as seen in Eternal Battle Reverie. In Pokémon Masters EX, through the sync stone ultimate, Arceus blesses a Trainer it deems worthy, transforming their outfit into an arc suit and granting a divine move.

Arceus is the only known Pokémon capable of learning Judgment. It can also use charged-up versions of the Pokémon of myth's signature moves—Roar of Time, Spacial Rend, and Shadow Force—as seen in its boss battle in Pokémon Legends: Arceus. Additionally, Arceus is the only known Pokémon that can have Multitype as an Ability.

Appearance

General Description: Arceus is a white, equine Pokémon with an androgynous appearance. It resembles a qilin or centaur. It is capable of flight.

Physical Features: A gray, vertically striated underside. The striated pattern also appears on the underside of its mane, tail, and face. Four pointed feet tipped with gold hooves. Its long mane juts away from its head. Its face is gray with green eyes, red pupils, and a green circular pattern below its eyes. A streak of gold coloration on its head points upward. Its neck is fairly long with two pairs of extrusions to the sides and a flap-like feature on the neck's underside colored white. A golden cross-like wheel is attached to its body by its round abdomen, with four green jewels attached to the wheel. The pattern of striated gray on its underbelly continues past its waist. Its limbs have gray undersides and extrusions at the tops of the legs. Its tail is similar to its mane in shape and coloration.

Goals

  • Guide and protect all Pokémon (Ongoing).
  • See the world with various trainers (Ongoing).

General Information

Name: N/A

Other Names: Arceus[1] (Not their actual name but instead what humans refer to them as), The Original One

Origin: Pokémon Diamond, Pearl, & Platinum

Overall Series: Pokémon

First Appearance: Pokémon Diamond, Pearl, & Platinum

Latest Appearance: Pokémon Legends: Arceus

Company: Gamefreak

Creator: Satoshi Tajiri

Actor

  • Japanese Voice Actor: Akihiro Miwa (Pokémon: Arceus and the Jewel of Life), Megumi Hayashibara (Super Smash Bros. for Wii U and Nintendo 3DS, Super Smash Bros. Ultimate)
  • English Voice Actor: Tom Wayland (Pokémon: Arceus and the Jewel of Life, Super Smash Bros. for Wii U and Nintendo 3DS, Super Smash Bros. Ultimate)
  • Spanish Voice Actor: Rafel Azcarrage (Pokémon: Arceus and the Jewel of Life)
  • German Voice Actor: Reinhard Brock (Pokémon: Arceus and the Jewel of Life)
  • Italian Voice Actor: Marco Balzarotti (Pokémon: Arceus and the Jewel of Life)
  • Polish Voice Actor: Waldemar Barwinski (Pokémon: Arceus and the Jewel of Life)

Gender: Genderless

Sexuality: N/A

Pronouns: It/They

Handedness: N/A

Age: Likely Inapplicable (Predates the universe in age according to mythology[2])

Birthday: Likely Year 0 (Arceus was the first Pokémon born before the universe even existed according to mythology[2])

Time Period: Modern Day for Generation 4, Ancient Times for Legends: Arceus

Timeline: Main Timeline

Homeworld: His Realm

Residence

  • Generation 4: Hall of Origin
  • Legends: Arceus: Coronet Highlands: Hall of Origin

Story Role: Omnipotent Observer

Legacy: Global Legacy (Arceus is well-known in mythology as a creator Pokémon[3])

Influence: World-Changing Influence (It is believed to have shaped the world)

Language: All Languages (Arceus can speak to Pokémon and humans alike)

Ethnicity: Arceus

Religion: Itself

Classification: The Creator Pokémon

Species: Arceus

State of Being: God (Arceus is noted in Hisuian mythology to be the creator of all things[3])

Physiology: Pokémon Physiology

In-Universe Creator: The Original One (Effectively its true self)

Occupation: Creator

Ranking: Creator

Combat Style: All Fighting Styles

Caught By: Dawn/Lucas[4], Akari/Rei[5]

Affiliations: Creation Trio, Dawn/Lucas, Akari/Rei

Enemies: Giratina

Height: 10'6"[3]

Weight: 704.4 lbs[3]

Status: Alive

Alignment: Lawful Good (Uses its heavaenly light and luminance to guide/protect all Pokémon[3])

Protection Level: Cosmic Protector

Potential

Archetype: God

Codex Statistics

Grade: S

Tier: At least 6-B, Far Higher with All Plates or Unowns

Cardinality: Finite

Dimensionality: 3-D

Power Source: All Elements

Attack Potency: At least Country level (Potency) (Arceus is well-known in mythology as a creator Pokémon[3], being a Pokémon of immense power, assisting the legendaries in trying to stop the ascent of the Tree of Life[7], putting it relative if not above Rayquaza, who destroyed a meteor that was of this size[8] that Xatu described as something that messes with the very balance of the world and would cause great destruction if it hit[9]), Far Higher with All Plates or Unowns (Arceus' powers are greatly amplified if it has all of its plates or if Unowns are nearby[10] with the mere act of creating something from nothing requiring him to power himself with the Unowns[10]). Elemental Attacks allow it to affect characters that are Far Stronger (Even if a Pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[11] or Dynamaxed[12] which far outpace the showings of regular pokémon)

Durability: At least Country level, Far Higher with All Plates or Unowns

Striking Strength: At least Country Class (Potency), Far Higher with All Plates or Unowns

Lifting Strength: Unknown: True Class, Far Higher with All Plates or Unowns

Travel Speed: At least Superhuman Speed, Far Higher Flight Speed

Attack Speed: At least Massively Hypersonic (Should be comparable to other Legendary Pokémon such as Raikou who embodies the speed of lightning[13])

Reaction Speed: At least Massively Hypersonic

Stamina: Superhuman (Can have a full on battle against Akari/Rei themself along with their Pokémon team before being defeated[5])

Range: Extended Melee through sheer size (Arceus is naturally 10'6"[3]), Varies with Pokémon Moves, Universal with Abilities (Can cause cracks in space-time to travel through while attacking[5]. Its true state once had all spirit exist as one[6] where time and space was intertwined as one[6] and people and Pokémon were but the same presence[6], with the Arceus seen being the physical form/manifestation of the Original Spirit[6]), Extra-Multiversal (Arceus' realm naturally exists beyond time and space[1], where not even Giratina's powers can reach it[14])

Intelligence: Cosmic Intelligence (Arceus is the physical form of the original spirit[6] and from the spirit came the Pokémon of time and space[6], with Arceus being noted to have "made them arise"[6]

Knowledge: Cosmic level









Arceus Forms
Pokémon Held Item Z-Crystal Type
Arceus No Plate Normal
Arceus Fist Plate Fightinium Z Fighting
Arceus Sky Plate Flyinium Z Flying
Arceus Toxic Plate Poisonium Z Poison
Arceus Earth Plate Groundium Z Ground
Arceus Stone Plate Rockium Z Rock
Arceus Insect Plate Buginium Z Bug
Arceus Spooky Plate Ghostium Z Ghost
Arceus Iron Plate Steelium Z Steel
Arceus Flame Plate Firium Z Fire
Arceus Splash Plate Waterium Z Water
Arceus Meadow Plate Grassium Z Grass
Arceus Zap Plate Electrium Z Electric
Arceus Mind Plate Psychium Z Psychic
Arceus Icicle Plate Icium Z Ice
Arceus Draco Plate Dragonium Z Dragon
Arceus Dread Plate Darkinium Z Dark
Arceus Pixie Plate Fairium Z Fairy

Notable Techniques

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Cosmic Power Psychic Status Raises the user's Defense and Special Defense by one stage each. Stats can be raised to a maximum of +6 stages.
1 Natural Gift Normal Physical 100 Deals damage based on the user's held Berry. Its type and power vary by Berry.
1 Punishment Dark Physical 100 Deals more damage the more stat boosts the target has.
1 Seismic Toss Fighting Physical 100 Deals damage equal to the user's level. Has no effect on Ghost-types.
10 Gravity Psychic Status For 5 turns, negates Ground-type immunity to Flying-types and Levitate, and disables moves that require levitation.
20 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
30 Hyper Voice Normal Special 90 100 Deals damage to all adjacent opponents. Sound-based move.
40 Extreme Speed Normal Physical 80 100 Always strikes first (priority +2).
50 Refresh Normal Status Cures the user's burn, paralysis, or poison.
60 Future Sight Psychic Special 80 90 Deals damage two turns after use, targeting whichever Pokémon is currently active. Cannot be blocked by Protect, Detect, Endure, or Wonder Guard.
70 Recover Normal Status Restores up to 50% of the user's maximum HP.
80 Hyper Beam Normal Special 150 90 Deals damage. The user must recharge on the next turn.
90 Perish Song Normal Status All Pokémon on the field that hear the song faint in 3 turns unless switched out. Sound-based move.
100 Judgment Normal Special 100 100 Deals damage. The move's type varies depending on the user's held Plate.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Cosmic Power Psychic Status Raises the user's Defense and Special Defense by one stage each. Stats can be raised to a maximum of +6 stages.
1 Natural Gift Normal Physical 100 Deals damage based on the user's held Berry. Its type and power vary by Berry.
1 Punishment Dark Physical 100 Deals more damage the more stat boosts the target has.
1 Seismic Toss Fighting Physical 100 Deals damage equal to the user's level. Has no effect on Ghost-types.
10 Gravity Psychic Status For 5 turns, negates Ground-type immunity to Flying-types and Levitate, and disables moves that require levitation.
20 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
30 Hyper Voice Normal Special 90 100 Deals damage to all adjacent opponents. Sound-based move.
40 Extreme Speed Normal Physical 80 100 Always strikes first (priority +2).
50 Refresh Normal Status Cures the user's burn, paralysis, or poison.
60 Future Sight Psychic Special 100 100 Deals damage two turns after use, targeting whichever Pokémon is currently active. Cannot be blocked by Protect, Detect, Endure, or Wonder Guard.
70 Recover Normal Status Restores up to 50% of the user's maximum HP.
80 Hyper Beam Normal Special 150 90 Deals damage. The user must recharge on the next turn.
90 Perish Song Normal Status All Pokémon on the field that hear the song faint in 3 turns unless switched out. Sound-based move.
100 Judgment Normal Special 100 100 Deals damage. The move's type varies depending on the user's held Plate.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Cosmic Power Psychic Status Raises the user's Defense and Special Defense by one stage each. Stats can be raised to a maximum of +6 stages.
1 Natural Gift Normal Physical 100 Deals damage based on the user's held Berry. Its type and power vary by Berry.
1 Punishment Dark Physical 100 Deals more damage the more stat boosts the target has.
1 Seismic Toss Fighting Physical 100 Deals damage equal to the user's level. Has no effect on Ghost-types.
10 Gravity Psychic Status For 5 turns, negates Ground-type immunity to Flying-types and Levitate, and disables moves that require levitation.
20 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
30 Hyper Voice Normal Special 90 100 Deals damage to all adjacent opponents. Sound-based move.
40 Extreme Speed Normal Physical 80 100 Always strikes first (priority +2).
50 Refresh Normal Status Cures the user's burn, paralysis, or poison.
60 Future Sight Psychic Special 120 100 Deals damage two turns after use, targeting whichever Pokémon is currently active. Cannot be blocked by Protect, Detect, Endure, or Wonder Guard.
70 Recover Normal Status Restores up to 50% of the user's maximum HP.
80 Hyper Beam Normal Special 150 90 Deals damage. The user must recharge on the next turn.
90 Perish Song Normal Status All Pokémon on the field that hear the song faint in 3 turns unless switched out. Sound-based move.
100 Judgment Normal Special 100 100 Deals damage. The move's type varies depending on the user's held Plate.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Cosmic Power Psychic Status Raises the user's Defense and Special Defense by one stage each. Stats can be raised to a maximum of +6 stages.
1 Seismic Toss Fighting Physical 100 Deals damage equal to the user's level. Has no effect on Ghost-types.
10 Gravity Psychic Status For 5 turns, negates Ground-type immunity to Flying-types and Levitate, and disables moves that require levitation.
20 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
30 Hyper Voice Normal Special 90 100 Deals damage to all adjacent opponents. Sound-based move.
40 Extreme Speed Normal Physical 80 100 Always strikes first (priority +2).
50 Healing Wish Psychic Status The user faints. In return, the Pokémon that replaces it has its HP and status conditions fully restored.
60 Future Sight Psychic Special 120 100 Deals damage two turns after use, targeting whichever Pokémon is currently active. Cannot be blocked by Protect, Detect, Endure, or Wonder Guard.
70 Recover Normal Status Restores up to 50% of the user's maximum HP.
80 Hyper Beam Normal Special 150 90 Deals damage. The user must recharge on the next turn.
90 Perish Song Normal Status All Pokémon on the field that hear the song faint in 3 turns unless switched out. Sound-based move.
100 Judgment Normal Special 100 100 Deals damage. The move's type varies depending on the user's held Plate.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Quick Attack Normal Physical 40 100 Always strikes first (priority +1).
6 Confusion Psychic Special 50 100 Deals damage and has a 10% chance of confusing the target. Pokémon with Own Tempo or behind a Substitute cannot be confused.
12 Ancient Power Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
19 Calm Mind Psychic Status Raises the user's Special Attack and Special Defense by one stage each. Stats can be raised to a maximum of +6 stages.
27 Recover Normal Status Restores up to 50% of the user's maximum HP.
36 Extrasensory Psychic Special 80 100 Deals damage and has a 10% chance of causing the target to flinch.
46 Judgment Normal Special 100 100 Deals damage. The move's type varies depending on the user's held Plate.
57 Hyper Beam Normal Special 150 90 Deals damage. The user must recharge on the next turn.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Cosmic Power Psychic Status Raises the user's Defense and Special Defense by one stage each. Stats can be raised to a maximum of +6 stages.
1 Seismic Toss Fighting Physical 100 Deals damage equal to the user's level. Has no effect on Ghost-types.
10 Gravity Psychic Status For 5 turns, negates Ground-type immunity to Flying-types and Levitate, and disables moves that require levitation.
20 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
30 Hyper Voice Normal Special 90 100 Deals damage to all adjacent opponents. Sound-based move.
40 Extreme Speed Normal Physical 80 100 Always strikes first (priority +2).
50 Healing Wish Psychic Status The user faints. In return, the Pokémon that replaces it has its HP and status conditions fully restored.
60 Future Sight Psychic Special 120 100 Deals damage two turns after use, targeting whichever Pokémon is currently active. Cannot be blocked by Protect, Detect, Endure, or Wonder Guard.
70 Recover Normal Status Restores up to 50% of the user's maximum HP.
80 Hyper Beam Normal Special 150 90 Deals damage. The user must recharge on the next turn.
90 Perish Song Normal Status All Pokémon on the field that hear the song faint in 3 turns unless switched out. Sound-based move.
100 Judgment Normal Special 100 100 Deals damage. The move's type varies depending on the user's held Plate.

Other

Standard Tactics: Arceus is shown in Pokémon Legends: Arceus to shoot out shockwaves and drop meteors from the sky. Upon getting serious, he starts breaking through space-time to charge and shooting out moves like judgement.

Weaknesses

Explanations

Learned Moves through being caught

Arceus naturally cannot use the following moves on its own as a wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:

TM Moves
TM Move Type Cat. Power Acc.
01 Take Down Normal Physical 90 85
04 Agility Psychic Status
06 Scary Face Normal Status 100
07 Protect Normal Status
11 Water Pulse Water Special 60 100
13 Acid Spray Poison Special 40 100
17 Confuse Ray Ghost Status 100
20 Trailblaze Grass Physical 50 100
22 Chilling Water Water Special 50 100
23 Charge Beam Electric Special 50 90
25 Facade Normal Physical 70 100
28 Bulldoze Ground Physical 60 100
29 Hex Ghost Special 65 100
30 Snarl Dark Special 55 95
32 Swift Normal Special 60
33 Magical Leaf Grass Special 60
34 Icy Wind Ice Special 55 95
36 Rock Tomb Rock Physical 60 95
41 Stored Power Psychic Special 20 100
44 Dragon Tail Dragon Physical 60 90
46 Avalanche Ice Physical 60 100
47 Endure Normal Status
49 Sunny Day Fire Status
50 Rain Dance Water Status
51 Sandstorm Rock Status
54 Psyshock Psychic Special 80 100
56 Bullet Seed Grass Physical 25 100
58 Brick Break Fighting Physical 75 100
59 Zen Headbutt Psychic Physical 80 90
61 Shadow Claw Ghost Physical 70 100
62 Foul Play Dark Physical 95 100
64 Bulk Up Fighting Status
65 Air Slash Flying Special 75 95
66 Body Slam Normal Physical 85 100
70 Sleep Talk Normal Status
74 Reflect Psychic Status
75 Light Screen Psychic Status
77 Waterfall Water Physical 80 100
78 Dragon Claw Dragon Physical 80 100
79 Dazzling Gleam Fairy Special 80 100
81 Grass Knot Grass Special 100
82 Thunder Wave Electric Status 90
83 Poison Jab Poison Physical 80 100
84 Stomping Tantrum Ground Physical 75 100
85 Rest Psychic Status
86 Rock Slide Rock Physical 75 90
87 Taunt Dark Status 100
88 Swords Dance Normal Status
89 Body Press Fighting Physical 80 100
92 Imprison Psychic Status
93 Flash Cannon Steel Special 80 100
94 Dark Pulse Dark Special 80 100
97 Fly Flying Physical 90 95
99 Iron Head Steel Physical 80 100
100 Dragon Dance Dragon Status
101 Power Gem Rock Special 80 100
102 Gunk Shot Poison Physical 120 80
103 Substitute Normal Status
104 Iron Defense Steel Status
105 X-Scissor Bug Physical 80 100
107 Will-O-Wisp Fire Status 85
109 Trick Psychic Status 100
110 Liquidation Water Physical 85 100
111 Giga Drain Grass Special 75 100
112 Aura Sphere Fighting Special 80
113 Tailwind Flying Status
114 Shadow Ball Ghost Special 80 100
115 Dragon Pulse Dragon Special 85 100
116 Stealth Rock Rock Status
117 Hyper Voice Normal Special 90 100
118 Heat Wave Fire Special 95 90
119 Energy Ball Grass Special 90 100
120 Psychic Psychic Special 90 100
121 Heavy Slam Steel Physical 100
123 Surf Water Special 90 100
125 Flamethrower Fire Special 90 100
126 Thunderbolt Electric Special 90 100
129 Calm Mind Psychic Status
133 Earth Power Ground Special 90 100
135 Ice Beam Ice Special 90 100
136 Electric Terrain Electric Status
137 Grassy Terrain Grass Status
138 Psychic Terrain Psychic Status
139 Misty Terrain Fairy Status
141 Fire Blast Fire Special 110 85
142 Hydro Pump Water Special 110 80
143 Blizzard Ice Special 110 70
147 Wild Charge Electric Physical 90 100
148 Sludge Bomb Poison Special 90 100
149 Earthquake Ground Physical 100 100
150 Stone Edge Rock Physical 100 80
151 Phantom Force Ghost Physical 90 100
152 Giga Impact Normal Physical 150 90
156 Outrage Dragon Physical 120 100
157 Overheat Fire Special 130 90
158 Focus Blast Fighting Special 120 70
160 Hurricane Flying Special 110 70
161 Trick Room Psychic Status
162 Bug Buzz Bug Special 90 100
163 Hyper Beam Normal Special 150 90
165 Flare Blitz Fire Physical 120 100
166 Thunder Electric Special 110 70
168 Solar Beam Grass Special 120 100
169 Draco Meteor Dragon Special 130 90
170 Steel Beam Steel Special 140 95
171 Tera Blast Normal Special 80 100
172 Roar Normal Status
178 Gravity Psychic Status
203 Psych Up Normal Status
204 Double-Edge Normal Physical 120 100
210 Supercell Slam Electric Physical 100 95
215 Scorching Sands Ground Special 70 100
217 Future Sight Psychic Special 120 100
220 Meteor Beam Rock Special 120 90

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokedéx Entries

Pokémon Diamond
It is described in mythology as the Pokémon that shaped the universe with its 1,000 arms.

Pokémon Pearl
It is told in mythology that this Pokémon was born before the universe even existed.

Pokémon Platinum
It is said to have emerged from an egg in a place where there was nothing, then shaped the world.


Pokémon HeartGold & SoulSilver
According to the legends of Sinnoh, this Pokémon emerged from an egg and shaped all there is in this world.


Pokémon Black & White
It is said to have emerged from an egg in a place where there was nothing, then shaped the world.


Pokémon Black 2 & White 2
It is said to have emerged from an egg in a place where there was nothing then shaped the world.


Pokémon X
According to the legends of Sinnoh, this Pokémon emerged from an egg and shaped all there is in this world.


Pokémon Y
It is told in mythology that this Pokémon was born before the universe even existed.


Pokémon Omega Ruby
According to the legends of Sinnoh, this Pokémon emerged from an egg and shaped all there is in this world.

Pokémon Alpha Sapphire
It is told in mythology that this Pokémon was born before the universe even existed.


Pokémon Brilliant Diamond
It is described in mythology as the Pokémon that shaped the universe with its 1,000 arms.

Pokémon Shining Pearl
It is told in mythology that this Pokémon was the first Pokémon born before the universe even existed.


Pokémon Legends: Arceus
It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things.

Misconceptions

Arceus is based off the Abrahamic God

While there are some implications of Arceus that connect it to the Abrahamic God, Arceus shows more connections with Eastern mythology gods.

Firstly, the closest connection for Arceus and Abrahamic is both are stated to have made the universe. However, in Arceus' case the wording is noted that this was done with its 1000 arms, a reference to buddhism. While God's creation story in Abrahamic is normally that it made the universe within seven days and then took a rest.

Arceus design is very similar to the Chinese Qilin, a legendary chimera creature in Chinese mythology that is said to appear with imminent arrival or death of a sage/illustrious ruler.

Another Eastern Mythology reference is Arceus' creation trio, each being in some form a dragon, one of the most popular mythical creatures in Eastern mythology.

Arceus also does not establish itself as a monotheistic deity. Other gods of Pokémon are worshipped and treated on equal or in some cases superior standing then even Arceus.

Codex Statistics Questions

Q: Shouldn't Arceus be listed as omniscient due to it holding all creation as part of itself which would include Uxie who has dominion over Knowledge?

A: Arceus has shown on multiple occassions to not be omniscient. In Arceus' own game (in their true form too), it requires you to explain your appearance to them[1], and to give you its name[1]. In Pokémon: Arceus The Jewel of Life, he is shocked at Palkia and Dialga's betrayal along with being betrayed by humanity, something he did not expect.

Q: Shouldn't Arceus get Unknown-A for shaping and creating the universe?

A: According to Sinnoh Myth, Arceus is the physical form of the original spirit[6] and from the spirit came the Pokémon of time and space[6], with Arceus being noted to have "made them arise"[6]. It's also noted in the same mythos that three beings were born to bind time and space, the Pokémon of the lakes, Uxie, Mespirit, and Azelf[6]. With the myth descirbing how they gave spirit to the world and shaping it[6], with it all starting back to Arceus[6]. Effectively this text surmises that Arceus' creation is more of a technical extension of causing spirit to spread outwards and each of the spirits made helped shape the world, this is consistent with the description of Arceus shaping the world with its 1000 arms[42]. On top of this, it is shown that Arceus does have true relativity with other Legendary Pokémon, it was not able to defeat Dark Matter by itself[7] instead bringing together the power of all the Pokémon in the world just to slow the ascent of the Tree of Life[7], noting Dark Matter is too strong from atop the Tree of Life[7].

Q: Shouldn't Arceus get every Pokémon's move and abilities due to the Plates being imbued with the essence of all creation that when used allows the Pokémon to gain the power of every type there is[5]?

A: The statement is in reference to the Legend Plate, which allows Arceus when using Judgement to change the type of Judgement to a type based off the selected opponent's type and has Arceus change their own type too[43]. This does not at all give Arceus access to all moves or the like. While one could attempt to argue this as Ludonarrative Dissonance, Pokémon like Mew have access to all TMs to showcase that they can use any Pokémon move, obviously within gameplay it cannot learn moves not tied to TMs or aren't TMs anymore in a future game, though the purpose is clear that all TMs = Mew can learn all moves. Arceus can learn a large pool of TMs, but it cannot learn all of them, showcasing the intent of the plates were not that Arceus can use every single move. The statement is in reference to that it can freely swap between any Pokémon type it wants when attacking.

Battle Records

0 - 2 - 0

None.


  • Dawn/Lucas - Fight[4]
    • Conditions: Typical Pokémon encounter where the trainer either tried to catch the Pokémon or make them faint.
    • Location: Hall of Origin
  • Akari/Rei - Fight[5]
    • Conditions: Typical Pokémon encounter where the trainer either tried to catch the Pokémon or make them faint.
    • Location: Hall of Origin

None.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Pokémon Legends: Arceus - Intro Cutscene
  2. 2.0 2.1 2.2 Shining Pearl Arceus Pokedex Entry
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Pokémon Legends Arceus Arceus Pokedex Entry
  4. 4.0 4.1 4.2 4.3 4.4 Pokémon Brilliant Diamond/Shining Pearl Arceus Event - Azure Flute
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 5.22 Pokémon Legends: Arceus - Final Boss Arceus Battle
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 Pokémon Platinum - Sinnoh Region's Mythology
  7. 7.0 7.1 7.2 7.3 Pokémon Super Mystery Dungeon Tree of Life
  8. Pokémon Mystery Dungeon: Rescue Team DX - Rayquaza Destroys Falling Star
  9. Pokémon Mystery Dungeon: Rescue Team DX Xatu's Warning
  10. 10.0 10.1 10.2 10.3 10.4 Pokémon HeartGold & SoulSilver Sinjoh Ruins Arceus Event
  11. Pokémon Legends: Z-A Rogue Mega Evolution Battle
  12. Pokémon Sword & Shield Max Raid Battle
  13. Pokémon Ruby Raikou Pokedex Entry: Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.
  14. 14.0 14.1 Pokémon Legends: Arceus - Volo Boss
  15. 15.0 15.1 Pokémon Legends Arceus
  16. 16.0 16.1 16.2 16.3 Pokémon Fire Red
  17. Pokémon Sun & Moon SOS Encounters
  18. 18.0 18.1 Pokémon Move: Struggle
  19. Pokémon Legends Z-A
  20. 20.0 20.1 Pokémon Emerald
  21. Pokémon Masters Sabrina and Olympia Conversations
  22. Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  23. Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  24. Pokémon Lets Go Pikachu Lets go Eevee
  25. Pokémon Legends: Z-A
  26. Pokémon Crystal
  27. Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  28. Pokémon Move: Swagger
  29. Pokémon Legends Arceus Intro Segment
  30. Pokémon Move: Sheer Cold
  31. Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  32. Pokémon X & Y Snowbelle City Top-Left Most House
  33. Pokémon Move: Gastro Acid
  34. Pokémon Legends: Arceus
  35. 35.0 35.1 35.2 35.3 Pokémon Legends: Arceus Eternal Battle Reverie
  36. 36.00 36.01 36.02 36.03 36.04 36.05 36.06 36.07 36.08 36.09 36.10 36.11 36.12 36.13 36.14 36.15 36.16 36.17 36.18 36.19 36.20 36.21 Pokémon Sword And Shield Gigantamax
  37. Pokémon Sword And Shield Gigantamax Battles
  38. Pokémon Move: Swagger
  39. 39.0 39.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  40. Pokémon One Hit KO Mechanics
  41. Pokémon Ruby Route 116 Trainer Tip Sign
  42. Pokémon Brilliant Diamond Arceus Pokedex Entry
  43. Pokémon Legends Arceus - Judgement Attack with Legend Plate

Versus Threads


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