Pokémon Physiology

Introduction
Pokémon, known in Japan as Pocket Monsters, are fictional creatures that serve as the foundation of the Pokémon franchise. New species are frequently introduced alongside the release of new games and related promotional material.
In the context of the Pokémon universe, the term "species" is used differently than in real world biology. In nature, a species typically refers to a group of organisms capable of producing fertile offspring, which does not align with how Pokémon breeding works. Additionally, real organisms do not change from one species to another, whereas Pokémon can undergo Evolution—a process that more closely resembles growth, development, or metamorphosis rather than biological evolution.
Each species has a capitalized name, such as "Pikachu." The species name is often used in the singular form to refer collectively to all members of that group, for example, "Pikachu is an Electric-type Pokémon." The plural form remains the same as the singular, such as "two Pikachu." In some early Pokémon media, incorrect plural forms like "Digletts" occasionally appeared.
Individual Pokémon are typically referred to by their species name as well, for instance, "Pikachu used Thunder Shock." However, some individual Pokémon are given nicknames instead.
In Japanese, Pokémon species names are written in katakana and also have official romanized forms. For example, Onix is written as イワーク (Iwark) in Japanese.
Abilities
- Superhuman Physical Characteristics
- Pressure Points (Critical hits are in actuality pressure point strikes, with the Japaense version noting "Hit a pressure point!")
- Helper Call (Pokémon can call for help from other Pokémon, its own species, or higher evolutions[3])
- Non-Standard Interaction
- Spirit Interaction: Every Pokémon through the usage of struggle can harm even ghost type Pokémon[4].
- Non-Standard Damage (All Pokémon have a special attack stat, a stat different from physical attacks that ignores physical defense in place of special defense)
- Non-Standard Defenses (All Pokémon have a special defense stat, a stat different from physical defense made to defend against special attacks)
- Autopilot (Pokémon can avoid attacks even while they're sleeping)
- Evolution (Pokémon under correct conditions can evolve[5] gaining new abilities that their previous form did not have[6])
- Aura (All people and Pokémon have an aura that characters like Lucario can sense[7])
- Acausality
- Supernatural Protection (The luminance light of Arceus guides and protects all Pokémon[9])
- Statistics Boost (When Pokémon use a move that is the same type as they are the move's power is increased by 50 percent[10])
- Pain Tolerance (Pokémon can take their pain being forcibly split without passing out, and can keep fighting despite being stabbed by spikes[11])
- Pierce Resistance
- Standard Pierce Resistance: Pokémon can take constant hits from stabbing attacks without dying, such as horn attack, horn drill, crunch where the Pokémon use their sharp fangs, and more.
- Impact Resistance
- Standard Impact Resistance: Pokémon can recover from being flattened[12])
- Accelerated Development
- Battle & Leveling
- Physical Stats & Abilities: Pokémon doing battle and[2] winning will gain[13] experience and level up becoming stronger[6] and may learn new moves[14].
- Battle & Leveling
- Enhanced Senses (Pokémon are able to sense when the seasons change[15])
- Emotional Empowerment (Pokémon can have their attack greatly raise from anger but doing so may also confuse them[16]. Pokémon can become enraged and greatly increase their stats[1])
- Purification (Pokémon can heal themselves from status effect put on them after several turns[1])
- Consumption (Pokémon can ingest items such as soda pops or eat food to regain health and recover from status effects)
- Chip Damage (Pokémon can chip away at each other's health overtime to eventually defeat the opponent[17])
- Escape Prevention (If a Pokémon becomes agitated[18] one cannot flee[18])
- Size Manipulation (It is mentioned by Laventon that each and every Pokémon is able to shrink itself down to minuscule size[19])
Resistances
- Limited Resistance to
- Absolute Zero (The move sheer cold causes Pokémon to only faint instead of die[20], which is noted to be a blast of absolute zero cold)
- Fire Manipulation (Pokémon can take being burned and only faint from it[21])
- Poison Manipulation (Pokémon will eventually cure itself of poison after being brought down to 1 HP or lose the poison status after fainting. Many poison type attacks such as Malignant Chain only has a chance of poisoning the user)
- Resistance to
- Pressure Points (Pokémon can generally still keep fighting even after taking a critical hit[1])
- Sealing (Pokémon normally require to be damaged or inflicted with status conditions[22] to attempt to be caught[2] only working after multiple attempts[2])
- Sense Manipulation (Pokémon can eat Nomel Berries which are so sour that makes one bite impossible to taste for three days)
- Ice Manipulation (It's noted to be difficult to freeze a Pokémon[23])
- Acid Manipulation (Pokémon take no damage from moves like Gastro Acid and instead just have their abilities suppressed[24])
- Emotion Manipulation (If a Pokémon becomes agitated, the ranger cannot convey their feelings of friendship as well[18], where the Capture Styler is a device Rangers can use to communicate their feelings to Pokémon to befriend them[25] making them no longer dangerous[26])
- Gravity Manipulation (Pokémon can still fight and perform moves while under intense gravity, only being restricted from flying and levitating)
- Spirit Manipulation (Spirit Break at worst only makes a Pokémon faint[27] where the move is made to break a Pokémon's spirit, lowering their special attack stat. Pokémon can take hits from Final Flicker[28], a burst attack where Chandelure consumes one's spirit)
- Spatial Manipulation (Spacial Rend at worst only makes a Pokémon faint[29], where Palkia tears the foe along with the space around them being able to land critical hits more easily)
- Time Manipulation (Roar of Time at worst only makes a Pokémon faint[30] where Dialga blasts the target with power that distorts even time itself, though it cannot move on the next turn)
- Black Hole Manipulation (Pokémon at worst faint from Gardevoir's black hole attacks[31], it is even noted in all of Gardevoir's Pokédex entries that they will create a small black hole to protect her trainer[32])
- Distortion World (Pokémon can naturally exist and fight within the Distortion World[33]). The Distortion World gives a resistance to the following:
- Law Manipulation & Physics Manipulation (Cynthia describes the distortion world as "A world where the rules are broken"[33]. When describing the Reverse World in an interview, concepts such as E=mc^2, matter, and anti-matter where brought into the mind of Junichi Masuda[34])
- Space-Time Manipulation (Cyrus likens the Distortion World to existing on the other strand of DNA[33], where time doesn't flow and space isn't stable[33] being opposite to the universe[33])
Weaknesses
- Pokémon being greatly angered causes them to be confused[35].
- The usage of struggle makes the Pokémon take recoil damage, even if they've barely damaged an opponent[4].
- Pokémon become too scared to move when dealing with an entity[36] that cannot be ID'd[36].
- One Hit KO Moves do not work if the opponent is higher leveled[37].
- Startling a Pokémon in the middle of its evolution will cause it to not evolve[38].
Notes
- In Generation 1 games, struggle was a normal type move that didn't work on ghost Pokémon and would do basically no damage to enemies that were resistant to such attacks[4] however in Generations 2 and onward, struggle was a typeless move that did neutral damage to all Pokémon including ghost types[4]. This effectively means the mechanics of struggle were soft retconned after generation 1 along with many of its other mechanics.
Explanations
Status Effects
The following is an explanation of the various status effects of Pokémon
| Status Effects | |||||||||||||||||||||||||||||||||||||||
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References
- ↑ 1.0 1.1 1.2 1.3 Pokémon Legends Arceus
- ↑ 2.0 2.1 2.2 2.3 Pokémon Fire Red
- ↑ Pokémon Sun & Moon SOS Encounters
- ↑ 4.0 4.1 4.2 4.3 Pokémon Move: Struggle
- ↑ Pokémon Legends Z-A
- ↑ 6.0 6.1 Pokémon Emerald
- ↑ Pokémon Lucario Pokédex Entires
- ↑ Pokémon Masters Sabrina and Olympia Conversations
- ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
- ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
- ↑ Pokémon Move Spike
- ↑ Pokémon Lets Go Pikachu Lets go Eevee
- ↑ Pokémon Legends: Z-A
- ↑ Pokémon Crystal
- ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
- ↑ Pokémon Move: Swagger
- ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
- ↑ 18.0 18.1 18.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
- ↑ Pokémon Legends Arceus Intro Segment
- ↑ Pokémon Move: Sheer Cold
- ↑ Pokémon Move Will O Wisp
- ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
- ↑ Pokémon X & Y Snowbelle City Top-Left Most House
- ↑ Pokémon Move: Gastro Acid
- ↑ Pokémon Ranger Intro Capture
- ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
- ↑ Pokémon Move: Spirit Break
- ↑ Pokkén Tournament: Chandelure Final Flicker
- ↑ Pokémon Move: Spacial Rend
- ↑ Pokémon Move: Roar of Time
- ↑ Pokkén Tournament Gardevoir Burst Attacks
- ↑ Pokémon Gardevoir Pokédex Entries
- ↑ 33.0 33.1 33.2 33.3 33.4 Pokémon Platinum Distortion World
- ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title." - ↑ Pokémon Move: Swagger
- ↑ 36.0 36.1 Pokémon Yellow Pokémon Tower Without Silph Scope
- ↑ Pokémon One Hit KO Mechanics
- ↑ Pokémon Ruby Route 116 Trainer Tip Sign