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Pokémon Physiology

Introduction
Pokémon, known in Japan as Pocket Monsters, are fictional creatures that serve as the foundation of the Pokémon franchise. New species are frequently introduced alongside the release of new games and related promotional material.
In the context of the Pokémon universe, the term "species" is used differently than in real world biology. In nature, a species typically refers to a group of organisms capable of producing fertile offspring, which does not align with how Pokémon breeding works. Additionally, real organisms do not change from one species to another, whereas Pokémon can undergo Evolution—a process that more closely resembles growth, development, or metamorphosis rather than biological evolution.
Each species has a capitalized name, such as "Pikachu." The species name is often used in the singular form to refer collectively to all members of that group, for example, "Pikachu is an Electric-type Pokémon." The plural form remains the same as the singular, such as "two Pikachu." In some early Pokémon media, incorrect plural forms like "Digletts" occasionally appeared.
Individual Pokémon are typically referred to by their species name as well, for instance, "Pikachu used Thunder Shock." However, some individual Pokémon are given nicknames instead.
In Japanese, Pokémon species names are written in katakana and also have official romanized forms. For example, Onix is written as イワーク (Iwark) in Japanese.
Abilities
- Superhuman Physical Characteristics
- Pressure Points (Critical hits are in actuality pressure point strikes, with the Japaense version noting "Hit a pressure point!")
- Non-Standard Interaction
- Spirit Interaction: Every Pokemon through the usage of struggle can harm even ghost type Pokemon[3].
- Evolution (Pokemon under correct conditions can evolve[4] gaining new abilities that their previous form did not have[5])
- Acausality
- Supernatural Protection (The luminance light of Arceus guides and protects all Pokémon[7])
- Statistics Boost (When Pokemon use a move that is the same type as they are the move's power is increased by 50 percent[8])
- Impact Resistance
- Standard Impact Resistance: Pokemon can recover from being flattened[9])
- Accelerated Development
- Battle & Leveling
- Physical Stats & Abilities: Pokemon doing battle and[2] winning will gain[10] experience and level up becoming stronger[5] and may learn new moves[11].
- Battle & Leveling
- Enhanced Senses (Pokemon are able to sense when the seasons change[12])
- Emotional Empowerment (Pokemon can have their attack greatly raise from anger but doing so may also confuse them[13])
- Consumption (Pokmeon can ingest items such as soda pops or eat food to regain health and recover from status effects)
- Size Manipulation (It is mentioned by Laventon that each and every Pokemon is able to shrink itself down to minuscule size[14])
Resistances
- Limited Resistance to
- Resistance to
- Pressure Points (Pokemon can generally still keep fighting even after taking a critical hit[1])
- Sealing (Pokemon normally require to be damaged or inflicted with status conditions[16] to attempt to be caught[2] only working after multiple attempts[2])
- Sense Manipulation (Pokemon can eat Nomel Berries which are so sour that makes one bite impossible to taste for three days)
- Ice Manipulation (It's noted to be difficult to freeze a Pokemon[17])
- Acid Manipulation (Pokemon take no damage from moves like Gastro Acid and instead just have their abilities suppressed[18])
Weaknesses
- Pokemon being greatly angered causes them to be confused[19].
- The usage of struggle makes the Pokemon take recoil damage, even if they've barely damaged an opponent[3].
- Pokemon become too scared to move when dealing with an entity[20] that cannot be ID'd[20].
Notes
- In Generation 1 games, struggle was a normal type move that didn't work on ghost Pokemon and would do basically no damage to enemies that were resistant to such attacks[3] however in Generations 2 and onward, struggle was a typeless move that did neutral damage to all Pokemon including ghost types[3]. This effectively means the mechanics of struggle were soft retconned after generation 1 along with many of its other mechanics.
References
- ↑ 1.0 1.1 Pokémon Legends Arceus
- ↑ 2.0 2.1 2.2 2.3 Pokemon Fire Red
- ↑ 3.0 3.1 3.2 3.3 Pokemon Move: Struggle
- ↑ Pokémon Legends Z-A
- ↑ 5.0 5.1 Pokémon Emerald
- ↑ Pokemon Masters Sabrina and Olympia Conversations
- ↑ Pokemon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
- ↑ Pokemon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
- ↑ Pokemon Lets Go Pikachu Lets go Eevee
- ↑ Pokémon Legends: Z-A
- ↑ Pokemon Crystal
- ↑ Pokemon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
- ↑ Pokemon Move: Swagger
- ↑ Pokémon Legends Arceus Intro Segment
- ↑ Pokemon Move: Sheer Cold
- ↑ Pokemon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokemon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
- ↑ Pokemon X & Y Snowbelle City Top-Left Most House
- ↑ Pokemon Move: Gastro Acid
- ↑ Pokemon Move: Swagger
- ↑ 20.0 20.1 Pokemon Yellow Pokemon Tower Without Silph Scope