For any inquires on backlink exchange or partnerships please contact thecodex@gmail.com

The Wiki Forums are up! Check them here!

Codex Wiki Alliance Member.

There is an official chat room on the wiki! I'm always AFK here so pull by to say hi!

If you would like to join the discord, please read this page.

Pokémon Physiology

From The Codex
(Redirected from Pokémon Physiology)
Pokémon/Pokémon Physiology
Jump to navigationJump to search



Introduction

Pokémon, known in Japan as Pocket Monsters, are fictional creatures that serve as the foundation of the Pokémon franchise. New species are frequently introduced alongside the release of new games and related promotional material.

In the context of the Pokémon universe, the term "species" is used differently than in real world biology. In nature, a species typically refers to a group of organisms capable of producing fertile offspring, which does not align with how Pokémon breeding works. Additionally, real organisms do not change from one species to another, whereas Pokémon can undergo Evolution—a process that more closely resembles growth, development, or metamorphosis rather than biological evolution.

Each species has a capitalized name, such as "Pikachu." The species name is often used in the singular form to refer collectively to all members of that group, for example, "Pikachu is an Electric-type Pokémon." The plural form remains the same as the singular, such as "two Pikachu." In some early Pokémon media, incorrect plural forms like "Digletts" occasionally appeared.

Individual Pokémon are typically referred to by their species name as well, for instance, "Pikachu used Thunder Shock." However, some individual Pokémon are given nicknames instead.

In Japanese, Pokémon species names are written in katakana and also have official romanized forms. For example, Onix is written as イワーク (Iwark) in Japanese.

Abilities

Resistances

Weaknesses

Notes

  • The "Special" stats seem to not exist in the anime, with no noticeable mention of them. Moves do not seem to be split into special or physical either.
  • Critical Hits work more like a stronger attack then mentioning pressure point strikes. Interestingly, a one-hit ko move like Gullotine was called a critical hit in the Japanese dub[55].

Explanations

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

References

  1. ↑ 1.0 1.1 1.2 1.3 Pokémon Legends Arceus
  2. ↑ 2.0 2.1 2.2 2.3 Pokémon Fire Red
  3. ↑ Pokémon Sun & Moon SOS Encounters
  4. ↑ 4.0 4.1 4.2 4.3 Pokémon Move: Struggle
  5. ↑ Pokémon Yellow Route 2 Mr. Mime Trade House Scientist NPC
  6. ↑ Pokémon Legends Z-A
  7. ↑ 7.0 7.1 Pokémon Emerald
  8. ↑ Pokémon Lucario Pokédex Entires
  9. ↑ Pokémon Masters Sabrina and Olympia Conversations
  10. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  11. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  12. ↑ Pokémon Move Spike
  13. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  14. ↑ Pokémon Legends: Z-A
  15. ↑ Pokémon Crystal
  16. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  17. ↑ Pokémon Move: Swagger
  18. ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
  19. ↑ 19.0 19.1 19.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  20. ↑ Pokémon Legends Arceus Intro Segment
  21. ↑ Pokémon The Series Episode "Bad to the Bone"
  22. ↑ Pokémon The Series Episode Island of the Giant Pokémon
  23. ↑ Pokémon the Series: XY Episode Good Friends, Great Training!
  24. ↑ Pokémon the Series: XY Episode Forming a More Perfect Union!
  25. ↑ Pokémon: I Choose You!
  26. ↑ Pokémon The Series Episode "Snack Attack"
  27. ↑ Pokémon: Pikachu and the Pokémon Music Squad
  28. ↑ Pokémon: The First Movie
  29. ↑ Mew | Beyond the Pokédex - Entry #151
  30. ↑ Pokémon Lucario and the Mystery of Mew
  31. ↑ Pokémon the Series Episode Ash Catches a Pokémon
  32. ↑ 32.0 32.1 32.2 Pokémon the Series Episode The School of Hard Knocks
  33. ↑ Pokémon Move: Sheer Cold
  34. ↑ Pokémon Move Will O Wisp
  35. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  36. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  37. ↑ Pokémon Move: Gastro Acid
  38. ↑ Pokémon Ranger Intro Capture
  39. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  40. ↑ Pokémon Move: Spirit Break
  41. ↑ Pokkén Tournament: Chandelure Final Flicker
  42. ↑ Pokémon Move: Spacial Rend
  43. ↑ Pokémon Move: Roar of Time
  44. ↑ Pokkén Tournament Gardevoir Burst Attacks
  45. ↑ Pokémon Gardevoir Pokédex Entries
  46. ↑ 46.0 46.1 46.2 46.3 46.4 Pokémon Platinum Distortion World
  47. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  48. ↑ Pokémon DP Ash Pikachu and Monferno VS Ursaring and Electabuzz
  49. ↑ Pokémon DP Galactic Battles League Battle Paul vs. Barry
  50. ↑ Pokémon the Series: Diamond and Pearl Episode Buizel Your Way Out of This!
  51. ↑ Pokémon Move: Swagger
  52. ↑ 52.0 52.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  53. ↑ Pokémon One Hit KO Mechanics
  54. ↑ Pokémon Ruby Route 116 Trainer Tip Sign
  55. ↑ Pokémon the Series: Ruby and Sapphire Episode From Brags to Riches

Forum discussions about Pokémon Physiology

View all discussions about Pokémon Physiology →
GiverOfThePeace23 August 2026 • Verse Revisions
Pokemon Revisions
==Introduction== There has not been an actual genuine Pokemon Revision thread since August 4th, 2021. That's how long it's been since an actual threa…
♥ 0💬 9
Retrieved from "https://thecodex.wiki/index.php?title=Pokémon/Pokémon_Physiology&oldid=532704"