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Bunny

From The Codex
Run/Bunny
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It doesn't care if you call it the "Rabbit" or the "Bunny". All it cares about is bouncing.
~ Bunny’s description

Background

The Bunny, sometimes called the Rabbit, first appeared in Run 3. Like the Lizard, they can't speak or understand language, so very little is known about them. The Bunny is described as a "bundle of energy" and "the most hyperactive creature in the universe" in the game. The Child seems to be fond of them.

General Information

Name: Bunny

Origin: Run

Gender: Male

Age: Unknown

Classification: Alien, Animal

Species: Rabbit

Occupation: None

Status: Alive

Alignment: Unaligned

Codex Statistics

Grade: B

Tier: 10-B

Cardinality: Finite

Dimensionality: 3-D

Power Source: N/A

Attack Potency: Human level (The Bunny has no notable destructive feats.)

Durability: Unknown: True level (The Bunny doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt). Respawning makes him very difficult to kill (Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead making it hard to gauge his durability)

Striking Strength: Human Class

Lifting Strength: Average Human Class

Travel Speed: Superhuman (Noted to have a running speed of 21.5 m/s)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Very High (Can run across the galaxy without getting winded. Can keep running at a relatively high speed, noted as a bundle of energy and the most hyperactive being in the universe)

Range: Standard Melee, Universal with Gravity Manipulation

Intelligence: Animalistic Intelligence

Knowledge: Animalistic level


Powers and Techniques




Notable Techniques

Respawning: Every time he falls into holes and gaps, he can respawn in the level, granting him the ability to use the trial-and-error method to figure out how to beat the level and go over the obstacle in front of him.

Invincibility: He doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt. Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead.

Pain suppression: He is able to hit a box with his head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that he was also hit in the head by the box. However, he doesn't seem to mind the effect.


Other

Standard Tactics: Characters in run never really fight, though it’s likely safe to assume their method of attacking is running into the opponent while also manipulating gravity.

Weaknesses: None notable.

Battle Records

None.

None.

None.