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Forum - Mario Revisions: The First Steps

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Overview > Content Revision > Verse Revisions > Mario Revisions: The First Steps
[#75]

Introduction

So this is a franchise that's going to be hell to work on due to the sheer number of games and alternate media while also having virtually thousands of characters by this point. If you were wondering why you haven't seen revisions for this, that's the reason. Even these revisions are just the first step.

Varies Tiering

The first issue I want to fix with this franchise is handling how their Varies tier works far better.

Currently the actual varies reasoning itself is pretty solid: Varies: Absurdity (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[1], with his gimmick being attributed to the same as Mickey Mouse, with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him)

This pretty much establishes all the reasons for why they should vary, they're viewed as a troupe of actors that take on different roles depending on the game, the issue is, this was read far too literally most likely as an attempt to reconcile the current tiers and speed on the profile not being removed. What do I mean exactly by this? Well, like I said the varies reasoning itself is fine, the issue is what comes after it: Varies: Absurdity (Snip). City Block level, up to Island level (Can harm Mario, Luigi, Toad, and Princess Peach)

Travel Speed: Varies: Absurdity. Supersonic to Faster Than Light

Before I describe the exact issue here, let me re-define Varies-Absurdity "Varies: Absurdity These are for characters that apply to the Cartoon Physics variety. A good example of this is Mario, other examples are cartoon gag characters that have no consistent strength and merely serve to be as strong as the joke needs them to be." (This is also pending a slight rewrite also as absurdity goes beyond just the joke for many series)

Effectively, Varies: Absurdity does not really require other tiers or speed levels, the definition itself notes there's no consistent strength or speed and merely serve to be whatever is relevant to the plot, which fits the Mario series to a tea. The issue was that the way tiers were handled for Mario was to base it off feats per game and do a lowest to highest, this doesn't make much sense because that defeats the purpose fo varies. It also took too literally the "different roles" part as it implies when Mario is within a role he doesn't vary which is not true.

The other argument was that there were multiple statements of Mario being stronger or whatever which I would like to note again, you can still get stronger and function under Varies. Varies is an illogical concept, obviously irl no one can just randomly hop tiers based off random reason, so you can apply logic into it and it would still function.

The core factor of the Mario series is genuinely that he fits a role like Popeye or Mickey Mouse and follows that role, there are only specific archetypes that are consistent. In terms of pure physical strength Bowser and Donkey Kong will always be powerhouses with Mario either following suit or functioning as a Jack-Of-All Trades. Daisy is portrayed as stronger then Peach. Wario is always treated as a rival to Mario, and so on. These are the consistent aspects, their strengths vary depending on the story and if they need to fit a role and joke, so with this in mind, giving them a tier would honestly be ridiculous.

One of the main reasons why for this is that one would need to find a "consistent" (and like that we have already failed) tier for Mario and the cast for each and every game and installment and make a key for that. Now while that could sound fine on paper, it wouldn't be ideal at all and at the end of the day is a waste of time since what's even the point of a "Varies" then? If you're going to go that far to find a specific tier for each game then you have effectively set every chart that he could potentially be. Now the other issue is this is unrealistic because there will never be a "consistent" tier. Galaxy alone which people try to treat as the one with some of the biggest Mario feats you wouldn't even be able to realistically consistently put above tier 8.

Now the solution initially was just the City Block to Island level for everyone but this is, quite bluntly, a lazy answer and not really a truthful one either. He realistically could be much lower or higher then those tiers at any point and then the tiers would need to be updated endlessly depending on a new thing found in whatever media. The truth of the matter is everyone should just be rated as Varies: Absurdity alone with no tiers included, this functions as a much easier way to handle the Codex Statistics section without having to basically go full on fanon.

This also includes things like speed, and every other statistic basically.

Paint Abilities

This is just the Codex Statistics section mind you cause there also needs to be a discussion to how abilities are handled too, I'll just snippet from an old conversation I had with one of the former mods: "Oh yeah a thought crossed my mind earlier So for characters like Mario who vary, do you think it would be more accurate to categorize their hax by game? Like obviously there will be a handful of abilities that are universal to all of his appearances but then hax that is overly specific to one game or one series would be separated It would probably be a pain in the ass to actually put into wikitext code but it would look neater"

So for the longest with abilities such as paint pretty much everyone was given "Paint Hax" where every attack removed paint from the opponent and then everyone had a resistance because they could take hits. Now in the game it comes from Paper Mario: Color Splash, this is perfectly fine, we directly see it in the gameplay. But what about games that came after and before it? Well for example, characters like Tolstar, or even more egregiously characters like Manky Kong (Donkey Kong) are given it because it's treated as a universal ability.

Now technically the argument behind it makes sense, as far as I remember with Color Splash's plot there is no world shift causing everything to act like this or a special power enemies and Mario receive so at the time it made sense for the abilities to apply universally. But if we accept that they vary per roles already, this would be a great example of where vary per roles should be used. It is extremely clear that other games do not have paint come out of the opponents when they're attacked and even further, paint itself can change rules as it functions completely differently in Super Mario Sunshine. I went to check all the scans too for paint on the page and it all links to Color Splash.

Though if I play devil's advocate and assume there may be another game (or somehow a sequel) that re-surfaces this concept then it would just be Color Splash and that theoretical game that uses it that way. So effectively paint hax should only apply to characters within Color Splash.

Vivian

She's peak, that's all.🏳️‍⚧️

Conclusion

Tiers should purely be varies and abilities need to be listed per game, the biggest culprit being paint hax as that's solely for Color Splash and it was applied to everyone and their mom.

For note this doesn't even touch 20% of the sheer number of updates that have to be done for Mario, this just makes it easier for when the revisions happen. I don't foresee them being in a state where they're fully "completed" for at the bare minimum a couple of years unless a surge of experts decide to help update the pages and profiles.


Edit: To better elaborate on the abilities per game portion, Mario would still keep universal abilities, it would be specific game stuff like paint hax that could be argued as a universal ability across the series would just be restricted to characters in Color Splash and other abilities with this similar concept would reflect that. So power ups would remain the same and such.

  1. ↑ "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."
Posted by GiverOfThePeace (administrator) on 6 July 2026 at 18:08.
Edited by GiverOfThePeace (administrator) on 6 July 2026 at 21:25.

I agree on abilities being listed separately per game, given the basis of Mario characters being variable tier.

My only concern for listing then as only "Varies: Absurdity" is for potential versus matchups or even people just looking at the page. I understand that tiers would kind of undermine the premise of Variable Tier, but if one were to look at a profile with no tiering basis with only a variable tier, how would they understand the showcased bounds of the character? We know that the variable tier doesn't mean Mario can be 2-A+ or is limited to be average human level, but to someone trying to make a matchup or reading the profile, it seems like Mario can be anything because all they know is that he fit so many roles throughout the years.

Wouldn't it still be beneficial to have some clear indication that the lowest stats Mario has shown to be able to do is typically X tier while his roles with higher stats tend to be Y tier? There could be a note for this somewhere if you don't like it being on the tier itself.

Posted by Henshin Intervention on 6 July 2026 at 20:11.

Posted by Henshin Intervention on 6 July 2026 at 20:11.

»I agree on abilities being listed separately per game, given the basis of Mario characters being variable tier.

My only concern for listing then as only "Varies: Absurdity" is for potential versus matchups or even people just looking at the page. I understand that tiers would kind of undermine the premise of Variable Tier, but if one were to look at a profile with no tiering basis with only a variable tier, how would they understand the showcased bounds of the character? We know that the variable tier doesn't mean Mario can be 2-A+ or is limited to be average human level, but to someone trying to make a matchup or reading the profile, it seems like Mario can be anything because all they know is that he fit so many roles throughout the years.

Wouldn't it still be beneficial to have some clear indication that the lowest stats Mario has shown to be able to do is typically X tier while his roles with higher stats tend to be Y tier? There could be a note for this somewhere if you don't like it being on the tier itself.«

Well the core factor is versus threads are a side factor to the wiki so they shouldn't dictate how a page is made or how their tiering is handled.

For people looking at the page I think they'd get a decent idea, Mario is a gag toonforce character so he can vary on depiction. There's no real "bounds" either, he's whatever Nintendo needs him to be for a scene, he can survive getting sucked up into a black hole in Mario Party but then get spaghetti-fied by it in Galaxy because that's the obstacle. Also Mario technically could be 2-A+ or average human, it just depends on what the context of the story is. So if someone reads the profile and views it as that they would be correct.

I brought up the issue with the lowest stats and higher stats argument here: "He realistically could be much lower or higher then those tiers at any point and then the tiers would need to be updated endlessly depending on a new thing found in whatever media."

It's the reason Chowder, Peppino Spaghetti, and others have purely just Varies-A, trying to assign statistics to characters like these kind of defeats the purpose of the tier.

Posted by GiverOfThePeace (administrator) on 6 July 2026 at 20:27.

For note if Variable is an issue with versus threads I'd be willing to discuss a way to deal with varies characters for specifically threads.


Posted by GiverOfThePeace (administrator) on 6 July 2026 at 20:29.

Sure he could be 2-A+ or Average Human Level depending on the context of the story. The problem is Mario hasn't showcased that. One can easily rat and say "Mario can be whatever he wants therefore I can scale him at 2-A+ (even though no media in the franchise has implied he's on that level) and it'd still be valid".

Conceptually he has basically has no bounds, as Nintendo can make him do anything. But practically, there are currently things Nintendo hasn't shown Mario being able to do, like directly scaling to someone on a 2-A+ level. I believe it's best to acknowledge that at the very least. Your response covers city block to Galaxy, obviously there are instances where he's universal or even wall level, but there is nothing for tiers higher than that yet or lower at this point.

Since it's an ongoing series, I think the varies rating is fine but an effort to map out even a vague idea of what he has currently been able to is best mostly for indexing or to keep track on my opinion.

Posted by Henshin Intervention on 6 July 2026 at 20:50.

I agree that Mario can vary without levels being something appropriate for Mario, because its levels vary depending on the narrative Nintendo needs to tell and according to the Painting, but I wouldn’t be sure if separating abilities by games

Posted by Eldrazi Kido160 on 6 July 2026 at 21:17.

Posted by Henshin Intervention on 6 July 2026 at 20:50.

»Sure he could be 2-A+ or Average Human Level depending on the context of the story. The problem is Mario hasn't showcased that. One can easily rat and say "Mario can be whatever he wants therefore I can scale him at 2-A+ (even though no media in the franchise has implied he's on that level) and it'd still be valid".

Conceptually he has basically has no bounds, as Nintendo can make him do anything. But practically, there are currently things Nintendo hasn't shown Mario being able to do, like directly scaling to someone on a 2-A+ level. I believe it's best to acknowledge that at the very least. Your response covers city block to Galaxy, obviously there are instances where he's universal or even wall level, but there is nothing for tiers higher than that yet or lower at this point.

Since it's an ongoing series, I think the varies rating is fine but an effort to map out even a vague idea of what he has currently been able to is best mostly for indexing or to keep track on my opinion.«

Well Mario has technically showcased Average Human level several times but that's neither here nor there. If someone wants to rat and interpret the page that way then it wouldn't really matter what tier he is since they're being dishonest for the sake of an agenda. Plus I wish them luck in trying to convince other people that logic with no existing way to argue it. If someone is doing it out of genuine misunderstanding I feel setting two tiers would cause the opposite issue where they think the character can ONLY be between those two ends and nothing else, which would not reflect the statement made for Mario correctly and again cause misunderstanding on the other end. Basically if someone is genuinely trying to use Varies: Absurdity to say he can be 2-A+ then that's honestly their own problem and the burden falls on them to prove the instance of 2-A+.

While I can understand the reason why one would want to acknowledge it, I don't see much point in it frankly. As you agreed, he conceptually has no bounds and a profile/index is meant to reflect the conceptual narrative of a character as best as one can. Also I can't honestly remember universal feats from him.

I feel the issue is the effort to map out a vague idea would be ultimately pointless as you're approaching pure guesswork doing that. Varies: Absurdity alone sets it that he can be pretty much anything the role fits for him.

I think a perfect way to look at this is a theoretical Mickey Mouse or Popeye page (since this is the direct comparison they list him with), you would not try to put a low end or high end of Mickey Mouse or Popeye, they're just whatever the story needs them to be, setting tiers is contrary to their depiction in my opinion.


Posted by GiverOfThePeace (administrator) on 6 July 2026 at 21:22.

Posted by Eldrazi Kido160 on 6 July 2026 at 21:17.

»I agree that Mario can vary without levels being something appropriate for Mario, because its levels vary depending on the narrative Nintendo needs to tell and according to the Painting, but I wouldn’t be sure if separating abilities by games«
In regards to separating abilities by game, to explain better it's in specific to the abilities local to the game, so like Paint Hax as an example for Color Splash, dimension shifting for Super Paper Mario, etcetera. Stuff like Mario's natural abilities would remain universal across games.

I'll add an edit to better elaborate on this point.

Posted by GiverOfThePeace (administrator) on 6 July 2026 at 21:23.

I would rather wait until the point is made, because honestly for now I don’t really agree with the idea and more with the anilities that can be considered Universal, at most acrobatics, jumps that break physics, and items like the fire flower in their majority

Posted by Eldrazi Kido160 on 6 July 2026 at 21:57.

Posted by GiverOfThePeace on 6 July 2026 at 21:22.

»

Posted by Henshin Intervention on 6 July 2026 at 20:50.

»Sure he could be 2-A+ or Average Human Level depending on the context of the story. The problem is Mario hasn't showcased that. One can easily rat and say "Mario can be whatever he wants therefore I can scale him at 2-A+ (even though no media in the franchise has implied he's on that level) and it'd still be valid".

Conceptually he has basically has no bounds, as Nintendo can make him do anything. But practically, there are currently things Nintendo hasn't shown Mario being able to do, like directly scaling to someone on a 2-A+ level. I believe it's best to acknowledge that at the very least. Your response covers city block to Galaxy, obviously there are instances where he's universal or even wall level, but there is nothing for tiers higher than that yet or lower at this point.

Since it's an ongoing series, I think the varies rating is fine but an effort to map out even a vague idea of what he has currently been able to is best mostly for indexing or to keep track on my opinion.«

Well Mario has technically showcased Average Human level several times but that's neither here nor there. If someone wants to rat and interpret the page that way then it wouldn't really matter what tier he is since they're being dishonest for the sake of an agenda. Plus I wish them luck in trying to convince other people that logic with no existing way to argue it. If someone is doing it out of genuine misunderstanding I feel setting two tiers would cause the opposite issue where they think the character can ONLY be between those two ends and nothing else, which would not reflect the statement made for Mario correctly and again cause misunderstanding on the other end. Basically if someone is genuinely trying to use Varies: Absurdity to say he can be 2-A+ then that's honestly their own problem and the burden falls on them to prove the instance of 2-A+.

While I can understand the reason why one would want to acknowledge it, I don't see much point in it frankly. As you agreed, he conceptually has no bounds and a profile/index is meant to reflect the conceptual narrative of a character as best as one can. Also I can't honestly remember universal feats from him.

I feel the issue is the effort to map out a vague idea would be ultimately pointless as you're approaching pure guesswork doing that. Varies: Absurdity alone sets it that he can be pretty much anything the role fits for him.

I think a perfect way to look at this is a theoretical Mickey Mouse or Popeye page (since this is the direct comparison they list him with), you would not try to put a low end or high end of Mickey Mouse or Popeye, they're just whatever the story needs them to be, setting tiers is contrary to their depiction in my opinion.

«

I guess I'm thinking about it from a more practical vs-debating/matchup perspective rather than an indexing perspective. I guess in that spirit I am fine with this, being less paranoid about how people stupidly read them as.

Posted by Henshin Intervention on 6 July 2026 at 22:05.

Posted by Henshin Intervention on 6 July 2026 at 22:05.

» I guess I'm thinking about it from a more practical vs-debating/matchup perspective rather than an indexing perspective. I guess in that spirit I am fine with this, being less paranoid about how people stupidly read them as. «
In regards to this, I think what needs to be done there is finding a way to deal with Varies characters for threads but that can be saved for a separate thread discussion.

Posted by GiverOfThePeace (administrator) on 6 July 2026 at 22:10.