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Grubba

From The Codex
Super Mario Bros./Grubba
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Bein' rich an' famous is diggety-dang DYNAMITE!
~ Grubba

MAAAACHO! I'm a powerhouse now, you pesterin', li'l pieces of prairie piffle! So long's I have this here machine, my bod'll be rough, tough, an' ultrabuff!
~ Macho Grubba

Background

Grubba is a Spike wrestling manager and fight promoter at the Glitz Pit and a major character in Paper Mario: The Thousand-Year Door. A champion wrestler and martial artist in his younger days, Grubba retired as a fighter to become Glitzville's famous fight promoter when he meets Mario; he claims to be past his prime, yet Bandy Andy observes him to be in good shape in spite of his years. Initially presented as an uninvolved third party in Mario's battle with the X-Nauts for the Crystal Stars, Mario eventually discovers that Grubba possesses the Gold Star, and had been using it to drain other fighters of their strength. Grubba is then revealed as a callous egotist underneath, and Mario fights his enhanced alter-ego, Macho Grubba, as the boss of the game's third chapter.

General Information

Name: Grubba, Macho Grubba

Origin: Paper Mario: The Thousand-Year Door

Gender: Male

Age: Unknown

Classification: Spike, Wrestling Manager, Fight Promoter, Former Fighter

Status: Alive

Alignment: Chaotic Evil (Grubba uses his status as a wrestling manager to lure in new fighters and train them. Once they reach their peak, Grubba would drain them of their power for this own)

Codex Statistics

Key: Grubba | Macho Grubba

Tier: Varies-A | Varies-A

Cardinality: Varies

Dimensionality: 3-D

Attack Potency: Varies: Absurdity (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[1], with his gimmick being attributed to the same as Mickey Mouse, with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him. While it was noted that Grubba used to be a good fighter, it's unknown who he fought and how strong they were) | Varies: Absurdity (Capable of harming Mario, Goombella, Koops, and Mini-Yoshi)

Durability: Varies: Absurdity | Varies: Absurdity (Can survive attacks from Mario, Goombella, Koops, and Mini-Yoshi)

Striking Strength: Varies: Absurdity | Varies: Absurdity

Lifting Strength: Varies: Absurdity | Varies: Absurdity

Travel Speed: Varies: Absurdity | Varies: Absurdity (Comparable to Mario)

Attack Speed: Varies: Absurdity | Varies: Absurdity (Comparable to Mario)

Reaction Speed: Varies: Absurdity | Varies: Absurdity(Comparable to Mario)

Stamina: High

Range: Standard Melee | Extended Melee

Intelligence: Unknown Intelligence

Knowledge: At least Expert level (Grubba is a skilled manipulator into making people believe they all have a shot at becoming a pro wrestler. He then uses a machine he created to drain them of their energy, so he stays young)


Powers and Techniques


Equipment

Gold Star


Notable Techniques

  • Body Slam: Grubba body slams him opponent.
  • Fast: Grubba increases his speed to where he can attack twice now.
  • Defense Boost: Grubba increases his defense.
  • Attack Boost: Grubba increases his attack power.
  • Punch: Grubba hits two people with one punch.
  • Charge: Grubba increases his size to charge up his power even further.
  • Dodgy: Grubba increases his evasiveness.
  • Backflip: Grubba preformsa backflip to stomp on an enemy.

Other

Standard Tactics: Grubba would use the Gold Star to transform himself into Macho Grubba, who would charge up hos power and attack.

Weaknesses: None.

Battle Records

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Versus Threads


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  1. "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."