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Mask Gate

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Super Mario Bros./Mask Gate
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"Under Construction!"
This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views.

Background

Mask Gates, also known as masks, and Birdfaces, are eagle-head gates that appear at the end of every level in Super Mario Bros. 2, its remakes in Super Mario All-Stars and Super Mario Advance, and its original version, Yume Kōjō: Doki Doki Panic.

General Information

Name: Mask Gate

Origin: Doki Doki Panic/Super Mario Bros.

Gender: Unknown

Age: Unknown

Classification: Bird Mask

Status: Alive

Alignment: Neutral Evil (Follows order from Wart's plan to take over Subcon)

Codex Statistics

Tier: Varies-A

Cardinality: Varies

Dimensionality: 3-D

Attack Potency: Varies: Absurdity (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[1], with his gimmick being attributed to the same as Mickey Mouse, with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him. Can harm Mario, Luigi, Toad, and Princess Peach)

Durability: Varies: Absurdity

Striking Strength: Varies: Absurdity

Lifting Strength: Varies: Absurdity

Travel Speed: Varies: Absurdity (Kept up with Mario and co.)

Attack Speed: Varies: Absurdity

Reaction Speed: Varies: Absurdity

Stamina: High

Range: Standard Melee

Intelligence: Average Intelligence


Powers and Techniques


Other

Standard Tactics: Flies at its opponent to harm them.

Weaknesses: None

Battle Records

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Versus Threads


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  1. "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."