Spring Man (Super Smash Bros.)

| “ | Spring Man jumps and dashes around the stage while using his stretchy arms to punch, punch, punch—just like he does in the ARMS game. In a pinch, he can unleash his powerful rush attack to pummel the opponent! | „ |
Background
Spring Man is an Assist Trophy in Ultimate. He attacks his opponents using the Toaster ARMS, and has large range. One of his attacks is a Rush, a flurry of punches which can potentially KO opponents. He is also one of several Assist Trophies with the ability to air dodge, which has a similar animation to his aerial dash that can be used to evade attacks in ARMS. He can be KO'd to earn a point. He uses recycled voice clips from ARMS as well.
General Information
Name: Spring Man
Origin: Super Smash Bros.
Gender: Male
Age: Unknown
Classification: Human
Codex Statistics
Grade: A
Tier: Varies-B, Higher with Rush
Cardinality: Varies
Dimensionality: 3-D
Attack Potency: Varies (Capable of fighting and KO'ing Mr. Game & Watch, who can fight Master Hand, fought Galeem and Dharkon the former of who commands hundreds of Master Hands. Master Hand is the creator of the Smash Bros. universe, his equal Crazy Hand is the personification of destruction in the Smash Bros. universe. Is the link between the real world and the imaginary world of the Smash Bros. Universe. The Smash Bros. universe is the "World of Imagination", being noted to be imaginary in comparison to reality[1]), Higher with Rush (He can unleash a stronger flurry of attacks at necessary moment)
Durability: Varies, Higher with Spirits (Amplify the durability of the fighter) (He can tank attacks from Mr. Game & Watch)
Striking Strength: Varies, Higher with Rush
Lifting Strength: Below Average Human (Should be comparable to King Dedede who is able to swing his hammer with this much force)
Travel Speed: Unknown: True level
Attack Speed: Faster Than Light (He can blitz other fighters with his attacks)
Reaction Speed: Faster Than Light (Comparable to other fighters, like Kirby, who avoided beams from Galeem's, which can reach alternate space-times and separate time periods)
Stamina: Limitless
Range: Extended Melee with ARMS
Intelligence: Unknown Intelligence
Knowledge: Unknown level
- Superhuman Physical Characteristics
- Weapon Mastery (All smash characters can use guns, swords, hammers, scythes, bats, and more in combat)
- Acrobatics & Multiple Jumps (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump)
- Life Absorption (Can drain the life of their opponents with their attacks)
- Resurrection (Self-Resurrection, Resurrection of the Deceased; All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected[2])
- Non-Standard Interaction
- Lower-Dimensional Interaction (2-D): Can interact and harm beings such as Mr. Game & Watch[3], a being noted to only have two dimensions[4] where his native home is Flat Zone[5], which makes all characters that enter it two-dimensional[6].
- Primordial Interaction; Can harm beings like Mr. Game & Watch[7] who is the embodiment of a primordial substance[8][9][10], can harm Floow[11].
- Forcefield Manipulation (Can create a shield that can absorb and deflect attacks[12])
- Rage Power (All smash characters attacks come out stronger the more damage they take due to the rage mechanic[13])
- Resistance to
- Empathic Manipulation & Madness Manipulation (Doesn't turn mad or go sad from Floow's screams[14])
- Statistics Amplification (His spirit increases the fist attack strength of those that equip it)
- Empowerment (Gets stronger when both damaged, undamaged, and eating food).
- Resistance to
- Air Manipulation (Can resist the effects of strong winds and air)
Other
Standard Tactics: He uses his agility to weave between attacks, throwing elastic punches from time to time. He can unleash his Rush attack when the situation calls for it.
Weaknesses: None notable
Battle Records
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References
- ↑ "As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world."
- ↑ Super Smash Bros. Brawl Dark Cannon Trophy
- ↑ Super Smash Bros. Melee and onwards
- ↑ Super Smash Bros. For Wii U and 3DS Mr. Game & Watch Trophy
- ↑ Super Smash Bros. Melee Mr. Game & Watch Unlock
- ↑ Super Smash Bros. For Wii U and 3DS Flat Zone X
- ↑ Super Smash Bros. Melee and onwards
- ↑ Super Smash Bros. Brawl Floow Trophy Description
- ↑ Super Smash Bros. Brawl Dark Cannon Trophy Description
- ↑ Super Smash Bros. Brawl Shadow Bugs Trophy Description
- ↑ Super Smash Bros. Brawl
- ↑ Super Smash Bros. Melee Game Manual
- ↑ Super Smash Bros. Rage Mechanic
- ↑ Super Smash Bros. Brawl Floow Trophy Description
Versus Threads
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