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Mr. Incredible
Articles About Mr. Incredible
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| Main Series | The Incredibles |
| Non-canon | Disney Infinity |

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Background
Robert "Bob" Parr (better known as Mr. Incredible) is the main character of Disney•Pixar's 2004 film The Incredibles and the secondary protagonist of its 2018 sequel. He is part of a group of humans born with extraordinary abilities, commonly referred to as "Supers." Once celebrated as one of the era’s most renowned heroes for his crime-fighting prowess, Bob eventually crossed paths with and married fellow superhero Elastigirl. Their careers came to an abrupt end when public lawsuits from injured bystanders led to growing hostility toward Supers, forcing them into retirement under a witness protection program. From then on, Bob adopted the civilian identity of Bob Parr, living a quiet life alongside Helen Parr, his wife in her civilian role.
| This dropdown contains the synopsis of Mr. Incredible's story. Read at your own risk as you may be spoiled otherwise! |
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| The Incredibles
Mr. Incredible begins by enjoying life as a superhero, known as a “Super.” However, things take a turn when an eager young fan named Buddy Pine tries to become his sidekick. Buddy’s overenthusiasm leads to chaos, resulting in several civilian injuries, including Oliver Sansweet, who resented being saved. On the same night, Mr. Incredible marries fellow superhero Elastigirl. But after the fallout of these events, the public turns against Supers, forcing them into retirement. Mr. Incredible and Elastigirl, now living under the names Bob and Helen Parr, go into hiding to live as an ordinary family. Together they have three children: Violet, who can turn invisible and create force fields; Dash, who can run at super speed; and Jack-Jack, believed to be powerless at first, though he actually has numerous powers. Bob grows frustrated and depressed with civilian life, stuck in a dull office job that contradicts his heroic nature, while his family feels equally repressed by having to hide their gifts. Secretly, he begins sneaking out with his old friend Frozone to fight crime again, though Helen discovers this and they argue. His frustration boils over when he attacks his boss after being stopped from helping a mugging victim, resulting in his termination. The government once again covers for his actions, thanks to case handler Rick Dicker, but Bob refuses relocation so his family doesn’t have to move again. Soon after, Bob discovers a hidden tablet offering him a secret job from a mysterious woman named Mirage, who promises a large payment to destroy a rogue robot. Bob accepts, but his long retirement has left him out of shape. He struggles to fit into the launch pod, and even after Mirage warns him that the robot grows smarter the longer it fights, he’s unprepared. Once on the island, Bob stretches his stiff body, out of breath from minimal movement, and realizes just how unfit he’s become. While exploring, he encounters claw marks before the robot, Omnidroid 08, ambushes him. Their battle proves difficult: Bob is injured, outmatched, and nearly thrown into lava. Using every ounce of his strength, he barely manages to hurl the robot into the molten lake, injuring himself in the process. But the machine survives, forcing Bob to continue the fight. Ironically, during a brutal struggle, the robot accidentally corrects his back injury while trying to pull him apart. Laughing at his own luck, Bob tears off its limbs and tricks it into destroying its own core, winning the fight but ruining his old super suit. Bob seeks out Edna Mode, a famous designer and old ally, who creates him a new suit. He spends months training, getting back into shape, and secretly pretends to still have his insurance job so his family doesn’t worry. But his next mission is a trap. Captured by the stronger Omnidroid 09, Bob is introduced to Mirage’s true employer—Buddy Pine, now calling himself Syndrome. Bitter over being rejected as a sidekick, Syndrome has turned into a vengeful villain. Bob realizes the earlier battles were just experiments to perfect the Omnidroid’s design. Syndrome captures and taunts him, even demonstrating his zero-point energy weapon. Bob escapes briefly and discovers the body of his old ally Gazerbeam, who carved the word “Kronos” as a clue before dying. Later, infiltrating Syndrome’s base, Bob learns in horror that many Supers were killed testing these machines, and that Syndrome plans to unleash Omnidroid v.10 on Metroville. Before Bob can act, his suit’s tracker exposes him, and he’s captured again by expanding black spheres. Syndrome tortures him for information and cruelly makes him believe his family has been killed when their plane is shot down. Bob lashes out in rage, grabbing Mirage as a hostage, but Syndrome calls his bluff. Bob gives in, losing more respect in Syndrome’s eyes. Mirage, moved by Bob’s desperation, frees him. Helen and the children eventually reunite with him, though not without some tension. Syndrome then captures the entire family, intent on stopping them from ruining his plan to fake heroism by “defeating” his own robot. Bob is horrified that Syndrome murdered real Supers just to play hero, but the family manages to escape thanks to Violet and Mirage. They return to Metroville to stop the Omnidroid v.10. During the fight, Bob expresses fear of losing his family again, but together, they finally embrace their powers as a team. Violet protects her siblings with her shield, though it falters under the robot’s weight. Just before disaster, Bob holds off the machine with a burst of raw strength, giving Helen time to save the kids. Ultimately, with Frozone’s help, they destroy the robot. When they return home, Syndrome attempts to kidnap Jack-Jack to raise as his sidekick. However, Jack-Jack reveals his many powers and resists. Helen rescues him, and Bob hurls Syndrome’s plane, causing the villain to be sucked into its turbine and killed. The Parrs’ house is destroyed, but Bob realizes that his family is the greatest treasure of all and that their unity is his true strength. In the end, the Parrs embrace their identities as heroes, working together as “The Incredibles.” The Incredibles 2 Bob Parr returns in the sequel, once again voiced by Craig T. Nelson. The film begins immediately after the first, with the Parrs battling the Underminer. Helen helps Bob leap onto the villain’s massive drill, and Mr. Incredible attempts to deliver a heroic speech before the Underminer accidentally pulls him inside along with a load of stolen money. Bob punches his way free but is caught off guard when the Underminer attacks with his mechanical arms. Losing patience, Bob hurls him into the control panel, destroying it in the process. Though the Incredibles stop the drill from hitting the Capitol, the Underminer escapes, and the family is arrested for the damage caused. Rick Dicker bails them out but explains that the Super Relocation Program has been terminated, leaving them with only two weeks in a motel. During the ride, Violet is upset that her crush, Tony Rydinger, saw her unmasked, prompting Bob to tell Dicker, who wipes Tony’s memory. That night, Frozone arrives to escort them to DevTech, where siblings Winston and Evelyn Deavor propose a campaign to restore Supers’ legality. Since Elastigirl’s methods are less destructive than Bob’s, they want her to lead the effort. Bob convinces Helen to accept, knowing their family would otherwise be homeless, and the Deavors provide them with a luxurious new home. With Helen gone, Bob takes over parenting. Violet, upset by Tony forgetting her, lashes out at her father, while Dash struggles with advanced math homework. On top of this, Bob realizes Jack-Jack has developed numerous unpredictable powers, first witnessed during the battle with Syndrome. Exhausted, Bob tries to help Violet by taking her to Tony’s workplace, but the attempt backfires, leaving her humiliated. Matters worsen when Jack-Jack displays his abilities in front of his siblings, who are shocked Bob kept it from them. Overwhelmed, Bob loses his temper, snapping at Violet and Dash before calling Frozone for help. Seeing Jack-Jack’s powers firsthand, Lucius suggests Bob seek outside support. Bob turns to Edna Mode, who eagerly agrees to study Jack-Jack and designs a special suit that can help monitor and manage his abilities. Meanwhile, after collapsing from exhaustion and sleeping for 17 hours, Bob finally regains his energy and reconciles with Violet. Not long after, Bob receives a call from Evelyn claiming something has happened to Helen. However, it’s a trap—Helen has already been brainwashed with hypno-goggles, and she forces them onto Bob, placing him under Evelyn’s control as well. Together with a similarly brainwashed Frozone, Bob and Helen are made to publicly denounce Supers aboard the Deavors’ massive ship. Dash, Violet, and Jack-Jack sneak onboard and manage to free Helen, who quickly liberates Bob and Lucius. The family then joins forces to break Evelyn’s control over the other captured Supers and prevent the runaway ship from crashing into the city. With the threat stopped and Evelyn taken into custody, the Parrs emerge victorious. Soon after, Supers are finally reinstated as legal heroes once again. |
Personality
- Heroic Idealist: At his core, Bob desires to be a paragon of justice and do good for its own sake. Even when stripped of his heroic identity, he continues to act selflessly, shown by his willingness to bend Insuricare’s policies to help struggling clients.
- Flawed but Human: Despite his invulnerability, Bob carries deeply human flaws. He grows weary of a world that can never remain saved, and this frustration eventually manifests in hubris and arrogant pride as he chases the glory of his past at the expense of his family life.
- Independent to a Fault: Bob has a tendency to shoulder the world’s problems alone, dismissing help from his wife Helen and the advice of his best friend Frozone. This stubbornness nearly costs him his life and the lives of his family.
- Calm but Ferocious When Provoked: Normally polite and collected, Bob is capable of frightening displays of anger when pushed too far. His explosive confrontation with his boss, Mr. Huph, demonstrates how easily his protective instincts can turn into destructive force.
- Moral Pragmatist: He prefers reasoning with opponents and sparing those with redeeming qualities, such as Mirage, but has no hesitation in destroying villains who endanger innocent lives. For Bob, protecting others always outweighs mercy when no alternative exists.
- Loyal Husband: Though Mirage shows him respect and boosts his confidence, Bob remains wholly devoted to Helen, seeing their partnership as central to his identity. His jealousy over her success in the sequel is tempered by his deep love, as he ultimately supports her mission and even admits he needed her to take the lead.
- Struggling but Loving Father: In the sequel, Bob attempts to step into the role of caretaker for his children. His methods are often aggressive and misguided, leaving him exhausted and short-tempered. However, after reconciling with his own pride, he learns to connect with his children more genuinely, showing growth in humility and fatherhood.
Appearance
General Description: Bob Parr is described as an exceptionally tall and powerfully built man, standing at 6'8" (202 cm) and weighing 348 pounds (157 kg). His physique reflects his immense strength, with broad shoulders, a massive chest, and thickly muscled arms. He has fair skin, blue eyes, and blond hair that has receded somewhat with age.
Glory Days Appearance: At his 20s-30s years old, during his prime as Mr. Incredible, Bob had a leaner and more athletic build. His costume at the time combined light blue and black sections, paired with a black mask, gloves, and boots. A black and red "I" emblem decorated his chest. This early outfit served as the foundation for the future costumes adopted by both him and his family.
Post-Retirement Appearance: Fifteen years after supers were outlawed, Bob became significantly overweight, with his waistline nearly matching the width of his shoulders. His once-bright blond hair dulled, and he developed dark circles beneath his eyes from years of frustration living as a civilian. During this period, he typically wore a white short-sleeved shirt with slacks and black shoes, adding a tie while working his office job.
Return to Hero Work: Upon being given the opportunity to return to crimefighting, Bob undertook a strict exercise and diet regimen. Though he lost considerable weight, he remained heavier than in his youth—something Edna Mode pointed out with her blunt remark, "My God, you've gotten fat." His modern super-suit consists of a red unitard with black gloves, boots, and bottoms, accompanied by a black eye mask. The orange, black, and yellow "I" emblem on his chest doubles as a homing device.
General Information
Name: Robert "Bob" Parr[1]
Other Names: Mr. Incredible (Alter ego)
Origin: The Incredibles
Greater Franchise: Disney Pixar
First Appearance: The Incredibles
Company: Disney Pixar
Creator: Brad Bird
Actor: Craig T. Nelson
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Handedness: Right-Handed
Birthday: Unknown
Time Period: 1947 during the Prologue (As 15 years passed since the events of the Golden of Age of Supers), 1962 in modern day (A newspaper lists the year as 1962[4])
Timeline: Main Timeline
Homeworld: Earth
Residence: Parr Household
Story Role: Main Protagonist, Superhero
Legacy: Global Legacy during the Golden Age (Mr. Incredible was everyone's favorite hero[5]), Unknown Legacy after the Golden Age (The Supers had to go into hiding after a lawsuit[6])
Influence: Event Influence (The Supers had to go into hiding after a lawsuit caused by Mr. Incredible trying to save someone from suicide[7])
Language: English
Ethnicity: Caucasian
Religion: N/A
Classification: Super, The Greatest Hero
Species: Super
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: Superhero, Insurance Claim Worker (Formerly)
Combat Style: Street Fighting
Affiliations: Helen Parr, Violet Parr, Dash Parr, Jack-Jack Parr, Frozone, Edna Mode (His supersuit designer[8])
Enemies: Bomb Voyage, Syndrome, Evelyn Deavor
Status: Alive
Alignment: Chaotic Good (Mr. Incredible is a superhero who deeply believes that the law against superheroes is unfair and idiotic. As such, He has went against this law numerous times in order to not only keep saving people but also relive his glory days)
Protection Level: Metropolitan Protector (The Incredibles are protectors of their city, during the Golden Area of Supers Mr. Incredible served as a protector of his city)
- Type of Potential: Adaptive Potential
- Level of Potential: Adaptive
- Description: Supers can adapt and learn to use their powers for different ways, whether it's saving lives or for practical uses, their powers only grow as they age[11].
- Limitations: Nothing notable.
Archetype: Power House
Codex Statistics
Grade: S
Tier: 7-C, Far Higher with Intense Emotional State
Cardinality: Finite
Dimensionality: 3-D
Power Source: N/A
Attack Potency: Town level (Potency) (Mr. Incredible is treated as the most powerful superhero in terms of strength, to where his strength is defined as "mega strength"[12], putting him beyond even the likes of Hypershock who can cause 6.0 Richter Scale earthquakes with his fist[13]. Forcefully stopped a train and was able to stop and overpower the Omnidroid's crushing force), Higher with Intense Emotional State (It is noted that Mr. Incredible's mega strength increases when in an intense emotional state[14])
Durability: Town level. His Invulnerability makes him very difficult to kill (Mr. Incredible in the NSA Files is noted to have near invulnerability and his indestructibility stat is maxed out[15]. Noted to have the power of mega-strength and invulnerability in the Incredibles 2 comic[16], noted that Chronoal Lightning just tickles and that he's practically invulnerable[17])
Striking Strength: Town Class (Potency)
Lifting Strength: Class M (Easily lifted a Swordfish-Class Nuclear Submarine[18], which weighs around 2,610 tons. Can lift trains and lifted the Omnidroid)
Travel Speed: Superhuman (Could briefly outrun the omnidroid)
Attack Speed: At least Superhuman, likely Far Higher
Reaction Speed: At least Superhuman, likely Far Higher (Can react to Jack-Jack's laser vision[19])
Stamina: Superhuman (As a super and a trained superhero his stamina should at least be this high)
Range: Standard Melee, Higher with Shockwaves (Bob can cause shock waves through doing a large clap[20])
Intelligence: Unknown level
Knowledge: Grandmaster level (Mr. Incredible has years of crime fighting experience and even after 15 years of not fighting crime, he defeated the omnidroid with his intelligence noticing he couldn't defeat it with his strength[21], where every prior Super was killed off by the Omnidroid[22])
- Accelerated Development (Supers are noted that their powers develop the more they age[23])
- Adaptation (It was noted that Supers have a natural immunity and if they do not, their system is capable of developing ani-bodies to counter viruses that mutate one's biological code[24]. Even if they are somehow affected by a virus their immune systems will eventually burn it out[25]).
- Superhuman Physical Characteristics
- Stealth Mastery (Mr. Incredible can sneak into Syndrome's base[30], a top secret island)
- Possible Vacuum Breathing (Mr. Incredible notes that he fought Dr. Volcano and the whole Lava Society on the moon[31])
- Possible Martial Arts
- Acrobatics (Can jump long distances and perform flips)
- Vehicular Mastery
- Fighter's Intuition
- Psychological Resilience (Despite learning every Super he knew asides from a few were killed, this did not break his will[35]. Even when Mr. Incredible believes his entire family was killed and threatens to kill Mirage, he cannot break his morals as a hero, only being depressed[36])
- Precognition
- Premonitions: The NSA Files notes that Mr. Incredible has the ability to sense imminent danger[37], being further acknowledged in comics[38] his danger sense is shown to work even in cases where he isn't in any true danger[39]. His danger sense activated, allowing him to pick up a bomb on a safe door[40], this is further reaffirmed in the junior novelization[41].
- Invulnerability (Mr. Incredible in the NSA Files is noted to have near invulnerability and his indestructibility stat is maxed out[42]. Noted to have the power of mega-strength and invulnerability in the Incredibles 2 comic[43], noted that Chronoal Lightning just tickles and that he's practically invulnerable[44])
- Bulletproof (Mr. Incredible has a jar of bullets that bounced off his chest)
- Nullification
- Shockwave Generation (Bob can cause shock waves through doing a large clap[46]).
- Resistance to
- Temperature Manipulation (Mr. Incredible notes that he fought Dr. Volcano and the whole Lava Society underground[47])
- Poison Manipulation & Sleep Manipulation (Noted that poison tranquiligas would just make him sneeze[48]. Can travel around in a level filled with toxic sludge and only complain about its smell[49])
- Time Manipulation & Electricity Manipulation (Noted that Chronoal Lightning just tickles and that he's practically invulnerable[50])
- Quantum Manipulation (Mr. Incredible while trapped in zero-point energy[51], an energy state the lowest possible energy that a quantum mechanical system may have, is still alive and only is stopped from moving while in this state)
- Autopilot (The Incredibile can enter an auto-drive mode, allowing Mr. Incredible to put on his suit[56])
- Pierce Resistance & Impact Resistance (The Windscreen of the Incredibile is bulletproof[57])
- Transformation
- Transformative Arsenal: The Incredibile can transform into a different kind of car[58].
- Radar Sensing (The Incredibile has a danger finder[59], allowing it to locate the crime and where the criminals are[60])
- Surface Scaling (The Incredibile's intelligent tread allows tires to adjust tractions to any surface at any speed[62])
- Summoning (Can call the Incredibile to his location with a remote[63])
- Explosion Manipulation (The Incredibile is equipped with missiles that it can fire on its own to reach wherever the person with the remote is[64])
Supersuit
Mr. Incredible's supersuit which was specially designed for him by Edna Mode. It can withstand up to over 1000 degrees and is completely bulletproof and virtually indestructible to all methods of explosives, cutting, stabbing, etcetera.
Remote for the Incredibile
The remote of the Incredibile which allows Mr. Incredible to call for it from anywhere, with the Incredibile automatically tracking and reaching the location of the person with the remote.
The Incredibile
The closest thing to a sidekick for Mr. Incredible, he utilized it during the Golden Age of superheroes
Notable Techniques
The Incredi-Punch
The Incredi-Punch is a super attack that allows Bob to hit multiple enemies at once[68].
Other
Standard Tactics: Mr. Incredible leads with physical combat, if his opponent is far away, he'll tend to throw nearby objects at them such as cars
Weaknesses
- Supers Weaknesses: Supers can be affected by a special power-damping allergen that slowly removes their powers[69][70].
- Unique Weaknesses: Nothing notable.
Note
- The Incredibles comics may not be in the same continuity as the movies as they are based off the Rise of the Underminer game, directly referring to events from the game[71], which was the official sequel until The Incredibles 2 removed it from official continuity, but statements regarding abilities or physiology should be usable as there shouldn't be any reason they cannot be replicated in the movies.
Miscellaneous Feats
Trivia
- Bob won the legendary eating contest with Thunderhead at NSA Picnic, eating 47 boysenberry pies, 8 banana creams, 3 apple-crumbs and a liter of mayonnaise[72].
Battle Records
None.
None.
None.
References
- ↑ Official Handbook for Young Supers Page 29
- ↑ Official Handbook for Young Supers Page 29
- ↑ Official Handbook for Young Supers Page 29
- ↑ The Incredibles
- ↑ The Incredibles Essential Guide Page 26
- ↑ The Incredibles Mr. Incredible Sued Scene
- ↑ The Incredibles Mr. Incredible Sued Scene
- ↑ Official Handbook for Young Supers Page 29
- ↑ Official Handbook for Young Supers Page 29
- ↑ Official Handbook for Young Supers Page 29
- ↑ The Incredibles Essential Guide Page 20
- ↑ National Supers Agency - Supers audio files (The Incredibles DVD disc 2)
- ↑ National Supers Agency - Supers audio files (The Incredibles DVD disc 2)
- ↑ The Incredibles Essential Guide Page 6
- ↑ National Supers Agency - Supers audio files (The Incredibles DVD disc 2)
- ↑ The Incredibles 2: Slow Burn Issue #1
- ↑ The Incredibles: Family Matters Issue #2
- ↑ Disney / Pixar The Incredibles 2: Crisis in mid-Life! & Other Stories Issue #1
- ↑ The Incredibles 2 Mr. Incredible Finds Out Jack-Jack has powers
- ↑ Disney / Pixar The Incredibles 2: Crisis in mid-Life! & Other Stories Issue #1
- ↑ The Incredibles Omnidroid v8 fight
- ↑ The Incredibles Mr. Incredible Learns the Truth Scene
- ↑ The Incredibles Essential Guide Page 20
- ↑ The Incredibles (2009) Issue #1
- ↑ The Incredibles (2009) Issue #3
- ↑ The Incredibles (2009) Issue #1
- ↑ The Incredibles (2009) Issue #1
- ↑ National Supers Agency - Supers audio files (The Incredibles DVD disc 2)
- ↑ Disney / Pixar The Incredibles 2: Crisis in mid-Life! & Other Stories Issue #1
- ↑ The Incredibles Mr. Incredible Sneaking In Scene
- ↑ The Incredibles (2009) Issue #0
- ↑ Official Handbook for Young Supers Page 29
- ↑ National Supers Agency - Supers audio files (The Incredibles DVD disc 2)
- ↑ The Incredibles Opening Scene
- ↑ The Incredibles Mr. Incredible Learns the Truth Scene
- ↑ The Incredibles
- ↑ National Supers Agency - Supers audio files (The Incredibles DVD disc 2)
- ↑ The Incredibles 2: Slow Burn Issue #1
- ↑ The Incredibles Family Argument Scene
- ↑ The Incredibles Bomb Voyage Scene
- ↑ The Incredibles Junior Novelization Page 11
- ↑ National Supers Agency - Supers audio files (The Incredibles DVD disc 2)
- ↑ The Incredibles 2: Slow Burn Issue #1
- ↑ The Incredibles: Family Matters Issue #2
- ↑ The Incredibles: Rise of the Underminer The Underminer Final Boss
- ↑ Disney / Pixar The Incredibles 2: Crisis in mid-Life! & Other Stories Issue #1
- ↑ The Incredibles (2009) Issue #0
- ↑ The Incredibles: Family Matters Issue #2
- ↑ The Incredibles: Rise of the Underminer Sludge Station
- ↑ The Incredibles: Family Matters Issue #2
- ↑ The Incredibles Mr. Incredible Meets Syndrome
- ↑ The Incredibles Family Suits Scene
- ↑ The Incredibles Family Suits Scene
- ↑ The Incredibles 2 Violet Renounces Being a Superhero Scene
- ↑ The Incredibles Family Suits Scene
- ↑ The Incredibles Opening Scene
- ↑ The Incredibles Essential Guide Page 27
- ↑ The Incredibles Opening Scene
- ↑ National Supers Agency - Supers audio files (The Incredibles DVD disc 2)
- ↑ The Incredibles Opening Scene
- ↑ The Incredibles Essential Guide Page 26
- ↑ The Incredibles Essential Guide Page 26
- ↑ The Incredibles 2
- ↑ The Incredibles 2
- ↑ The Incredibles Essential Guide Page 27
- ↑ The Incredibles Essential Guide Page 26
- ↑ The Incredibles Essential Guide Page 26
- ↑ The Incredibles Level 1: Bank Heist
- ↑ The Incredibles: Family Matters Issue #2
- ↑ The Incredibles: Family Matters Issue #3
- ↑ The Incredibles (2009) Issue #13
- ↑ Official Handbook for Young Supers Page 29
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