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Mysterious Druid Knight (& Owl): Difference between revisions

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The bossfight consists of him flying accross the room while using "Full auto" and "Fuller auto"
The bossfight consists of him flying accross the room while using "Full auto" and "Fuller auto"
==Statistics==
==Codex Statistics==
'''[[Tiering System|Tier]]:''' '''High-8-C''', Higher with Self-Destruct
'''[[Tiering System|Tier]]:''' '''High-8-C''', Higher with Self-Destruct


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'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Attack Potency]]:''' '''Large Building level+''' (Due to being a mini-boss, Druid Knight should scale far higher than the [[Cerberus (Ultrakill)|Cerberus]]), '''Higher''' with Self-Destruct
'''[[Attack Potency]]:''' '''Large Building level''' (Due to being a mini-boss, Druid Knight should scale far higher than the [[Cerberus (Ultrakill)|Cerberus]]), '''Higher''' with Self-Destruct


'''[[Durability]]:''' '''Large Building level+'''
'''[[Durability]]:''' '''Large Building level'''


'''[[Striking Strength]]:''' '''Large Building Class+'''
'''[[Striking Strength]]:''' '''Large Building Class'''


'''[[Lifting Strength]]:''' '''Unknown'''
'''[[Lifting Strength]]:''' '''Unknown'''
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'''[[Intelligence]]:''' '''Genius''' (The knight and Owl created a puzzle that took over thousands of year to be resolved)
'''[[Intelligence]]:''' '''Genius''' (The knight and Owl created a puzzle that took over thousands of year to be resolved)
----
----
===[[Hax|Power and Abilities]]===
===[[Powers and TechniquesPower and Abilities]]===
<tabber>
<tabber>
|-|Standard Abilities='''[[Superhuman Physical Characteristics]]''', '''[[Flight]]''', '''[[Self-Destruction]]''' ([https://youtu.be/5FWrm7PfJ-k?t=41 Shown here]), '''[[Energy Projection]]''' ([https://youtu.be/5FWrm7PfJ-k?t=8 Shoots hell energy orb with "Full auto"]), '''[[Homing Attack]]''' ([https://youtu.be/5FWrm7PfJ-k?t=19 Can use blue homing orb with "Fuller auto"]), '''[[Statistics Amplification]]''' ([https://youtu.be/5FWrm7PfJ-k?t=16 Increases his speed after each health bar] to the point of [https://youtu.be/5FWrm7PfJ-k?t=30 being enraged]), '''[[Transformation]]''' ([https://youtu.be/5FWrm7PfJ-k?t=38 Can become a sand enemy, which are unable to drop blood]), '''[[Non-Physical Interaction]]''' and '''[[Conceptual Manipulation]]''' (Every character in the game is able to interact with hell, [https://youtu.be/kaImho5JioI?t=14857 with hell being stated to be an idea and more abstract, without an actual physical space]), '''[[Regeneration]]''' and '''[[Healing]]''' Negation ([https://ultrakill.fandom.com/wiki/Hard_Damage Can cause "Hard Damage" who temporarily prevents V1 from healing with blood]), Resistance to '''[[Fire Manipulation]]''' (Can resist [[V1 (Ultrakill)|V1's]] Overheat ability)  
|-|Standard Abilities='''[[Superhuman Physical Characteristics]]''', '''[[Flight]]''', '''[[Self-Destruction]]''' ([https://youtu.be/5FWrm7PfJ-k?t=41 Shown here]), '''[[Energy Projection]]''' ([https://youtu.be/5FWrm7PfJ-k?t=8 Shoots hell energy orb with "Full auto"]), '''[[Homing Attack]]''' ([https://youtu.be/5FWrm7PfJ-k?t=19 Can use blue homing orb with "Fuller auto"]), '''[[Statistics Amplification]]''' ([https://youtu.be/5FWrm7PfJ-k?t=16 Increases his speed after each health bar] to the point of [https://youtu.be/5FWrm7PfJ-k?t=30 being enraged]), '''[[Transformation]]''' ([https://youtu.be/5FWrm7PfJ-k?t=38 Can become a sand enemy, which are unable to drop blood]), '''[[Non-Standard Interaction]]''' and '''[[Conceptual Manipulation]]''' (Every character in the game is able to interact with hell, [https://youtu.be/kaImho5JioI?t=14857 with hell being stated to be an idea and more abstract, without an actual physical space]), '''[[Regeneration]]''' and '''[[Healing]]''' Negation ([https://ultrakill.fandom.com/wiki/Hard_Damage Can cause "Hard Damage" who temporarily prevents V1 from healing with blood]), Resistance to '''[[Fire Manipulation]]''' (Can resist [[V1 (Ultrakill)|V1's]] Overheat ability)  
|-|Within the layers of Hell='''[[Perspective Manipulation]]''' ([https://www.youtube.com/watch?v=kaImho5JioI&t=14860s Hakita states that hell is a non-physical place, but rather an idea, which is why layers have skies even tho there is another layer above], Hakita also explains that because of this, [https://youtu.be/kaImho5JioI?t=14754 Hell is different for everybody] where places that [https://youtu.be/kaImho5JioI?t=14766 character such as V1 may see and interact with won't be visible to other entities], [https://youtu.be/kaImho5JioI?t=14787 Hakita states that hell continously transforms in a way where the opening to continue has to come somewhere one way or another for the player to progress], which is why [https://youtu.be/kaImho5JioI?t=14805 no matter the path one may go, it will always be the "right way"]. [https://youtu.be/kaImho5JioI?t=14830 Hakita also calls it a way of perception to interact with space])
|-|Within the layers of Hell='''[[Perspective Manipulation]]''' ([https://www.youtube.com/watch?v=kaImho5JioI&t=14860s Hakita states that hell is a non-physical place, but rather an idea, which is why layers have skies even tho there is another layer above], Hakita also explains that because of this, [https://youtu.be/kaImho5JioI?t=14754 Hell is different for everybody] where places that [https://youtu.be/kaImho5JioI?t=14766 character such as V1 may see and interact with won't be visible to other entities], [https://youtu.be/kaImho5JioI?t=14787 Hakita states that hell continously transforms in a way where the opening to continue has to come somewhere one way or another for the player to progress], which is why [https://youtu.be/kaImho5JioI?t=14805 no matter the path one may go, it will always be the "right way"]. [https://youtu.be/kaImho5JioI?t=14830 Hakita also calls it a way of perception to interact with space])
</tabber>
</tabber>
----
----
===Other===
==Other==
'''Standard Tactics:''' Will use Full Auto and then use Fuller Auto
'''Standard Tactics:''' Will use Full Auto and then use Fuller Auto


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[[Category:Statistics Amplification Users]]
[[Category:Statistics Amplification Users]]
[[Category:Transformation Users]]
[[Category:Transformation Users]]
[[Category:Non-Physical Interaction Users]]
[[Category:Non-Standard Interaction Users]]
[[Category:Concept Users]]
[[Category:Concept Users]]
[[Category:Negation Users]]
[[Category:Negation Users]]
[[Category:Skeletons]]
[[Category:Perspective Users]]

Latest revision as of 20:54, 19 June 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

Finally, our waiting puzzle is over.

What?

~ Mysterious Druid Knight & Owl after being awakened

Through the magic of the Druids, I increase my speed!

Just fucking hit em

~ Mysterious Druid Knight & Owl entering second phase

Feel my maximum speed!

(Owl cough) Slow down.

~ Mysterious Druid Knight & Owl entering third phase

I'm reaching!

Just use salt

~ Mysterious Druid Knight & Owl entering fourth phase

AAAAAAAAAAAAARGH

Oh great, now we lost the fight. Fantastic!

~ Mysterious Druid Knight & Owl after defeat

Full auto
Fuller auto

Background

Mysterious Druid Knight (and Owl) is the secret boss of the 4-3 Level in Ultrakill called "A shot in the dark", a reference to one of Hakita's favorite youtuber MandoloreGaming, who is the voice actor of the boss along with Shammy as the owl. They remain asleep in the tomb of king along with other youtubers such as Markiplier, waiting for their puzzle to finally be resolved. Physically, The Knight is a complete skeleton, with only a medieval helmet and an owl named Owl on his shoulder

The bossfight consists of him flying accross the room while using "Full auto" and "Fuller auto"

Codex Statistics

Tier: High-8-C, Higher with Self-Destruct

Name: Mysterious Druid Knight (& Owl)

Origin: Ultrakill

Sex: Sexless

Age: Unknown

Classification: MandoloreGaming, Shammy, Mysterious Druid Knight, Owl

Alignment: Unknown

Dimensionality: 3-D

Attack Potency: Large Building level (Due to being a mini-boss, Druid Knight should scale far higher than the Cerberus), Higher with Self-Destruct

Durability: Large Building level

Striking Strength: Large Building Class

Lifting Strength: Unknown

Travel Speed: Massively Hypersonic (Mysterious Druid Knight should scale to V1 in travel speed, V1 is able to dodge the Ferryman's lighting strike)

Combat Speed: Massively Hypersonic (Should be able to react to the Ferryman's lighting strike

Reaction Speed: Massively Hypersonic

Stamina: Unknown

Range: Standard Melee Range physically, Tens of Meters With diverse projectiles

Intelligence: Genius (The knight and Owl created a puzzle that took over thousands of year to be resolved)


Powers and TechniquesPower and Abilities


Other

Standard Tactics: Will use Full Auto and then use Fuller Auto

Weakness: None Notable

Battle Records

None.

None.