This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
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TYPE: LESSER DEMON
Data:
Although they do not resemble the mythological three-headed dog, this name was chosen due to their nature as protectors of Hell. However, it’s not yet known why some stay dormant despite provocation.
Despite the fact that keeping an energy orb stable takes a considerable amount of focus and effort, they seem to always keep one in hand, most likely as a display of their power to scare off intruders.
Strategy:
- Due to remaining entirely stationary until awoken, they move quite slowly, so engagement distance is easy to control.
- They're quite adept at ranged combat by throwing their orb, but in order to avoid damaging themselves, they will not initiate a throw while their target is close, which can be used to manipulate their behavior, though once a throw has started, it cannot be stopped.
- Due to the extreme concentration of their energy orbs, thrown ones explode on physical impact, so staying close to surfaces such as the floor or any walls will make avoiding ranged attacks more difficult.
Cerberus are the final boss before entering Hell, which they become reocurring enemies on various layers later on. They serve as the guardian of the gate so that intruders never pass beyond this point. They like to stay stationnary even after provocation and to create energy orb in order to indimidate anybody passing by. Cerberus use their ability to dash, create shockwave or firing energy orb in order to fight anybody they may see
Standard Tactics: Cerberus starts by slowing approaching the opponent, depending on circumstances it will Dash, Throw the Energy Orb or create a shockwave, however if the opponent is too close it will try to avoid self-damage as much as possible and not use their orbs
Weakness: It will not hesitate to hurt allies if it means to kill a target