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CogDis Items and Equipment
[[File:KakaoTalk 20200512 112634110.png|thumb|500px]]
==Alinivar==
[[File:V-2KWs-44ks 160.mp3|thumb|Marionette]]
<tabber>
==Background==
|-|Equipment=
'''Elphelt Valentine''' is a playable character in the ''Guilty Gear'' series. She is one of the Valentines created by the [[Universal Will]], alongside her sister [[Ramlethal Valentine]]. Somewhat obsessed with finding a suitable husband, she does not wish to follow her mother's directive of destroying humanity.
'''[[Mind Manipulation]]''' (The ''Loony Tune'' is described to make your mind hurt and has a chance to inflict the strange debuff to the target. ''Magicant Guitar'' has a higher chance inflicting the strange debuff), '''[[Petrification]]''' and '''[[Transmutation]]''' (The ''Star Lullaby'' and ''Space Jam'' can diamondize the target), '''[[Electricity Manipulation]]''' and '''[[Empathic Manipulation]]''' (''Lightning Tosser'' is an electric weapon that causes crying), '''[[Inperceivable Attacks]]''', '''[[Mind Manipulation]]''', '''[[Velocity Manipulation]]''', and '''[[Undodgeable Attacks]]''' (''Borange Ray'' can inflict the Insane debuff, as well as ignoring enemy evasion, allowing the user to go first, and attacks with an inexplicable element), '''[[Berserk Mode]]''' (Via ''Pyscho Stalk Guards''), '''[[Resistance]]''' to '''[[Status Effect Inducement]]''', '''[[Mind Manipulation]]''', '''[[Sense Manipulation]]''', '''[[Sleep Manipulation]]''', '''[[Disease Manipulation]]''', '''[[Paralysis Inducement]]''', '''[[Transmutation]]''', '''[[Petrification]]''', '''[[Radiation Manipulation]]''', '''[[Empathic Manipulation]]''', '''[[Statistics Reduction]]''', '''[[Fire Manipulation]]''', '''[[Heat Manipulation]]''', '''[[Cold Manipulation]]''', '''[[Air Manipulation]]''', '''[[Ice Manipulation]]''', '''[[Light Manipulation]]''', '''[[Electricity Manipulation]]''', '''[[Elemental Manipulation]]''', '''[[Magic]]''', '''[[Death Manipulation]]''' (Varies [https://cogdis.fandom.com/wiki/Pendants Pendants] and [https://cogdis.fandom.com/wiki/Coins Coins] grant resistance to elemental powers from PSI and [https://cogdis.fandom.com/wiki/Status_Effects Status Effects]. ''Warm Scarf'' protects from the Freeze Element)
==Statistics==
|-|Items=
'''Key:''' '''Base''' | '''Merged with [[Justice (Guilty Gear|Justice]]'''
'''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Attack Reflection]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β), '''[[Save and Load]]''' (''Fuzzy Frog'' saves the game)
 
</tabber>
'''[[Tiering System|Tier]]:''' '''3-B''' | At least '''3-B''', '''Low 2-B''' via Absolute World
 
'''Name:''' Elphelt Valentine
 
'''Origin:''' [[Guilty Gear]]
 
'''Sex:''' Female
 
'''Age:''' Unknown
 
'''Classification:''' Valentine
 
'''[[Status]]:''' '''Alive'''
 
'''[[Alignment]]:'''  
 
'''[[Dimensionality]]:''' '''3-D'''
 
'''[[Attack Potency]]:''' '''Galaxy Cluster level''' (Should be comparable to [[Ramlethal Valentine|her sister]]. Defeated [[Leo Whitefang]], who was impressed with her fighting skills<ref>''Guilty Gear Xrd''</ref>) | At least '''Galaxy Cluster level''' (When merged with [[Justice (Guilty Gear)|Justice]], a being who's [https://imgur.com/CX2d49o information density is the equivalent to a galaxy cluster], Elphelt will become a "perfect being" in the eyes of the Universal Will and thus should be superior to other characters), '''Low Multiverse level''' with Absolute World (Merging with Justice will cause her to become a catalyst for the Absolute World, an event that [https://i.imgur.com/tWMlsNh.png merges the Backyard with the universe])
 
'''[[Durability]]:'''  
 
'''[[Striking Strength]]:'''  
 
'''[[Lifting Strength]]:'''  
 
'''[[Speed|Travel Speed]]:'''  
 
'''[[Speed|Combat Speed]]:'''  
 
'''[[Reactions|Reaction Speed]]:'''  
 
'''[[Stamina]]:'''  
 
'''[[Range]]:'''  
 
'''[[Intelligence]]:'''  
----
----
<tabber>
===[[Hax|Powers and Abilities]]===
|-|Equipment=
'''[[Superhuman Physical Characteristics]]''',
{{#tag:tabber|
{{!}}-{{!}}Guitars=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Mr. Guitar''': +20 Strength, 90% Accuracy
{{Quote|It's got a bow on top, of course.}}
*'''Loony Tune''': +31 Strength, 90% Accuracy. 20% chance of making targets feel strange.
{{Quote|A guitar with a pattern that makes your mind hurt.}}
*'''Air Guitar''': +41 Strength, +2 Speed, 90% Accuracy
{{Quote|Don't set it down, or you'll never find it again.}}
*'''Fishbone Guitar''': +45 Strength, +10 Defense, -1 Speed, 90% Accuracy
{{Quote|Made of real fish bones, but it's not a bass.}}
*'''Shreddin' Six String''': +52 Strength, +5 IQ, 90% Accuracy
{{Quote|Made of metal, made for metal. Meedly meedly moww.}}
*'''Magicant Guitar''': +65 Strength, +8 IQ, +1 Speed, 90% Accuracy. 35% chance of making targets feel strange.
{{Quote|Visibly almost identical to the Mr. Guitar...}}
*'''Slab Slammer Axe''': +60 Strength, +30 Defense, 90% Accuracy.
{{Quote|Guitar of hard rock. [[Colonel Saturn|Col. Saturn]] dislikes this.}}
*'''Star Lullaby''': +85 Strength, +50 IQ, +30 Speed, 95% Accuracy. 35% chance of Diamondizing the target.
{{Quote|An airy guitar perfect for playing a soft melody.}}
*'''Space Jam''': +90 Strength, +15 Defense, +20 IQ, +10 Speed, 90% Accuracy. 35% chance of Diamondizing the target.
{{Quote|Jam with the power of the stars. Can Diamondize.}}
</div>
{{!}}-{{!}}Firearms=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Lightning Tosser''': +35 Strength, -5 Speed. Does both Physical and Electric damage.
{{Quote|Anyone can carry this heavy weapon. Causes crying.}}
*'''Borange Ray''': +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
{{Quote|Powered by markers and sweet tea.}}
</div>
{{!}}-{{!}}Other=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Eye Stalk Guards''': +4 Defense
{{Quote|They're yellow and ugly, but protective.}}
*'''Psycho Stalk Guards''': +10 Strength, +5 Defense. Causes Berserk status when equipped.
{{Quote|Guaranteed to drive Mooks nuts or your money back.}}
*'''Bright Stalk Guards''': +11 Defense, +3 Intelligence, +1 Speed
{{Quote|These are bright orange and hard to miss.}}
*'''Warm Scarf''': +17 Defense. Resists Freeze element.
{{Quote|A Mook could use this to keep the eye stalks warm.}}
*'''Amorphous Orbs''': +14 Defense, +5 Intelligence
{{Quote|Protective and blobby, could be used on eyestalks.}}
*'''Durable Tubing''': +15 Defense, +2 Intelligence, +6 Speed
{{Quote|Could be wrapped around eye stalks.}}
*'''Meteorbs''': +9 Defense, +18 Intelligence. Halves all PP usage.
{{Quote|These orbs make it much easier to focus PSI.}}
*'''Tentacle Bands''': +2 Strength, +3 Defense
{{Quote|Cloth to protect your tentacles.}}
*'''Tentacle Wrapping''': +3 Strength, +5 Defense, +2 IQ
{{Quote|It's not a bow or ribbon. No way, never.}}
*'''Red Tentacle Ribbons''': +3 Strength, +6 Defense, +5 IQ
{{Quote|They resemble Mr. Saturn bows. Stop Dan!}}
*'''Borange Guards''': +12 Strength, +6 Defense, -1 Speed
{{Quote|Tentacle guards in a Fobby color.}}
*'''Brass Tentaknuckles''': +12 Strength, +6 Defense, -1 Speed
{{Quote|These are dangerous looking and made of metal.}}
*'''Series of Tubes''': +6 Strength, +14 Defense, +1 Speed
{{Quote|Not a dump truck. Could be used for tentacles.}}
*'''Shell Straws''': +12 Strength, +35 Defense, +45 IQ
{{Quote|Made of shell material. Useful for a Mook.}}
*'''Comet Ribbons''': +10 Strength, +25 Defense, +10 IQ, +5 Speed
{{Quote|This malleable ribbon could be used for tentacles.}}
*'''Pliable Vines''': +15 Strength, +25 Defense, +15 IQ, +10 Speed
{{Quote|Try wrapping them around your tentacles. Warm!}}
*'''Bling Bling Belt''': +16 Strength, +28 Defense, +10 IQ, -1 Speed
{{Quote|I guess this could be wrapped around tentacles.}}
*'''Plain Coin''': +1 Defense
{{Quote|It's rather boring.}}
*'''Braggart's Coin''': +1 Strength, +1 Defense, +1 IQ, +1 Speed
{{Quote|For those who win battles they're not supposed to.}}
*'''Shiny Coin''': +3 Defense
{{Quote|Plain but polished. Everyone loves shiny things.}}
*'''Eye Coin''': +4 Defense, +2 IQ. Provides 100% resistance to Crying.
{{Quote|It's cute and watching. Resists crying.}}
*'''Emblem Coin''': +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.
{{Quote|+1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.}}
*'''Coin of Defense''': +9 Defense. Provides 100% resistance to Crying.
{{Quote|This useful item can protect almost anyone.}}
*'''Coin of Everything''': +4 Strength, +4 Defense, +4 IQ, +4 Speed
{{Quote|A little of everything, but not a lot.}}
*'''Radiant Coin''': +20 Defense. Provides 100% resistance to instant KO and Numb.
{{Quote|Enhances defense and prevents instant KO and numb.}}
*'''Wonder Coin''': +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
{{Quote|Slightly resists all status problems but Insane.}}
*'''Hero Shirt''': +10 Defense
{{Quote|Earth clothing. One stripe adorns the middle.}}
*'''Ninja Bandana''': +12 Speed
{{Quote|Made for Mr. Saturn, but fairly versatile.}}
</div>
}}
|-|Items=
{{#tag:tabber|
{{!}}-{{!}}Battle Items=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Yellow Shroom Cap''': Inflicts Poison on a single target
{{Quote|It lets out a puff of noxious spores when thrown.}}
*'''Gross Purple Fungus''': Inflicts Nauseous on a single target.
{{Quote|Eww. This could make anyone sick.}}
*'''Magic Mushroom''': Inflicts Strange and Dumb on a single target.
{{Quote|Illegal on several planets. Toss at an enemy...?}}
*'''Fire in a Jar''': Invokes PK Fire α on use. Doesn't consume PP, but single-use.
{{Quote|It's fire... in a jar. Let it out to cause havoc.}}
*'''Vulnerability Spray''': Reduces a single target's resistance to Freeze, Fire, Beam and Electric attacks. Five uses.
{{Quote|Reduces an enemy's PSI resist. Lasts a few uses.}}
*'''Guardthought Pill''': Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
{{Quote|Temporarily protects an ally from attack, but...}}
*'''Blue Gem''': Invokes PK Freeze α, consuming 4 PP per use.
{{Quote|Makes you think of Col. Saturn and a tall older boy.}}
*'''Red Gem''': Invokes PSI Healing α, consuming 4 PP per use.
{{Quote|Makes you think of Earth and a bat-wielding boy.}}
*'''Green Gem''': Invokes PK Fire α, consuming 6 PP per use.
{{Quote|Makes you think of Mars and a boy with glasses.}}
*'''Yellow Gem''': Invokes PK Beam β, consuming 8 PP per use.
{{Quote|Makes you think of Jupiter and a girl with a hat.}}
</div>
{{!}}-{{!}}Other=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Green Gembloom''': Heals 30 HP
*'''Red Gembloom''': Completely heals a Mr. Saturn
</div>
}}
</tabber>
==Colonel Saturn==
<tabber>
|-|Equipment=
'''[[Poison Manipulation]]''' and '''[[Disease Manipulation]]''' (''Mushroom Blaster'', ''Hand Cannon'', and ''Dust Launcher'' can make targets cough or nauseous), '''[[Electricity Manipulation]]''' and '''[[Empathic Manipulation]]''' (''Needler'' has an electric element. ''Lightning Tosser'' is an electric weapon that causes crying), '''[[Velocity Manipulation]]''' (''Speedy Popper'', ''Borange Ray'', and ''Shroomshot Rifle'' makes Colonel Saturn always go first), '''[[Radiation Manipulation]]''' (''Secret Ray Gun'' and ''Mayhem Shotgun'' has the beam element), '''[[Undodgeable Attacks]]''' (''Secret Ray Gun'', ''Shroomshot Rifle'', ''Borange Ray'', and ''Mayhem Shotgun'' will always hit the target and enemies can't dodge it), '''[[Ice Manipulation]]''' (Via ''Icicle Gun''), '''[[Darkness Manipulation]]''' and '''[[Nothingness Manipulation]]''' (''Duskblaster'' is a "dark-based gun" that has a typeless attack, allowing it to '''[[Resistance Manipulation|ignore resistances]]'''), '''[[Berserk Mode]]''' (Via ''Psychotic Bow''), '''[[Light Manipulation]]''', '''[[Sense Manipulation]]''', and '''[[Sleep Manipulation]]''' (''Flashblaster'' is a light-based gun that can induce numb or sleep, ''Mayhem Shotgun'' can make opponents numb, ''Borange Ray'' can inflict the Insane debuff), '''[[Death Manipulation]]''' and '''[[Mind Manipulation]]''' (''Mayhem Shotgun'' can inflict KO or strange), '''[[Status Effect Inducement]]''' (''Shroomshot Rifle'' can cause several status problems), '''[[Inperceivable Attacks]]''' (''Borange Ray'' attacks with an inexplicable element), limited '''[[Cyborgization]]''' (''Radar Bow'' has cybernetic enhancements in it), '''[[Resistance]]''' to '''[[Status Effect Inducement]]''', '''[[Mind Manipulation]]''', '''[[Sense Manipulation]]''', '''[[Sleep Manipulation]]''', '''[[Disease Manipulation]]''', '''[[Paralysis Inducement]]''', '''[[Transmutation]]''', '''[[Petrification]]''', '''[[Radiation Manipulation]]''', '''[[Empathic Manipulation]]''', '''[[Statistics Reduction]]''', '''[[Fire Manipulation]]''', '''[[Heat Manipulation]]''', '''[[Cold Manipulation]]''', '''[[Air Manipulation]]''', '''[[Ice Manipulation]]''', '''[[Light Manipulation]]''', '''[[Electricity Manipulation]]''', '''[[Elemental Manipulation]]''', '''[[Magic]]''', '''[[Death Manipulation]]''' (Varies [https://cogdis.fandom.com/wiki/Pendants Pendants] and [https://cogdis.fandom.com/wiki/Coins Coins] grant resistance to elemental powers from PSI and [https://cogdis.fandom.com/wiki/Status_Effects Status Effects]. ''Azure Bow'' protects against the cold. ''Morph-Iron Bow'' provides resistance to beamed)
|-|Items=
'''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Attack Reflection]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β), '''[[Save and Load]]''' (''Fuzzy Frog'' saves the game)
</tabber>
----
<tabber>
|-|Equipment=
{{#tag:tabber|
{{!}}-{{!}}Guns=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
There are two types of guns Colonel Saturn can equip. One type, a "2x" gun, are guns that Colonel Saturn can dual-weild, and thus allowing him to attack twice in a row. The other type is a shotgun, which takes up both weapon slots, meaning he cannot dual weild with it. However, it will hit all enemies.
*'''Rusty Revolver (2x)''': Colonel Saturn's initial weapon. +3 Strength
{{Quote|Apparently a war trophy. Not very useful. 2x}}
*'''Mushroom Revolver (2x)''': +4 Strength. Attacks can poison, nauseate, or make targets cough.
{{Quote|Nasty shrooms come out the end... 2x}}
*'''Dusty Revolver (2x)''': +5 Strength. Attacks can make targets cough.
{{Quote|Causes coughing fits to targets. 2x}}
*'''Cowboy Peashooter (2x)''': +9 Strength
{{Quote|A better one-handed gun. Yeeeeehaw! 2x}}
*'''Needler (2x)''': +11 Strength. Has an electric element
{{Quote|Electric alien weapon. For UFOs or Mr. Saturn. 2x}}
*'''Seedy Popper (2x)''': +2 Strength. Makes it where Colonel Saturn always goes first
{{Quote|Weak, but lets the holder always move first. 2x}}
*'''Secret Ray Gun (2x)''': +6 Strength. Enemies can't dodge, and can beam the target
{{Quote|Looks like a normal handgun, but shoots beams. 2x}}
*'''Icicle Gun (2x)''': +14 Strength. Can freeze the target.
{{Quote|Icicles leave no evidence at the murder scene. 2x}}
*'''Mobster Semi-Auto (2x)''': +6 Strength. Each gun fires twice, allowing Colonel Saturn to attack up to 4 times.
{{Quote|It'll make you an offer you can't refuse. 2x}}
*'''Duskblaster (2x)''': +50 Strength. Uses a typless attack.
{{Quote|Dark-based gun with double typeless attack. 2x}}
*'''Hand Cannon (2x)''': +55 Strength. Can make targets cough.
{{Quote|Shamblers like this, but Mooks don't. 2x}}
*'''Flashblaster (2x)''': +55 Strength, +10 defense and speed. Will hit all enemies, and can inflict numb or sleep
{{Quote|Light-based gun with a huge Flash effect. 2x}}
*'''Obligatory Shotgun''': +10 Strength
{{Quote|Well, it's a shotgun... Pump action and all that}}
*'''Shinestone Shotgun''': Made by combining Shinestone and Scrap Metal. +18 Strength
{{Quote|Shinestone plated, double barreled. Beastly!}}
*'''Mayhem Shotgun''': +42 Strength, -3 defense, +10 agility, +35% critical strike chance. Hits twice, can't be dodged, and can inflict KO, Numb, Beamed, and Strange.
{{Quote|It's double-barreled and causes a lot of havoc}}
*'''Shroomshot Rifle''': 2 handed weapon that won't hit all targets, but it hits twice, can't be dodged, and allows Colonel Saturn to go first. +52 strength, +4 agility. Can cause status problems
{{Quote|Fast and can cause many status problems.}}
</div>
{{!}}-{{!}}Firearms=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Lightning Tosser''': +35 Strength, -5 Speed. Does both Physical and Electric damage.
{{Quote|Anyone can carry this heavy weapon. Causes crying.}}
*'''Gaia Beam''': +30 Strength, +5 Defense, +3 Speed, 25% critical hit chance.
{{Quote|High critical rate. For use by Starman, UFO, hippy.}}
*'''Porta-Cannon''': +85 Strength, -3 Speed. Can inflict instant KO.
{{Quote|So huge it can sometimes crush an enemy instantly.}}
*'''Borange Ray''': +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
{{Quote|Powered by markers and sweet tea.}}
</div>
{{!}}-{{!}}Other=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Badges and Ribbons''': +1 Strength, +1 Defense, +1 Intelligence, +1 Speed
{{Quote|Col. Saturn's war stuff. No idea what it means.}}
*'''Red Bow''': +5 Defense, +2 IQ
{{Quote|Not for a Mook...}}
*'''Psychotic Bow''': +4 Strength, +1 Defense, -3 Intelligence, +2 Speed. Causes Berserk status.
{{Quote|Mr. Saturn's berserker bow. Makes him go crazy!}}
*'''Mr. Scrunchy''': +10 Defense, +3 Intelligence, +1 Speed
{{Quote|Why use a scrunchy on one antenna? Don't ask me.}}
*'''Azure Bow''': +11 Defense, +6 Intelligence, +1 Speed
{{Quote|Has a blue flame pattern. Protects against cold.}}
*'''Shiny Red Bow''': +8 Defense, +5 Intelligence
{{Quote|Sparkly!}}
*'''Metal Bow''': +16 Defense, -1 Intelligence, -3 Speed
{{Quote|This is not a projectile weapon.}}
*'''Morph-Iron Bow''': +17 Defense, +3 Intelligence, +4 Speed. Provides 50% resistance to Beamed and resists Beam element.
{{Quote|Shiny like a Starman. Resists "Beamed".}}
*'''Goddess Ribbon''': +20 Defense, +10 IQ
{{Quote|Col. Saturn could wear, but it really doesn't fit.}}
*'''Starshine Bow''': +36 Defense, +20 Intelligence
{{Quote|It glitters with specks of space dust.}}
*'''Radar Bow''': +10 Strength, +48 Defense, +10 Intelligence, +10 Speed
{{Quote|It has many bionic enhancements built in.}}
*'''Hero Shirt''': +10 Defense
{{Quote|Earth clothing. One stripe adorns the middle.}}
*'''Plain Coin''': +1 Defense
{{Quote|It's rather boring.}}
*'''Braggart's Coin''': +1 Strength, +1 Defense, +1 IQ, +1 Speed
{{Quote|For those who win battles they're not supposed to.}}
*'''Shiny Coin''': +3 Defense
{{Quote|Plain but polished. Everyone loves shiny things.}}
*'''Eye Coin''': +4 Defense, +2 IQ. Provides 100% resistance to Crying.
{{Quote|It's cute and watching. Resists crying.}}
*'''Emblem Coin''': +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.
{{Quote|+1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.}}
*'''Coin of Defense''': +9 Defense. Provides 100% resistance to Crying.
{{Quote|This useful item can protect almost anyone.}}
*'''Coin of Everything''': +4 Strength, +4 Defense, +4 IQ, +4 Speed
{{Quote|A little of everything, but not a lot.}}
*'''Radiant Coin''': +20 Defense. Provides 100% resistance to instant KO and Numb.
{{Quote|Enhances defense and prevents instant KO and numb.}}
*'''Wonder Coin''': +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
{{Quote|Slightly resists all status problems but Insane.}}
*'''Ninja Bandana''': +12 Speed
{{Quote|Made for Mr. Saturn, but fairly versatile.}}
</div>
}}
|-|Items=
{{#tag:tabber|
{{!}}-{{!}}Battle Items=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Yellow Shroom Cap''': Inflicts Poison on a single target
{{Quote|It lets out a puff of noxious spores when thrown.}}
*'''Gross Purple Fungus''': Inflicts Nauseous on a single target.
{{Quote|Eww. This could make anyone sick.}}
*'''Magic Mushroom''': Inflicts Strange and Dumb on a single target.
{{Quote|Illegal on several planets. Toss at an enemy...?}}
*'''Fire in a Jar''': Invokes PK Fire α on use. Doesn't consume PP, but single-use.
{{Quote|It's fire... in a jar. Let it out to cause havoc.}}
*'''Vulnerability Spray''': Reduces a single target's resistance to Freeze, Fire, Beam and Electric attacks. Five uses.
{{Quote|Reduces an enemy's PSI resist. Lasts a few uses.}}
*'''Guardthought Pill''': Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
{{Quote|Temporarily protects an ally from attack, but...}}
*'''Blue Gem''': Invokes PK Freeze α, consuming 4 PP per use.
{{Quote|Makes you think of Col. Saturn and a tall older boy.}}
*'''Red Gem''': Invokes PSI Healing α, consuming 4 PP per use.
{{Quote|Makes you think of Earth and a bat-wielding boy.}}
*'''Green Gem''': Invokes PK Fire α, consuming 6 PP per use.
{{Quote|Makes you think of Mars and a boy with glasses.}}
*'''Yellow Gem''': Invokes PK Beam β, consuming 8 PP per use.
{{Quote|Makes you think of Jupiter and a girl with a hat.}}
</div>
{{!}}-{{!}}Other=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Green Gembloom''': Heals 30 HP
*'''Red Gembloom''': Completely heals a Mr. Saturn
</div>
}}
</tabber>
==Larice==
<tabber>
|-|Downloaded Abilities via Discs=
'''[[Fire Manipulation]]''' and '''[[Death Manipulation]]''' (Able to download ''PK Fire'' of the α, β, γ, and Ω variety, with the Ω variant can instantly kill), '''[[Radiation Manipulation]]''' and '''[[Status Effect Inducement]]''' (Able to download ''PK Beam'' β and Ω variety, the latter can cause various status effects), '''[[Healing]]''' (Via ''Sleep Mode'' disc), '''[[Attack Reflection]]''' (Can downloaded ''PSI Reflect α'')
|-|Equipment=
'''[[Energy Projection]]''', '''[[Fire Manipulation]]''' (Via ''Flamethrower''), '''[[Ice Manipulation]]''' (Via ''Freezethrower''), '''[[Electricity Manipulation]]''' and '''[[Empathic Manipulation]]''' (Via ''Tesla Cannon'' and ''Pulse Rifle''. ''Lightning Tosser'' is an electric weapon that causes crying), '''[[Undodgeable Attacks]]''' (''Tesla Cannon'' and ''Borange Ray'' ignores enemy evasion), '''[[Sense Manipulation]]''', '''[[Radiation Manipulation]]''', and '''[[Speed]]''' '''[[Statistics Reduction|Reduction]]''' (''Chronoray'' can inflict Numb, Beamed and Slow), '''[[Velocity Manipulation]]''' and '''[[Death Manipulation]]''' (''Disintegrator'' allows Larice to go first and can instantly kill an enemy. ''Green Laser'' and ''Borange Ray'' allows the user to go first), '''[[Mind Manipulation]]''' and '''[[Inperceivable Attacks]]''' (''Borange Ray'' can inflict the Insane debuff and attacks with an inexplicable element), '''[[Healing]]''' (Nanobot Backpack will heal Larice overtime), '''[[Forcefield Creation]]''' (''Moonshield'' provides a shield), '''[[Damage Reduction]]''' (''Rock Shell'' reduces physical damage), '''[[Resistance]]''' to '''[[Status Effect Inducement]]''', '''[[Mind Manipulation]]''', '''[[Sense Manipulation]]''', '''[[Sleep Manipulation]]''', '''[[Disease Manipulation]]''', '''[[Paralysis Inducement]]''', '''[[Transmutation]]''', '''[[Petrification]]''', '''[[Radiation Manipulation]]''', '''[[Empathic Manipulation]]''', '''[[Statistics Reduction]]''', '''[[Fire Manipulation]]''', '''[[Heat Manipulation]]''', '''[[Cold Manipulation]]''', '''[[Air Manipulation]]''', '''[[Ice Manipulation]]''', '''[[Light Manipulation]]''', '''[[Electricity Manipulation]]''', '''[[Elemental Manipulation]]''', '''[[Magic]]''', '''[[Death Manipulation]]''' (Varies [https://cogdis.fandom.com/wiki/Pendants Pendants] and [https://cogdis.fandom.com/wiki/Coins Coins] grant resistance to elemental powers from PSI and [https://cogdis.fandom.com/wiki/Status_Effects Status Effects]. ''PSI Blocker'' provides resistance to beam, electric, freeze and fire attacks, and provides 50% resistance to Flash. ''Moonshield'' provides resistance to beam, fire, freeze, and electric attacks. ''Dark Hero Cape'' provides resistance to beam, electric, freeze and fire attacks, and provides 25% resistance to all Flash effects except KO. ''Morph Gold'' provides fire and beam resistance. ''Morph-Shine'' provides resistance to beamed. ''Morp-Star'' provides resistance to Dumb and Strange)
|-|Items=
'''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Attack Reflection]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β), '''[[Save and Load]]''' (''Fuzzy Frog'' saves the game)
</tabber>
----
----
<tabber>
===[[Standard Equipment]]===
|-|Equipment=
{{#tag:tabber|
{{!}}-{{!}}Starmen Weapons=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Beam''': +0 Strength. Allows Larice to use the beam attack.
{{Quote|Starman's basic beam attack.}}
*'''Flamethrower''': +3 Strength, -3 Speed. Attacks all targets with Fire damage.
{{Quote|A controversial replacement for beams.}}
*'''Freezethrower''': +20 Strength, +2 IQ, -2 Speed. Attacks all targets with Freeze damage.
{{Quote|A controversial replacement for flamethrowers.}}
*'''Tesla Cannon''': +60 Strength, -15 Defense, -2 Speed. Ignores enemy evasion and attacks with Electric damage.
{{Quote|A huge weapon for Starmen, fueled by their PSI.}}
*'''Chronoray''': +30 Strength, +10 Defense, +35 IQ. Can inflict Numb, Beamed and Slow.
{{Quote|A beam for Starmen with 1.21 gigawatts of output.}}
*'''Pulse Rifle''': +45 Strength, +5 Defense, +15 Speed. Always hits twice and attacks with Electric damage.
{{Quote|Hits twice using electricity. Use by Starmen only.}}
*'''Disintegrator''': +70 Strength, +5 Defense, +5 Speed, 35% critical hit rate. Lets the wielder attack first at the start of the battle, and can inflict instant KO.
{{Quote|A fast beam for Starmen. Can cause instant death}}
</div>
{{!}}-{{!}}Firearms=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Blue Laser''': +7 Strength
{{Quote|Has a commando insignia. Used by Starmen or UFOs.}}
*'''Green Laser''': +10 Strength. Allows the user to attack at the start of the battle regardless of speed.
{{Quote|Nature-Powered. Use by Starmen, UFO, hippy. Fast}}
*'''Double Beam''': +10 Strength, +1 Speed. Always hits twice.
{{Quote|Two Shots for the price of one}}
*'''Lightning Tosser''': +35 Strength, -5 Speed. Does both Physical and Electric damage.
{{Quote|Anyone can carry this heavy weapon. Causes crying.}}
*'''Gaia Beam''': +30 Strength, +5 Defense, +3 Speed, 25% critical hit chance.
{{Quote|High critical rate. For use by Starman, UFO, hippy.}}
*'''Porta-Cannon''': +85 Strength, -3 Speed. Can inflict instant KO.
{{Quote|So huge it can sometimes crush an enemy instantly.}}
*'''Borange Ray''': +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
{{Quote|Powered by markers and sweet tea.}}
</div>
{{!}}-{{!}}Other=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Morph-Iron Upper''': +3 Defense
{{Quote|Basic Starman body model of malleable metal.}}
*'''Morph-Steel Upper''': +5 Defense
{{Quote|Upgraded Starman body model of malleable metal}}
*'''Aerodynamic Shell''': +4 Defense, +3 Speed
{{Quote|An upper body mod for Starmen. Increases speed.}}
*'''Intelliskull''': -2 Strength, +8 Defense, +7 Intelligence, -1 Speed
{{Quote|An upper body mod for Starmen. Increases IQ.}}
*'''Morph-Titanium Upper''': +10 Defense
{{Quote|Upgraded Starman body model of malleable metal.}}
*'''Morph-Gold Upper''': +13 Defense, -4 Speed. Provides 50% resistance to Beamed.
{{Quote|Heavy and shiny Starman body model. Resists beams.}}
*'''Morph-Shine Upper''': +16 Defense. Provides 50% resistance to Beamed.
{{Quote|Starman body made of shinestone.}}
*'''Morph-Star Upper''': +22 Defense, +4 Intelligence, +2 Speed. Provides 90% resistance to Strange.
{{Quote|Starman condensed stardust body. Resists 'strange'}}
*'''Magnifier''': +3 Strength
{{Quote|An attachment for beams. Concentrates the ray.}}
*'''Nanobot Backpack''': -4 Speed. Causes Nanobots effect while equipped.
{{Quote|An attachment which heals injury in combat. Bulky.}}
*'''Mind Expander''': +4 IQ
{{Quote|An attachment for the head. Increases psionics.}}
*'''PSI Blocker''': +4 Defense, +5 IQ. Resists beam, electric, freeze and fire attacks, and provides 50% resistance to Flash.
{{Quote|A Starman attachment that provides PSI resistance.}}
*'''Moonshield''': +6 Defense. Resists beam, electric, freeze and fire attacks. Causes Shield effect.
{{Quote|Auto-shield and attack PSI resist for Starmen.}}
*'''Big Robot Six Pack''': +5 Strength, +5 Defense, -3 IQ, +1 Speed.
{{Quote|A Starman attachment. Get down wit yo bad self.}}
*'''Dark Hero Cape''': +10 Defense, +15 IQ, +10 Speed. Resists beam, electric, freeze and fire attacks, and provides 25% resistance to all Flash effects except KO.
{{Quote|Captain Deepsea's cape. It resists some PSI.}}
*'''Evasion Thrusters''': +10 Strength, -20 Defense, +3 IQ, +30 Speed.
{{Quote|Attachment for a mobile, less defensive Starman.}}
*'''Morph-Iron Lower''': +3 Defense
{{Quote|Basic Starman body model of malleable metal.}}
*'''Morph-Steel Lower''': +5 Defense
{{Quote|Upgraded Starman body model of malleable metal.}}
*'''Jet Legs''': +3 Defense, +4 Speed
{{Quote|A lower body mod for Starmen. Increases speed.}}
*'''Morph-Titanium Lower''': +10 Defense
{{Quote|Upgraded Starman body model of malleable metal.}}
*'''Morph-Gold Lower''': +12 Defense, -2 Speed. Provides Fire resistance.
{{Quote|Heavy and shiny Starman body model. Resists fire.}}
*'''Morph-Shine Lower''': +17 Defense
{{Quote|Starman body made of shinestone.}}
*'''Morph-Star Lower''': +21 Defense, +3 IQ, +3 Speed. Provides 90% resistance to Dumb.
{{Quote|Starman condensed stardust body. Resists 'dumb'}}
*'''Rock Shell''': +10 Defense, -5 Speed. Provides resistance to Physical attacks.
{{Quote|Resists physical attack. For UFOs or Starmen.}}
*'''Plain Coin''': +1 Defense
{{Quote|It's rather boring.}}
*'''Braggart's Coin''': +1 Strength, +1 Defense, +1 IQ, +1 Speed
{{Quote|For those who win battles they're not supposed to.}}
*'''Shiny Coin''': +3 Defense
{{Quote|Plain but polished. Everyone loves shiny things.}}
*'''Eye Coin''': +4 Defense, +2 IQ. Provides 100% resistance to Crying.
{{Quote|It's cute and watching. Resists crying.}}
*'''Emblem Coin''': +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.
{{Quote|+1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.}}
*'''Coin of Defense''': +9 Defense. Provides 100% resistance to Crying.
{{Quote|This useful item can protect almost anyone.}}
*'''Coin of Everything''': +4 Strength, +4 Defense, +4 IQ, +4 Speed
{{Quote|A little of everything, but not a lot.}}
*'''Radiant Coin''': +20 Defense. Provides 100% resistance to instant KO and Numb.
{{Quote|Enhances defense and prevents instant KO and numb.}}
*'''Wonder Coin''': +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
{{Quote|Slightly resists all status problems but Insane.}}
</div>
}}
|-|Items=
{{#tag:tabber|
{{!}}-{{!}}Battle Items=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Yellow Shroom Cap''': Inflicts Poison on a single target
{{Quote|It lets out a puff of noxious spores when thrown.}}
*'''Gross Purple Fungus''': Inflicts Nauseous on a single target.
{{Quote|Eww. This could make anyone sick.}}
*'''Magic Mushroom''': Inflicts Strange and Dumb on a single target.
{{Quote|Illegal on several planets. Toss at an enemy...?}}
*'''Fire in a Jar''': Invokes PK Fire α on use. Doesn't consume PP, but single-use.
{{Quote|It's fire... in a jar. Let it out to cause havoc.}}
*'''Vulnerability Spray''': Reduces a single target's resistance to Freeze, Fire, Beam and Electric attacks. Five uses.
{{Quote|Reduces an enemy's PSI resist. Lasts a few uses.}}
*'''Guardthought Pill''': Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
{{Quote|Temporarily protects an ally from attack, but...}}
*'''Blue Gem''': Invokes PK Freeze α, consuming 4 PP per use.
{{Quote|Makes you think of Col. Saturn and a tall older boy.}}
*'''Red Gem''': Invokes PSI Healing α, consuming 4 PP per use.
{{Quote|Makes you think of Earth and a bat-wielding boy.}}
*'''Green Gem''': Invokes PK Fire α, consuming 6 PP per use.
{{Quote|Makes you think of Mars and a boy with glasses.}}
*'''Yellow Gem''': Invokes PK Beam β, consuming 8 PP per use.
{{Quote|Makes you think of Jupiter and a girl with a hat.}}
</div>
{{!}}-{{!}}Other=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Green Gembloom''': Heals 30 HP
*'''Red Gembloom''': Completely heals a Mr. Saturn
</div>
}}
</tabber>
==Zarbol==
<tabber>
|-|Equipment=
'''[[Electricity Manipulation]]''' and '''[[Empathic Manipulation]]''' (''Needler'' has an electric element. ''Lightning Tosser'' is an electric weapon that causes crying), '''[[Mind Manipulation]]''', '''[[Death Manipulation]]''', '''[[Sense Manipulation]]''', '''[[Radiation Manipulation]]''' (''Crazy Beam'' can cause the strange debuff. ''Mayhem Beam'' can inflict instant death, numb, strange, or beamed), '''[[Velocity Manipulation]]''', '''[[Mind Manipulation]]''', '''[[Undodgeable Attacks]]''', '''[[Inperceivable Attacks]]''' (''Borange Ray'' can inflict the Insane debuff, as well as ignoring enemy evasion, allowing the user to go first, and attacks with an inexplicable element .''Green Laser'' allows the user to attack first), '''[[Forcefield Creation]]''' (''UFO Overshield'' provides the Shield effect), '''[[Damage Reduction]]''' (''Rock Shell'' reduces physical damage), '''[[Resistance]]''' to '''[[Status Effect Inducement]]''', '''[[Mind Manipulation]]''', '''[[Sense Manipulation]]''', '''[[Sleep Manipulation]]''', '''[[Disease Manipulation]]''', '''[[Paralysis Inducement]]''', '''[[Transmutation]]''', '''[[Petrification]]''', '''[[Radiation Manipulation]]''', '''[[Empathic Manipulation]]''', '''[[Statistics Reduction]]''', '''[[Fire Manipulation]]''', '''[[Heat Manipulation]]''', '''[[Cold Manipulation]]''', '''[[Air Manipulation]]''', '''[[Ice Manipulation]]''', '''[[Light Manipulation]]''', '''[[Electricity Manipulation]]''', '''[[Elemental Manipulation]]''', '''[[Magic]]''', '''[[Death Manipulation]]''' (Varies [https://cogdis.fandom.com/wiki/Pendants Pendants] and [https://cogdis.fandom.com/wiki/Coins Coins] grant resistance to elemental powers from PSI and [https://cogdis.fandom.com/wiki/Status_Effects Status Effects]. ''Coral UFO Body'' resists Numb, Poison, Sleep, Strange, Crying and Dumb, along with other status effects. ''Permafreeze UFO Body'' resists ice and fire attacks. ''Legend UFO Body'' resists Beamed)
|-|Items=
'''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Attack Reflection]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β), '''[[Gas Manipulation]]''' and '''[[Status Effect Inducement]]''' (''Gas Canister'' releases different types of gas, inflicting all sorts of debuffs), '''[[Air Manipulation]]''' (''Balloon Grenade''), '''[[Explosion Manipulation]]''' (Via several different explosives), '''[[Save and Load]]''' (''Fuzzy Frog'' saves the game)
</tabber>
----
----
<tabber>
===Notable Techniques===
|-|Equipment=
{{#tag:tabber|
{{!}}-{{!}}UFO Weapons=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Needler (2x)''': +11 Strength. Has an electric element
{{Quote|Electric alien weapon. For UFOs or Mr. Saturn. 2x}}
*'''Beam''': +3 Strength
{{Quote|UFO's build-in beam for self defense.}}
*'''Crazy Beam''': +40 Strength, +10 Defense, +6 Speed.
{{Quote|Fast and can cause 'strange'. For UFOs only.}}
*'''Mayhem Beam''': +40 Strength, -3 Defense, +2 Speed. Can inflict instant death, Numb, Strange and Beamed.
{{Quote|Misses often, but when it hits...? Use by UFO.}}
{{!}}-{{!}}Firearms=
*'''Blue Laser''': +7 Strength
{{Quote|Has a commando insignia. Used by Starmen or UFOs.}}
*'''Green Laser''': +10 Strength. Allows the user to attack at the start of the battle regardless of speed.
{{Quote|Nature-Powered. Use by Starmen, UFO, hippy. Fast}}
*'''Double Beam''': +10 Strength, +1 Speed. Always hits twice.
{{Quote|Two Shots for the price of one}}
*'''Lightning Tosser''': +35 Strength, -5 Speed. Does both Physical and Electric damage.
{{Quote|Anyone can carry this heavy weapon. Causes crying.}}
*'''Gaia Beam''': +30 Strength, +5 Defense, +3 Speed, 25% critical hit chance.
{{Quote|High critical rate. For use by Starman, UFO, hippy.}}
*'''Borange Ray''': +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
{{Quote|Powered by markers and sweet tea.}}
</div>
{{!}}-{{!}}Other=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Junked UFO Body''': +1 Defense
{{Quote|The last one from storage. Pretty bad condition.}}
*'''Cast Iron UFO Body''': +2 Defense
{{Quote|Plain and a bit boring.}}
*'''Steel UFO Body''': +6 Defense
{{Quote|Beats iron, but nothing special.}}
*'''Shinestone UFO Body''': +13 Defense, +4 IQ
{{Quote|Shinestone is a natural Jupiter rock growth.}}
*'''Coral UFO Body''': +4 Strength, +15 Defense, +5 IQ, +1 Speed. Resists Numb, Poison, Sleep, Strange, Crying and Dumb.
{{Quote|Many status problems just bounce right off.}}
*'''Permafreeze UFO Body''': +2 Strength, +24 Defense, +4 IQ. Resists fire and ice attacks.
{{Quote|Resists ice, and won't melt even under PSI Fire.}}
*'''Legend UFO Body''': +5 Strength, +40 Defense, +10 IQ, +5 Speed. Resists physical and beam attacks. Provides 80% resistance to Beamed.
{{Quote|This model is as hard as a rock and resists beams.}}
*'''UFO Overshield''': +20 Defense, -2 Speed. Causes Shield effect.
{{Quote|Another one on top would be an overovershield.}}
*'''Grabby Robot Arms''': +19 Strength, +2 Defense, -10 Speed
{{Quote|Useful for giving UFOs a little extra utility.}}
*'''UFO Flamepaint''': +2 Strength, +2 Defense, -3 IQ, +15 Speed
{{Quote|Painting flames on anything makes it go faster.}}
*'''Rock Shell''': +10 Defense, -5 Speed. Provides resistance to Physical attacks.
{{Quote|Resists physical attack. For UFOs or Starmen.}}
*'''Plain Coin''': +1 Defense
{{Quote|It's rather boring.}}
*'''Braggart's Coin''': +1 Strength, +1 Defense, +1 IQ, +1 Speed
{{Quote|For those who win battles they're not supposed to.}}
*'''Shiny Coin''': +3 Defense
{{Quote|Plain but polished. Everyone loves shiny things.}}
*'''Eye Coin''': +4 Defense, +2 IQ. Provides 100% resistance to Crying.
{{Quote|It's cute and watching. Resists crying.}}
*'''Emblem Coin''': +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.
{{Quote|+1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.}}
*'''Coin of Defense''': +9 Defense. Provides 100% resistance to Crying.
{{Quote|This useful item can protect almost anyone.}}
*'''Coin of Everything''': +4 Strength, +4 Defense, +4 IQ, +4 Speed
{{Quote|A little of everything, but not a lot.}}
*'''Radiant Coin''': +20 Defense. Provides 100% resistance to instant KO and Numb.
{{Quote|Enhances defense and prevents instant KO and numb.}}
*'''Wonder Coin''': +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
{{Quote|Slightly resists all status problems but Insane.}}
</div>
}}
|-|Items=
{{#tag:tabber|
{{!}}-{{!}}Battle Items=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Yellow Shroom Cap''': Inflicts Poison on a single target
{{Quote|It lets out a puff of noxious spores when thrown.}}
*'''Gross Purple Fungus''': Inflicts Nauseous on a single target.
{{Quote|Eww. This could make anyone sick.}}
*'''Magic Mushroom''': Inflicts Strange and Dumb on a single target.
{{Quote|Illegal on several planets. Toss at an enemy...?}}
*'''Fire in a Jar''': Invokes PK Fire α on use. Doesn't consume PP, but single-use.
{{Quote|It's fire... in a jar. Let it out to cause havoc.}}
*'''Vulnerability Spray''': Reduces a single target's resistance to Freeze, Fire, Beam and Electric attacks. Five uses.
{{Quote|Reduces an enemy's PSI resist. Lasts a few uses.}}
*'''Guardthought Pill''': Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
{{Quote|Temporarily protects an ally from attack, but...}}
*'''Blue Gem''': Invokes PK Freeze α, consuming 4 PP per use.
{{Quote|Makes you think of Col. Saturn and a tall older boy.}}
*'''Red Gem''': Invokes PSI Healing α, consuming 4 PP per use.
{{Quote|Makes you think of Earth and a bat-wielding boy.}}
*'''Green Gem''': Invokes PK Fire α, consuming 6 PP per use.
{{Quote|Makes you think of Mars and a boy with glasses.}}
*'''Yellow Gem''': Invokes PK Beam β, consuming 8 PP per use.
{{Quote|Makes you think of Jupiter and a girl with a hat.}}
*'''Gas Canister''': Inflicts a variety of status effects on all targets present. Can inflict Poison, Sleep, Nauseous, Coughing, Strange, or Crying.
{{Quote|Items for UFO. Releases all kinds of gas.}}
*'''Sludge Sprayer''': Does a bit of damage and inflicts Sticky on all targets. Infinite uses.
{{Quote|Unlimited items for UFO. Slows down enemies.}}
*'''Balloon Grenade''': Does X HP of physical damage to all targets.
{{Quote|Items for UFO. Throw it to attack all enemies.}}
*'''Boom Bomb''': Does X HP of physical damage to all targets.
{{Quote|Items for UFO. Throw it to attack all enemies.}}
*'''Multi Bottle Rocket''': Does about 625 HP of physical damage to a single target.
{{Quote|UFO item. Has a massive warhead for lots of damage}}
*'''Atomic Combustor''': Acts as a PK Shockwave β use.
{{Quote|Items for UFO. Throw it to attack all enemies.}}
*'''Meganuke''': Acts as a PK Shockwave Ω use.
{{Quote|UFO item. Remove pin, count to three, then throw.}}
</div>
{{!}}-{{!}}Other=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Green Gembloom''': Heals 30 HP
*'''Red Gembloom''': Completely heals a Mr. Saturn
*'''AA Battery''': Increases Zarbol's PP by 25
</div>
}}
</tabber>
==Niiue==
<tabber>
|-|Equipment=
'''[[Resistance]]''' to '''[[Status Effect Inducement]]''', '''[[Mind Manipulation]]''', '''[[Sense Manipulation]]''', '''[[Sleep Manipulation]]''', '''[[Disease Manipulation]]''', '''[[Paralysis Inducement]]''', '''[[Transmutation]]''', '''[[Petrification]]''', '''[[Radiation Manipulation]]''', '''[[Empathic Manipulation]]''', '''[[Statistics Reduction]]''', '''[[Fire Manipulation]]''', '''[[Heat Manipulation]]''', '''[[Cold Manipulation]]''', '''[[Air Manipulation]]''', '''[[Ice Manipulation]]''', '''[[Light Manipulation]]''', '''[[Electricity Manipulation]]''', '''[[Elemental Manipulation]]''', '''[[Magic]]''', '''[[Death Manipulation]]''' (Varies [https://cogdis.fandom.com/wiki/Pendants Pendants] and [https://cogdis.fandom.com/wiki/Coins Coins] grant resistance to elemental powers from PSI and [https://cogdis.fandom.com/wiki/Status_Effects Status Effects])
|-|Items=
'''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Attack Reflection]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β), '''[[Save and Load]]''' (''Fuzzy Frog'' saves the game)
</tabber>
----
----
===Other===
'''Standard Tactics:'''
'''Weaknesses:'''
==Trivia==
==References==
==Gallery==
==Battle Records==
<tabber>
<tabber>
|-|Equipment=
|-|Victories=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
None.
*'''Plain Coin''': +1 Defense
 
{{Quote|It's rather boring.}}
|-|Losses=
*'''Braggart's Coin''': +1 Strength, +1 Defense, +1 IQ, +1 Speed
None.
{{Quote|For those who win battles they're not supposed to.}}
 
*'''Shiny Coin''': +3 Defense
|-|Inconclusive=
{{Quote|Plain but polished. Everyone loves shiny things.}}
None.
*'''Eye Coin''': +4 Defense, +2 IQ. Provides 100% resistance to Crying.
{{Quote|It's cute and watching. Resists crying.}}
*'''Emblem Coin''': +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.
{{Quote|+1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.}}
*'''Coin of Defense''': +9 Defense. Provides 100% resistance to Crying.
{{Quote|This useful item can protect almost anyone.}}
*'''Coin of Everything''': +4 Strength, +4 Defense, +4 IQ, +4 Speed
{{Quote|A little of everything, but not a lot.}}
*'''Radiant Coin''': +20 Defense. Provides 100% resistance to instant KO and Numb.
{{Quote|Enhances defense and prevents instant KO and numb.}}
*'''Wonder Coin''': +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
{{Quote|Slightly resists all status problems but Insane.}}
</div>
|-|Items=
{{#tag:tabber|
{{!}}-{{!}}Battle Items=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Yellow Shroom Cap''': Inflicts Poison on a single target
{{Quote|It lets out a puff of noxious spores when thrown.}}
*'''Gross Purple Fungus''': Inflicts Nauseous on a single target.
{{Quote|Eww. This could make anyone sick.}}
*'''Magic Mushroom''': Inflicts Strange and Dumb on a single target.
{{Quote|Illegal on several planets. Toss at an enemy...?}}
*'''Fire in a Jar''': Invokes PK Fire α on use. Doesn't consume PP, but single-use.
{{Quote|It's fire... in a jar. Let it out to cause havoc.}}
*'''Vulnerability Spray''': Reduces a single target's resistance to Freeze, Fire, Beam and Electric attacks. Five uses.
{{Quote|Reduces an enemy's PSI resist. Lasts a few uses.}}
*'''Guardthought Pill''': Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
{{Quote|Temporarily protects an ally from attack, but...}}
*'''Blue Gem''': Invokes PK Freeze α, consuming 4 PP per use.
{{Quote|Makes you think of Col. Saturn and a tall older boy.}}
*'''Red Gem''': Invokes PSI Healing α, consuming 4 PP per use.
{{Quote|Makes you think of Earth and a bat-wielding boy.}}
*'''Green Gem''': Invokes PK Fire α, consuming 6 PP per use.
{{Quote|Makes you think of Mars and a boy with glasses.}}
*'''Yellow Gem''': Invokes PK Beam β, consuming 8 PP per use.
{{Quote|Makes you think of Jupiter and a girl with a hat.}}
</div>
{{!}}-{{!}}Other=
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
*'''Green Gembloom''': Heals 30 HP
*'''Red Gembloom''': Completely heals a Mr. Saturn
</div>
}}
</tabber>
</tabber>

Latest revision as of 21:58, 26 December 2022

Marionette

Background

Elphelt Valentine is a playable character in the Guilty Gear series. She is one of the Valentines created by the Universal Will, alongside her sister Ramlethal Valentine. Somewhat obsessed with finding a suitable husband, she does not wish to follow her mother's directive of destroying humanity.

Statistics

Key: Base | Merged with Justice

Tier: 3-B | At least 3-B, Low 2-B via Absolute World

Name: Elphelt Valentine

Origin: Guilty Gear

Sex: Female

Age: Unknown

Classification: Valentine

Status: Alive

Alignment:

Dimensionality: 3-D

Attack Potency: Galaxy Cluster level (Should be comparable to her sister. Defeated Leo Whitefang, who was impressed with her fighting skills[1]) | At least Galaxy Cluster level (When merged with Justice, a being who's information density is the equivalent to a galaxy cluster, Elphelt will become a "perfect being" in the eyes of the Universal Will and thus should be superior to other characters), Low Multiverse level with Absolute World (Merging with Justice will cause her to become a catalyst for the Absolute World, an event that merges the Backyard with the universe)

Durability:

Striking Strength:

Lifting Strength:

Travel Speed:

Combat Speed:

Reaction Speed:

Stamina:

Range:

Intelligence:


Powers and Abilities

Superhuman Physical Characteristics,


Standard Equipment


Notable Techniques


Other

Standard Tactics:

Weaknesses:

Trivia

References

Gallery

Battle Records

None.

None.

None.

  1. Guilty Gear Xrd