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Immortality: Difference between revisions
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==Background== | ==Background== | ||
'''Immortality''' is a state of being where the user is unable to die. A usual misconception in vs debating is that since this is the case they cannot die whatsoever and will automatically win the battle. This is untrue as there's different kinds of immortality that exist and all of them are not created equally. Some merely stop aging and can still cause one to die from mortal wounds, sever injuries, diseases, etcetera. The following below are different levels of immortality, please note that some of them do occasionally merge with each other in definitions so we've given what the slight differences are for each time. | '''Immortality''' is a state of being '''where the user is unable to die'''. A usual misconception in vs debating is that since this is the case they cannot die whatsoever and will automatically win the battle. This is untrue as there's different kinds of immortality that exist and all of them are not created equally. Some merely stop aging and can still cause one to die from mortal wounds, sever injuries, diseases, etcetera. The following below are different levels of immortality, please note that some of them do occasionally merge with each other in definitions so we've given what the slight differences are for each time. | ||
==Levels of Immortality== | ==Levels of Immortality== | ||
===Type 1 - '''Ageless'''=== | |||
[[File:Ezgif-3-e9c5c012e2de.gif|center|600px]] | |||
[[File:Ezgif-3-e9c5c012e2de.gif|center| | Perfect form of longevity. The user cannot age, thus preventing death via senescence. They are essentially resistant to standard age manipulation. Along with this as the user is truly ageless, [https://en.wikipedia.org/wiki/Proton_decay they cannot decay away], being unbound by time. However, they are still vulnerable to mortal wounds, severe injuries, diseases/viruses, and foreign substances. Meaning they can be taken down in physical combat. | ||
Perfect form of longevity. The user cannot age, thus preventing death via senescence. They are essentially resistant to standard age manipulation. However, they are still vulnerable to mortal wounds, severe injuries, diseases/viruses, and foreign substances. Meaning they can be taken down in physical combat. | |||
*'''Users:''' [[Mr. Game & Watch]] [[Super Smash Bros.|(Super Smash Bros.)]] | *'''Users:''' [[Mr. Game & Watch]] [[Super Smash Bros.|(Super Smash Bros.)]] | ||
===Type 2 - '''Amortality'''=== | |||
[[File:00001113.jpg|center|400px]] | [[File:00001113.jpg|center|400px]] | ||
The user exists as an unborn, rendering them unable to die due to not being alive to begin with. The user may not have been alive | The user exists as an unborn, rendering them unable to die due to not being alive to begin with. The user may not have been alive at the very beginning of time or even before creation. The user essentially lives in a state of unbirth, neither living nor dead. Granting them resistance to abilities such as life and death manipulation. However, they are still susceptible to abilities such as being erased from existence. | ||
*'''Users:''' [[Flumpty Bumpty]] [[One Night at Flumpty's|(One Night at Flumpty's)]] | *'''Users:''' [[Flumpty Bumpty]] [[One Night at Flumpty's|(One Night at Flumpty's)]] | ||
===Type 3 - '''Life and Death Immunity'''=== | |||
[[File:Ezgif-3-b146b00d9e8f.gif|thumb|center|400px|The Darkness Beyond Time is a realm beyond all reality, temporality, and dimensionality, with Lavos existing there not being alive nor dead and beyond all concepts.]] | |||
Given to characters with [[Dimensionless Existence]] | |||
The user is not alive or dead in a conventional sense, standing outside the ordinary laws of reality, temporality, and [[Dimensionality|dimensionality]] (of any number). If it is possible to destroy such a character, it can only be accomplished by a being or attack of a similar or higher existence. They are also [[Nondualism|unbound conventional life or death]], or [[Nonexistent Physiology|do not exist at all]], and thus cannot be traditionally killed, granting them resistance to [[Death Manipulation|death manipulation]]. The user is immune to physical and mental damage, toxins and pathogens. However, if they are somehow harmed, they will not be able to regenerate from that harm and will not come back if killed. Attacks such as [[Magic|magical based ones]], [[Soul Manipulation|soul based ones]], or [[Erasure|erasing their very being]] can harm them. It should also be noted that simply having [[Invulnerability|invulnerability]] will not grant one this type as one must be shown to be a deathless being. | |||
*'''Users:''' [[Demon Physiology|Demons]] [[Megami Tensei|(Megami Tensei)]], [[Lavos]] [[Chrono (Series)|(Chrono Cross)]] | |||
===Type 4- '''Immortal Metaphysical Aspect'''=== | |||
[[File:Brook%27s_head_One_Piece.gif|center|frameless|400px]] | [[File:Brook%27s_head_One_Piece.gif|center|frameless|400px]] | ||
The user is capable of surviving lethal injuries without any need to heal from | The user is capable of surviving lethal injuries without any need to heal from them, as their physical body means nothing to them as their metaphysical state (soul, essence, etcetera) can live on to either [[Possession|possess]] others or [[Regeneration|create a new form]], or exist purely in a metaphysical state and interact with reality. The level varies depending on the user. This can at times link together with [[Reliance]] as they may rely on something that makes the destruction of their physical body irrelevant. | ||
*'''Users:''' | |||
===Type 5 - '''Quantum Immortality'''=== | |||
[[File:Quantum.png|thumb|center|400px]] | [[File:Quantum.png|thumb|center|400px]] | ||
The user is in a state where their consciousness will be preserved at all costs, causing any action that could kill them to become another timeline or cause it to not happen through different means, such as quantum tunneling, unlikely possibilities | The user is in a state where their consciousness will be preserved at all costs, causing any action that could kill them to become another timeline or cause it to not happen through different means, such as quantum tunneling, unlikely possibilities becoming possible, etcetera. Take for instance this example: "A man sits down before a gun, which is pointed at his head. This is no ordinary gun; it's rigged to a machine that measures the spin of a quantum particle. Each time the trigger is pulled, the spin of the quantum particle -- or quark -- is measured. Depending on the measurement, the gun will either fire, or it won't. If the quantum particle is measured as spinning in a clockwise motion, the gun will fire. If the quark is spinning counterclockwise, the gun won't go off. There'll only be a click. Nervously, the man takes a breath and pulls the trigger. The gun clicks. He pulls the trigger again. Click. And again: click. The man will continue to pull the trigger again and again with the same result: The gun won't fire. Although it's functioning properly and loaded with bullets, no matter how many times he pulls the trigger, the gun will never fire. He'll continue this process for eternity, becoming immortal." | ||
*'''Users:''' | *'''Users:''' | ||
===Type 6 - '''Limbo'''=== | |||
[[File:Boundary lad.gif|center|frameless|600px]] | |||
The user is stuck in a "limbo" or more a state between "life and death". Unlike type 5 where the user is unbound by it, the user is still bound by the concept but exists between them. This makes them hard to kill as in most cases they're technically already dead but alive thus normal means cannot kill them. | |||
[[File:Boundary lad.gif|center|frameless| | |||
The user is stuck in a "limbo" or | |||
*'''Users:''' | *'''Users:''' | ||
[[Category:Powers and Abilities]] | [[Category:Powers and Abilities]] | ||
[[Category:Physiologies]] |
Latest revision as of 13:32, 21 November 2024
Background
Immortality is a state of being where the user is unable to die. A usual misconception in vs debating is that since this is the case they cannot die whatsoever and will automatically win the battle. This is untrue as there's different kinds of immortality that exist and all of them are not created equally. Some merely stop aging and can still cause one to die from mortal wounds, sever injuries, diseases, etcetera. The following below are different levels of immortality, please note that some of them do occasionally merge with each other in definitions so we've given what the slight differences are for each time.
Levels of Immortality
Type 1 - Ageless
Perfect form of longevity. The user cannot age, thus preventing death via senescence. They are essentially resistant to standard age manipulation. Along with this as the user is truly ageless, they cannot decay away, being unbound by time. However, they are still vulnerable to mortal wounds, severe injuries, diseases/viruses, and foreign substances. Meaning they can be taken down in physical combat.
Type 2 - Amortality
The user exists as an unborn, rendering them unable to die due to not being alive to begin with. The user may not have been alive at the very beginning of time or even before creation. The user essentially lives in a state of unbirth, neither living nor dead. Granting them resistance to abilities such as life and death manipulation. However, they are still susceptible to abilities such as being erased from existence.
Type 3 - Life and Death Immunity
Given to characters with Dimensionless Existence The user is not alive or dead in a conventional sense, standing outside the ordinary laws of reality, temporality, and dimensionality (of any number). If it is possible to destroy such a character, it can only be accomplished by a being or attack of a similar or higher existence. They are also unbound conventional life or death, or do not exist at all, and thus cannot be traditionally killed, granting them resistance to death manipulation. The user is immune to physical and mental damage, toxins and pathogens. However, if they are somehow harmed, they will not be able to regenerate from that harm and will not come back if killed. Attacks such as magical based ones, soul based ones, or erasing their very being can harm them. It should also be noted that simply having invulnerability will not grant one this type as one must be shown to be a deathless being.
- Users: Demons (Megami Tensei), Lavos (Chrono Cross)
Type 4- Immortal Metaphysical Aspect
The user is capable of surviving lethal injuries without any need to heal from them, as their physical body means nothing to them as their metaphysical state (soul, essence, etcetera) can live on to either possess others or create a new form, or exist purely in a metaphysical state and interact with reality. The level varies depending on the user. This can at times link together with Reliance as they may rely on something that makes the destruction of their physical body irrelevant.
- Users:
Type 5 - Quantum Immortality
The user is in a state where their consciousness will be preserved at all costs, causing any action that could kill them to become another timeline or cause it to not happen through different means, such as quantum tunneling, unlikely possibilities becoming possible, etcetera. Take for instance this example: "A man sits down before a gun, which is pointed at his head. This is no ordinary gun; it's rigged to a machine that measures the spin of a quantum particle. Each time the trigger is pulled, the spin of the quantum particle -- or quark -- is measured. Depending on the measurement, the gun will either fire, or it won't. If the quantum particle is measured as spinning in a clockwise motion, the gun will fire. If the quark is spinning counterclockwise, the gun won't go off. There'll only be a click. Nervously, the man takes a breath and pulls the trigger. The gun clicks. He pulls the trigger again. Click. And again: click. The man will continue to pull the trigger again and again with the same result: The gun won't fire. Although it's functioning properly and loaded with bullets, no matter how many times he pulls the trigger, the gun will never fire. He'll continue this process for eternity, becoming immortal."
- Users:
Type 6 - Limbo
The user is stuck in a "limbo" or more a state between "life and death". Unlike type 5 where the user is unbound by it, the user is still bound by the concept but exists between them. This makes them hard to kill as in most cases they're technically already dead but alive thus normal means cannot kill them.
- Users: