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Healing: Difference between revisions
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==Background== | ==Background== | ||
'''Healing''' is the ability to relieve or eliminate the symptoms and effects of any disease, pathological condition, | '''Healing''' is the ability to relieve or eliminate the symptoms and effects of any disease, pathological condition, or physical harm, restoring health and normalizing disrupted life processes. This ability can be applied to oneself or others and is distinct from '''[[Regeneration]]''', as it does not restore the body from severe damage but instead accelerates the natural recovery process or removes injuries entirely. Healing does not grant the ability to recover from complete destruction or regrow lost body parts unless specifically stated. | ||
== | ==Also Called== | ||
* Restoration | |||
* | * Recovery | ||
* | * Healing Touch | ||
* | |||
== | ==Applications== | ||
The applications of healing can be categorized into different properties: | |||
* [[Ness]] [[Mother|(Mother 2)]] | |||
* [[ | === Direct Use of Healing === | ||
* [[ | *'''Self-Healing:''' This application allows the user to heal their own wounds, ailments, or negative status conditions without assistance. Unlike '''[[Regeneration]]''', which restores lost tissue or even regrows missing body parts, self-healing merely accelerates the body's natural recovery process or removes injuries without reconstructing destroyed areas. | ||
[[Category:Powers and | **'''Users:''' '''[[Ness]]''' '''[[Mother (Series)|(Mother 2)]]''' | ||
*'''Healing Singular Targets:''' This application allows the user to heal a single target, either through physical contact or ranged abilities. | |||
**'''Users:''' '''[[Marle]]''' '''[[Chrono (Series)|(Chrono Trigger)]]''' | |||
*'''Healing Multiple Targets:''' This level of healing allows users to restore the health of multiple allies at once, making it a more effective support ability. | |||
**'''Users:''' '''[[Palutena]]''' '''[[Kid Icarus|(Kid Icarus)]]''', '''[[Aerith Gainsborough]]''' '''[[Final Fantasy VII|(Final Fantasy VII)]]''', and '''[[Princess Peach]]''' '''[[Super Mario Bros.|(Super Mario Bros.)]]''' | |||
*'''Continuous Healing:''' This application provides ongoing healing effects over time, rather than instantly restoring health. It can be through regeneration effects or sustained healing spells. | |||
**'''Users:''' | |||
=== Types of Healing === | |||
*'''Basic Healing:''' The ability to restore minor wounds such as cuts, bruises, or minor burns. | |||
**'''Users:''' Characters from '''[[Pokémon]]''' | |||
*'''Advanced Healing:''' The ability to heal more serious injuries such as broken bones, deep wounds, or even revive unconscious allies. | |||
**'''Users:''' | |||
*'''Revitalization:''' This level of healing does not just mend wounds but also restores energy, stamina, or even mental clarity. | |||
**'''Users:''' | |||
*'''Healing Through [[Time Manipulation]]:''' Healing that functions by reversing the target’s injuries to a prior state, rather than traditional restoration. | |||
**'''Users:''' '''[[Crisbell]]''' '''[[Cris Tales]]''' | |||
==Possible Limitations== | |||
* Cannot restore life if the target has already died | |||
* May require energy, time, or physical contact to be effective | |||
* Some injuries may be too severe to heal instantly | |||
* Healing may not undo mental or spiritual damage | |||
* Users might be unable to heal themselves | |||
[[Category:Powers and Techniques]] |
Latest revision as of 22:29, 16 February 2025

Background
Healing is the ability to relieve or eliminate the symptoms and effects of any disease, pathological condition, or physical harm, restoring health and normalizing disrupted life processes. This ability can be applied to oneself or others and is distinct from Regeneration, as it does not restore the body from severe damage but instead accelerates the natural recovery process or removes injuries entirely. Healing does not grant the ability to recover from complete destruction or regrow lost body parts unless specifically stated.
Also Called
- Restoration
- Recovery
- Healing Touch
Applications
The applications of healing can be categorized into different properties:
Direct Use of Healing
- Self-Healing: This application allows the user to heal their own wounds, ailments, or negative status conditions without assistance. Unlike Regeneration, which restores lost tissue or even regrows missing body parts, self-healing merely accelerates the body's natural recovery process or removes injuries without reconstructing destroyed areas.
- Users: Ness (Mother 2)
- Healing Singular Targets: This application allows the user to heal a single target, either through physical contact or ranged abilities.
- Users: Marle (Chrono Trigger)
- Healing Multiple Targets: This level of healing allows users to restore the health of multiple allies at once, making it a more effective support ability.
- Continuous Healing: This application provides ongoing healing effects over time, rather than instantly restoring health. It can be through regeneration effects or sustained healing spells.
- Users:
Types of Healing
- Basic Healing: The ability to restore minor wounds such as cuts, bruises, or minor burns.
- Users: Characters from Pokémon
- Advanced Healing: The ability to heal more serious injuries such as broken bones, deep wounds, or even revive unconscious allies.
- Users:
- Revitalization: This level of healing does not just mend wounds but also restores energy, stamina, or even mental clarity.
- Users:
- Healing Through Time Manipulation: Healing that functions by reversing the target’s injuries to a prior state, rather than traditional restoration.
- Users: Crisbell Cris Tales
Possible Limitations
- Cannot restore life if the target has already died
- May require energy, time, or physical contact to be effective
- Some injuries may be too severe to heal instantly
- Healing may not undo mental or spiritual damage
- Users might be unable to heal themselves