Key: Early Game | Mid Game | Late Game
Key Information
- Early Game: Begins at the very start of the game and ends after the third melody is recorded (~Level 1 - 30).
- Mid Game Begins after the third melody is recorded and ends when Poo rejoins the party in Deep Darkness (~Level 31 - 60).
- Late Game: Begins after Poo rejoins the party in Deep Darkness and ends right as Ness awakens his true power (~Level 61+).
Grade: B | B | A
Tier: 9-C to 9-A, Higher with Equipment, Far Higher with PSI | 9-A to 8-C, Higher with Equipment, Far Higher with PSI | At least 8-C, Higher with Equipment, Far Higher with PSI
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Bone level (Able to defeat fodder enemies in Onett, which includes stray hostile dogs, crows, snakes, and members of Franky's gang) to Room level (Potency) (Eventually became strong enough to use attacks that rival the Territorial Oak in damage, who is around 4.5 to 5 meters making its self-destruction which would be around this levels of energy. Defeated Master Belch and the Trillionage Sprout), Higher with Equipment (Different types of weapons will boost the parties offense stat, making them hit for more damage), Far Higher with PSI (As he grows he learns powerful PSI attacks such as PSI Rockin' which deals far more damage then his regular attacks). Can bypass conventional durability with PK Flash | Room level (Potency) (Became stronger than before. Able to defeat enemies such as the Guardian Digger and the Department Store Spook) to Buiding level (Potency) (Can fight and defeat the Kraken, who massively dwarfs an entire ship in size. Defeated Thunder and Storm), Higher with Equipment, Far Higher with PSI. Can bypass conventional durability with PK Flash | At least Buiding level (Potency) (Before awakening to his true power, he is able to fight and defeat several of the Krakens in his magicant by himself. Defeated his own inner evil by himself, the manifestation of which is more powerful than every sanctuary guardian and all of Giygas's minions), Higher with Equipment, Far Higher with PSI. Can bypass conventional durability with PK Flash
Durability: Bone level (Can withstand attacks from the fodder enemies in Onett) to Room level (Eventually able to withstand the destruction from the Territorial Oak, which would be around 4.5 to 5 meters where its self-destruction which would be around this levels of energy. Can endure his own attacks while inflicted with strangeness, as well as attacks from other members of the chosen four that are inflicted with strangeness), Higher with Equipment (Different pieces of equipment equipped in the parties body, arms, or other sections will boost their defense, making them able to take less damage), Far Higher with PSI (Learns PSI Shield around level 12 which nullifies the effects of PSI attacks). Protection from the Universal System makes him difficult to kill | Room level (More durable than before. Can endure attacks from enemies such as the Guardian Digger and the Department Store Spook. Can endure his own attacks while inflicted with strangeness, as well as attacks from other members of the chosen four that are inflicted with strangeness) to Buiding level (Can endure attacks from Thunder and Storm. Survived a crash that reduced the Sky Runner to tiny scraps. Can endure his own attacks while inflicted with strangeness, as well as attacks from other members of the chosen four that are inflicted with strangeness), Higher with Equipment, Far Higher with PSI. Protection from the Universal System makes him difficult to kill | At least Buiding level (Can endure attacks from enemies such as the Diamond Dog and his own inner evil. Can endure his own attacks while inflicted with strangeness, as well as attacks from other members of the chosen four that are inflicted with strangeness), Higher with Equipment, Far Higher with PSI. Can withstand Far Stronger attacks with his Resilience (Can endure small nuclear explosions from the reactor robot enemies, with even the smallest real world nuclear weapons reaching up to 20 tons of TNT equivalent). Protection from the Universal System makes him difficult to kill.
Striking Strength: Bone Class (Wields a baseball bat as his primary weapon) to Room Class (Potency) (Can harm enemies that are comparable to himself, such as Master Belch and the Trillionage Sprout. Can harm himself and the other members of the chosen four while inflicted with strangeness) | Room Class (Potency) (Can harm enemies that are comparable to himself, such as the Guardian Digger and the Department Store Spook. Can harm himself and the other members of the chosen four while inflicted with strangeness) to Building Class (Potency) (Can harm Thunder and Storm, as well as enemies that are stronger than or comparable to them. Can harm himself and the other members of the chosen four while inflicted with strangeness) | At least Building Class (Potency) (Can harm enemies such as the Diamond Dog and his own inner evil. Can harm himself and the other members of the chosen four while inflicted with strangeness)
Lifting Strength: Unknown | Class 5 (Able to lift a submarine alongside Paula and Jeff, which weigh around 4,750 tons) | Class 5
Travel Speed: Superhuman (Travels around entire towns and cities in a short amount of time. Can outrun grizzly bears and can move at comparable speeds to the mad taxi where it's shown in battle to do attacks such as rev up and accelerate. Should be comparable to Ninten, who can move 700 meters in about 13 seconds), Higher with the Bicycle and Skip Sandwiches (The Bicycle allows Ness to travel faster than his normal walking speed. Skip Sandwiches increase Ness's walking speed when eaten) | Superhuman, Higher with the Bicycle and Skip Sandwiches | Superhuman, Higher with the Bicycle and Skip Sandwiches
Attack Speed: Superhuman (Able to fight against enemies that are comparable to himself), Speed of Light with PK Flash (Produces a flash of light that can have varying effects on the enemy) | Superhuman (Faster than before. Able to fight against enemies that are comparable to himself), Speed of Light with PK Flash | At least Transonic (Faster than before. Able to fight against enemies that are comparable to himself), Speed of Light with PK Flash
Reaction Speed: Superhuman | Superhuman (Faster than before. Able to react to enemies that are comparable to himself) | At least Transonic (Faster than before. Able to react to enemies that are comparable to himself. Can fight similar enemies to the cast of MOTHER 3, who can dodge shouts from the Steel Mechorilla)
Stamina: Superhuman (Can fight for long periods of time, can take mortal wounds and still manage to heal himself) | Superhuman (Should have higher stamina than before) | Superhuman (Should have higher stamina than before)
Range: Standard Melee physically, Extended Melee with melee weapons (Wields baseball bats for melee combat, which typically range between 0.6 and 0.8 meters), Tens of Meters with slingshots (Slingshots have an effective range of 7 to 16 meters when used as a weapon), up to Hundreds of Meters with PSI (Comparable to Paula and Poo, who can use PK Thunder, which has been demonstrated by several enemies to behave similar to natural lightning) | Standard Melee physically, Extended Melee with melee weapons, Tens of Meters with slingshots, up to Hundreds of Meters with PSI | Standard Melee physically, Extended Melee with melee weapons, Tens of Meters with slingshots, up to Hundreds of Meters with PSI
Intelligence: Genius Intelligence (Regarded as a bright child by several characters and became a master of PSI with no formal training. Serves as the leader of the chosen four, with his decisions and judgment overriding even that of Jeff, a genius, and Poo, an experienced warrior who was able to master PK Starstorm, which is said to only be able to be learned after reaching a higher level of intelligence. Stated in the tea break scene that his in-born intelligence and courage are what brought him through his journey)
Knowledge: Expert level