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User:Volt12121/Sandbox: Difference between revisions
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'''Age:''' Unknown | '''Age:''' Unknown | ||
'''Classification:''' | '''Classification:''' Stickman, Champion of the Tournament of Voltagen | ||
'''[[Status]]:''' '''Alive''' | '''[[Status]]:''' '''Alive''' |
Revision as of 01:39, 13 October 2022
Background
Electric Man is the main protagonist in Electricman 2. He is a stickman with an electric aura surrounding him, he is participating in the Tournament of Voltagen, where combat teams of varying numbers compete against each other to determine the most powerful being in the stick man universe
Statistics
Tier: At least 9-C likely Higher
Name: Electric Man
Origin: Electricman 2
Sex: Male
Age: Unknown
Classification: Stickman, Champion of the Tournament of Voltagen
Status: Alive
Alignment: Unknown (Electric Man wishes to win the Tournament of Voltagen, it is however unknown why)
Dimensionality: 3-D
Attack Potency: At least Peak Human level (Electric Man can throw stickmans high in the air and send them flying with kicks) likely Higher (Electric Man won the Tournament of Voltagen which determines the most powerful being in the stick man universe.)
Durability: At least Peak Human level likely Higher
Striking Strength: At least Peak Human Class likely Higher
Lifting Strength: Athletic Human (Electric Man can throw stickmans high in the air)
Travel Speed: Athletic Human (Electric Man is fairly athletic)
Combat Speed: Athletic Human
Reaction Speed: Athletic Human
Stamina: Very High (Electric Man can battle agaisnt ten opponents at once without shows of being tired)
Range: Standard Melee
Intelligence: Genius in combat (Electric Man won the Tournament of Voltagen which determines the most powerful being in the stick man universe and can even battle agaisnt ten opponents at once
Powers and Abilities
Peak Human Strength and Durability, Human Achievements (Electric Man won the Tournament of Voltagen), Acrobatics (Eletric Man can perform flips), H2H Combat, Aura and Electricity Manipulation (Electric Man is surrounded by an electric aura), Self-Perception Manipulation (Electric Man can slow down their perception of time by performing slow-mo attacks),
Standard Equipment
Nothing Notable
Notable Techniques
Slow Motion Attacks: More powerful attacks that Electric Man can perform by using battery points. As the name imply, these attacks are performed in Slow Motion
Other
Standard Tactics: Electric Man fights his opponent in hand to hand combat, using Slow Motion attacks when he believes it is best suited.
Weaknesses: Slow Motion attacks require battery points in order to be used.
Battle Records
Discussions (Link For Mobile Users):
Discussion threads involving Volt12121/Sandbox |