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Scare Chair: Difference between revisions

From The Codex
GiverOfThePeace
GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD, replaced: Category:Antagonist → Category:Antagonists)
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== Codex Statistics ==
== Codex Statistics ==
'''[[Tiering System|Tier]]:''' '''Unknown'''
'''[[Tiering System|Tier]]:''' '''Unknown'''
'''[[Cardinality]]:''' '''Finite'''


'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''

Revision as of 10:11, 15 April 2024

"Mature Content"
Hold up soldier! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Scare safely!

Background

The Scare Chair Is an object found inside the Karamari Hospital within Spooky's Mansion. Upon sitting on the chair, it takes your soul and takes the player to a wasteland if they sit on it again.

General Information

Name: Scare Chair

Origin: Spooky's Jumpscare Mansion

Sex: Unknown

Age: Unknown

Classification: Scary chair

Species: Chair

Occupation: None

Status: Active

Alignment: Unknown

Codex Statistics

Tier: Unknown

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Unknown (Does not attack physically)

Durability: Unknown (Does not get damaged)

Striking Strength: Unknown

Lifting Strength: Unknown

Travel Speed: Immobile (Is an inanimate chair)

Combat Speed: Immobile

Reaction Speed: Immobile

Stamina: Limitless (Is a chair, it should not be able to feel exhausted)

Range: None

Intelligence: Unknown


Powers and Abilities

Illusion Manipulation and Perception Manipulation (covers the players perception in floating blue mystical lights as the face of an unknown being fades in and out of the players view), Metaphysics Manipulation (places the players soul in the chair), BFR (Sitting in the chair again after destroying your soul, it will send them to a wasteland, killing the player), Possibly Dream Manipulation (Was found inside the nightmare Sequence with no real reasoning)


Other

Standard Tactics: Will steal the soul of anyone who sits on it, then teleport them to a wasteland should they sit on it again

Weaknesses: None notable

Battle Records

None.

None.

None.