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Maneki-neko (Kamisama no Iutoori): Difference between revisions

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GiverOfThePeace
GiverOfThePeace (talk | contribs) (Adding categories)
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'''Inconclusive Matches:'''
'''Inconclusive Matches:'''
[[Category:Characters]]
[[Category:Genderless Characters]]
[[Category:Non-Humans]]
[[Category:Animals]]
[[Category:Cats]]
[[Category:Kamisama no Iutoori]]
[[Category:Manga Characters]]
[[Category:Superhumans]]
[[Category:Inorganic Beings]]
[[Category:Inorganic Physiology Users]]
[[Category:Large Sized Characters]]
[[Category:Large Size Users]]
[[Category:Enhanced Senses Users]]
[[Category:Tier 9]]
[[Category:Tier 9-B]]

Revision as of 22:58, 19 January 2021

Background

The Maneki-neko was the enemy of the second game of the same name that the survivors of the Daruma (-san) ga Koronda game had to play. The rules of the game are straightforward-one must fit the bell through the hoop on the cat's collar. That being said, the cat is fully sentient with free range of motion.

Powers and Stats

Tier: 9-B

Name: None

Origin: Kamisama no Iutoori

Gender: Genderless

Age: Unknown

Classification: Maneki-neko

Attack Potency: Wall level (Can fully crush human beings)

Dimensionality: 3-D

Travel Speed: Average Human (Can easily catch up to humans)

Combat Speed: Average Human

Reaction Speed: Average Human

Lifting Strength: Unknown

Striking Strength: Wall level

Durability: Wall level

Stamina: Unknown likely Limitless (By the virtue of being inorganic)

Range: Extended melee range, Tens of Meters by throwing its coin (Threw his coin at the other end of a school gymnasium)

Powers and Abilities: Superhuman Physical Characteristics, Inorganic Physiology, Large Size (Type 0, shown to be quite large), Enhanced Senses (Can sense people in mouse costumes)

Standard Equipment: Its coin

Intelligence: Unknown

Standard Tactics: The Maneki-neko will run after people dressed up as a mouse first and crush them once there is no more mice, it will go after those who are not dressed as such.

Weaknesses: Scratching its itchy back will put it to sleep, success at fitting the bell through the hoop on its collar makes the game end.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: