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Tankman: Difference between revisions

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==Background==
==Background==
Sergeant John Captain, referred to simply as Captain or Cap, is the main protagonist of the '''Tankmen''' series created by '''JohnnyUtah'''. Captain comes from a post apocalyptic desert-like hellscape where only militias of Tankmen survive. He is the driver of the tank from the Newgrounds logo.
Sergeant John Captain, referred to simply as Captain or Cap, is the main protagonist of the '''Tankmen''' series created by '''JohnnyUtah'''. Captain comes from a post apocalyptic desert-like hellscape where only militias of Tankmen survive. He is the driver of the tank from the Newgrounds logo.

Revision as of 07:53, 25 March 2021

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Thanks Steve, I feel handsome. Oh my, I'm getting a major hardon. That must mean the enemy's near, there's no time to waste. Let's get the tank loaded up.
Ugh!

Background

Sergeant John Captain, referred to simply as Captain or Cap, is the main protagonist of the Tankmen series created by JohnnyUtah. Captain comes from a post apocalyptic desert-like hellscape where only militias of Tankmen survive. He is the driver of the tank from the Newgrounds logo.

Powers and Stats

Tier: 10-A physically. 9-C via Gun. 9-B via Tank.

Name: Sergeant John Captain, Tankman

Origin: Newgrounds, Friday Night Funkin'

Gender: Male

Age: 30-35

Classification: Leader of Tankmen

Attack Potency: Athlete level physically (As a trained soldier surviving on his own from a post-apocalyptic world, he should be on this level. Should be stronger than Captain Skiddles, who can punch and kick off a small wooden support beam). 9-C via Gun (Wields a gun). 9-B via Tank (His tank can blow off a chunk of someone's skull and part of a wooden tower)

Dimensionality: 3-D

Travel Speed: Athletic Human (Outran other survivors like him), Superhuman via Tank (Reaches 88 kilometers per hour)

'Combat Speed: Athletic Human, Transonic via gun and tank

Reaction Speed: Athletic Human

Lifting Strength: Athletic Human

Striking Strength: Athlete Class

Durability: Athlete level (Comparable to Sniper who woke up from a backstab), likely Street level via armor (Standard armors should be on this level). Wall level inside his tank

Stamina: Above Average

Range: Standard Melee Range, Hundreds of meters with this gun and tank

Powers and Abilities: Peak Human, Weapon Usage (Has been using guns and tanks for years), Social Influencing (Convinced a depressed man to join his army, is a natural leader), Enhanced Senses (His crotch can detect nearby enemies)

Standard Equipment: Gun, Parachute, Tank, Armor

Intelligence: Above Average (Is the leader of the Tankmen for years during a post-apocalyptic world. Is stated to be cunning and a fearless leader. Has knowledge on weapons. Comparable to other Tankmen who trained Captain Skiddles to be an expert sniper)

Standard Tactics: John will automatically pull out his gun and start firing. If in his tank, he'd fire away with that.

Weaknesses: None.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: