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User:The Pink God/Sandbox: Difference between revisions

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'''[[Reactions|Reaction Speed]]: Supersonic+''' ([https://youtu.be/K9F7FKcz80k?t=1m19s Regular grunts are capable of deflecting bullets normally]) | '''Supersonic+''' (Superior to regular agents) | '''Supersonic+''' (Comparable, If not superior to M.A.G. Agents)   
'''[[Reactions|Reaction Speed]]: Supersonic+''' ([https://youtu.be/K9F7FKcz80k?t=1m19s Regular grunts are capable of deflecting bullets normally]) | '''Supersonic+''' (Superior to regular agents) | '''Supersonic+''' (Comparable, If not superior to M.A.G. Agents)   


'''[[Lifting Strength]]:''' '''Class 1''' ([https://youtu.be/H1aubPfepmg?t=32s Can easily rip heads off]) | At least '''Class 1''' | At least '''Class 1'''  
'''[[Lifting Strength]]:''' '''Class 1''' ([https://youtu.be/H1aubPfepmg?t=32s Can easily rip heads off]) | At least '''Class 10''' ([https://curiouscat.qa/Krinkels/post/1108528585 The strongest lifter in the entire series, superior to the likes of Hank and Sanford]) | Likely '''Class 10''' (Comprable to M.A.G. Agents)


'''[[Striking Strength]]:''' At least '''Athlete Class''' | At least '''Small Building Class''' | At least '''Small Building Class'''  
'''[[Striking Strength]]:''' At least '''Athlete Class''' | At least '''Small Building Class''' | At least '''Small Building Class'''  

Revision as of 15:57, 17 July 2021

The only way to salvation through unity of purpose. Join us and advance the ranks to become one if the coveted l33t crew. Or enroll in our special A.T.P. (accelerated training program) to give you all the edge you need to enforce the will of the whole

Background

The Agency Against Hank Wimbleton (A.A.H.W.), is an organization of non-unique characters led by the Auditor and the main antagonists of the Madness series whose immediate goal is to take out Hank J. Wimbleton. Later on, their role was expanded to take out any other opposition to their group, such as Jesus, Sanford, Deimos and 2BDamned.

Powers and Stats

Tier: At least 10-A | At least 9-A | At least 9-A

Name: Agency Against Hank Wimbleton

Origin: Madness Combat

Gender: Unknown

Age: Unknown

Classification: Organization, The Victims

Attack Potency: At least Athlete level (The weakest of grunts receive the best training from the military and can casually rip heads. Agents, Egineers and Soldats are considered to be leagues above regular Grunts) | At least Small Building level (Superior to Hank in strengths and always gives him a hard time, sometimes even killing him) | At least Small Building level (Comparable, if not superior to M.A.G. Agents)

Dimensionality: 3-D

Travel Speed: Athletic Human | Subsonic (Comparable to Hank) | Subsonic (Comparable, if not superior to M.A.G. Agents)

Combat Speed: Supersonic+ (Fodder, but still somewhat comparable to Hank), Varies up to High Hypersonic with various firearms (Can wield different types of weapons, one of them is a Railgun, which can reach speeds of 4,500 m/s) | Supersonic+ (Superior to regular agents), Varies up to High Hypersonic with various firearms | Supersonic+ (Comparable, If not superior to M.A.G. Agents), Varies up to High Hypersonic with various firearms

Reaction Speed: Supersonic+ (Regular grunts are capable of deflecting bullets normally) | Supersonic+ (Superior to regular agents) | Supersonic+ (Comparable, If not superior to M.A.G. Agents)

Lifting Strength: Class 1 (Can easily rip heads off) | At least Class 10 (The strongest lifter in the entire series, superior to the likes of Hank and Sanford) | Likely Class 10 (Comprable to M.A.G. Agents)

Striking Strength: At least Athlete Class | At least Small Building Class | At least Small Building Class

Durability: Athlete level | At least Small Building level (Can shrug off hits from Hank) | At least Small Building level (Can tank hits from Sanford, Deimos, a Hank)

Stamina: Likely High | Extremely High | Extremley High

Range: Standard melee range physically, further with melee weapons, up to Hundreds of meters with firearms | Extended melee range physically, further with melee weapons, up to Hundreds of meters with firearms | Extended melee range physically, further with melee weapons, up to Hundreds of meters with firearms

Powers and Abilities:

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Feats:

Notable Attacks/Techniques:

Key:

Note:

Explanations

Gallery

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

{{Discussions}}