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User:Tealboi01/Sandbox: Difference between revisions

From The Codex
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{{Quote|Magnus rushes in!|Magnus' headline}}
{{Quote|I cast... Zone of Truth!|Merle casting his favorite spell}}
[[File:MagnusBurnsides.webp|thumb|300px]]
[[File:MerleHighchurch.webp|thumb|300px]]
==Background==
==Background==
'''Magnus Hyphen Terry "The Hammer" Burnsides''' is a player character in ''The Adventure Zone Arc: Balance'' campaign controlled by Travis McElroy. He is a human fighter who was trained in rogue skills by Carey Fangbattle during the third Lunar Interlude. He has a lawful good alignment with a history of carpentry. He once made a pretty awesome chair, impressing the entire town and becoming a folk hero. Helping with this are his roots as "common folk" and his rustic charm. Magnus is a "man of action" who believes that "thinking is for other people."
'''Merle Hitower Highchurch''' is a player character in ''The Adventure Zone: Balance'' campaign controlled by Clint McElroy. He is a beach dwarf cleric and former mercenary soldier with a neutral good alignment who enjoys long walks on the beach. He was formerly associated with Marthammor Duin, the dwarf god of wanderers, travelers, and outcasts; and a Disciple of Life, but it was retconned so that his allegiance is to the nature god Pan at the conclusion of the Moonlighting mini-arc. He is from a big family of the Rockseeker clan with many cousins.
==Powers and Stats==
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' At least '''9-B''' physically, up to at least '''9-A''' with magic


'''[[DebatesJungle Tiering System|Tier]]:''' '''7-C'''
'''Name:''' Merle Highchurch
 
'''Name:''' Magnus Burnsides


'''Origin:''' The Adventure Zone: Balance
'''Origin:''' The Adventure Zone: Balance
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'''Gender:''' Male
'''Gender:''' Male


'''Age:''' 32
'''Age:''' Unknown


'''Classification:''' Human, Fighter/Rogue
'''Classification:''' Dwarf, Cleric


'''[[Attack Potency]]:''' '''Town level''' (Can harm those who can harm)
'''[[Attack Potency]]:''' '''Wall level''' physically ([https://pastebin.com/mVHtpYwB Could throw a wolf off of him with just his neck muscles]. Comparable to durability), up to at least '''Small Building level''' with magic ([https://vsbattles.fandom.com/wiki/User_blog:WeeklyBattles/Some_D%26D_Calcs Can cast spells such as Flame Strike])


'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Speed|Travel Speed]]:''' '''Athletic Human'''  
'''[[Speed|Travel Speed]]:''' '''Athletic Human'''


'''[[Speed|Combat Speed]]:''' '''Massively Hypersonic''' (Comparable to reaction speed)
'''[[Speed|Combat Speed]]:''' '''Massively Hypersonic''' (Comparable to reaction speed)
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'''[[Reactions|Reaction Speed]]:''' '''Massively Hypersonic''' ([https://pastebin.com/q49iQqR8 Can dodge lightning])
'''[[Reactions|Reaction Speed]]:''' '''Massively Hypersonic''' ([https://pastebin.com/q49iQqR8 Can dodge lightning])


'''[[Lifting Strength]]:''' '''Class 10''' ([https://pastebin.com/6HJVT92s Could overpower a giant boar], [https://pastebin.com/dBbwEwqB who was described as being bigger than the party's battlewagon], [https://pastebin.com/fTXfL3um which is the size of several cars]. Has a strength score of 20, meaning he can carry [http://www.d20srd.org/srd/carryingCapacity.htm this much])
'''[[Lifting Strength]]:''' '''Average Human''' (Has a strength score of 14, meaning he can carry [http://www.d20srd.org/srd/carryingCapacity.htm this much])
 
'''[[Striking Strength]]:''' '''Wall Class'''


'''[[Striking Strength]]:''' '''Town Class'''
'''[[Durability]]:''' '''Wall level''' ([https://pastebin.com/utaLuHPi Can tank hits from himself]. [https://pastebin.com/80k0r2vn Could tank a blast of fire])


'''[[Durability]]:''' '''Town level''' ([https://pastebin.com/FWx9VTWw Could tank a wave of fire from the Phoenix Fire Gauntlet], [https://pastebin.com/jU8r7vb5 which was later shown to be powerful enough to turn an entire town into a flat circle of glass])
'''[[Stamina]]:'''  


'''[[Stamina]]:''' Superhuman (Is unable to extract himself once he is in combat and has surpassed his limits during the midst of it)
'''[[Range]]:'''  


'''[[Range]]:''' Standard Melee Range physically, Extended Melee Range with melee weapons, Tens of Meters with short bow
'''[[Hax|Powers and Abilities]]:'''  


'''[[Hax|Powers and Abilities]]:''' [[Superhuman Physical Characteristics]], [[Human Achievements]] (Is a folk hero, a master carpenter, earned a Champion’s Belt, and became the captain reclaimer of the Bureau of Balance and the head of security of the Red Robes), [[Genius Intelligence]] (Combat applicable only), [[Martial Arts]] ([https://pastebin.com/D5NzGhnA Is skilled in Judo]), [[Weapon Mastery]] ([https://www.d20srd.org/srd/classes/fighter.htm Has an adept proficiency with every weapon]), [[Stealth Mastery]] ([https://www.d20srd.org/srd/classes/rogue.htm#sneakAttack Learned how to Sneak Attack]), [[Vehicular Mastery]] (Of land vehicles), [[Statistics Amplification]] (Via [https://roll20.net/compendium/dnd5e/Fighter#toc_12 Action Surge]), [[Healing]] (Via [https://roll20.net/compendium/dnd5e/Fighter#toc_11 Second Wind]), [[Information Analysis]] ([http://dnd5e.wikidot.com/fighter:battle-master Know Your Enemy allows Magnus to observe a creature outside of combat to learn certain information about its capabilities compared to his own]), [[Retrocognition]] ([https://theadventurezone.fandom.com/wiki/Shield_of_Heroic_Memories The Shield of Heroic Memories remembers it’s owner’s past battles and protects him better against enemies the owner has fought before]), [[Supernatural Luck]] (Via his [https://theadventurezone.fandom.com/wiki/Magnus_Burnsides#Current_Items 2-th Necklace]), [[Animal Manipulation]] (Is highly proficient in animal handling), [[Magnetism Manipulation]] ([https://theadventurezone.fandom.com/wiki/Magnetic_Charge Magnetic Charge produces a magnetic field that repels metal objects]), [[Fire Manipulation]] and [[Poison Manipulation]] (Via [https://theadventurezone.fandom.com/wiki/Flaming_Poisoning_Raging_Sword_Of_Doom the Flaming Poisoning Raging Sword of DOOM]), [[Matter Manipulation]] ([https://theadventurezone.fandom.com/wiki/The_Glutton%27s_Fork The Glutten’s Fork can make any non-magical item edible]), [[Sound Manipulation]] ([https://theadventurezone.fandom.com/wiki/Tarantula_Bracelet The Tarantula Bracelet makes him silent while climbing]), [[Resistance Manipulation]] (Via [https://theadventurezone.fandom.com/wiki/Defender%27s_Dial the Defender's Dial], which can grant him resistance to [[Fire Manipulation|fire]], [[Ice Manipulation|ice]], and [[Electricity Manipulation|lightning attacks]])
'''[[Standard Equipment]]:'''  


'''[[Standard Equipment]]:''' Railsplitter, Phantom Fist, Defender’s Dial, Shield of Heroic Memories, Chance Lance, Magnetic Charge, Flaming Poisoning Raging Sword of DOOM, Rapier, Shortbow
'''[[Intelligence]]:''' '''Average''' academically


'''[[Intelligence]]:''' '''Average''' academic intelligence and streets smarts (Has an intelligence score of 10, [https://imgur.com/XvXt9cK which grants him this level of intelligence] and is rather dense and reckless), '''[[Genius Intelligence|Genius]]''' in combat (Magnus is an expert in tactics to compensate for his lack of magic, using the environment to his advantage and making the most out of sticky situations with improvised weapons. He’s also proficient with any weapon he gets his hands on)
'''Standard Tactics:'''  


'''Standard Tactics:''' Magnus will rush into combat and will focus on overpowering his opponent through sheer strength while taking advantage of his environment.
'''Weaknesses:'''  


'''Weaknesses:''' Runs into danger without thought and doesn’t consider his own life in battle, wanting to die a dramatic death so that he may see his wife, Julia in the afterlife. Is afraid of spiders.
'''Feats:'''  


'''Notable Attacks/Techniques:'''  
'''Notable Attacks/Techniques:'''  


==== Fighter ====
'''Key:'''  
 
* '''Fighting Style'''
** '''Protection Fighter''': While wielding a shield, Magnus can impose disadvantage on attack rolls against characters within 5 feet.
* '''Second Wind''': Magnus has a limited well of stamina that he can draw on to protect himself from harm. On Magnus' turn, he can use a bonus action to regain hit points equal to 1d10 + his fighter level. Once he uses this feature, Magnus must finish a short or long rest before he can use it again.
* '''Action Surge''': Magnus can push himself beyond his normal limits for a moment. On Magnus' turn, he can take one additional action on top of his regular action and a possible bonus action.
* '''Martial Archetype: Battle Master'''
** '''Maneuvers'''
*** ''Commander's Strike'' - When Magnus takes the Attack action on his turn, he can forgo one of his attacks and use a bonus action to direct one of his companions to strike.
*** ''Disarming Attack'' - When Magnus hits a creature with a weapon attack, he can expend one superiority die to attempt to disarm the target, forcing it to drop one item of his choice that it’s holding.
*** ''Goading Attack'' - When Magnus hits a creature with a weapon attack, he can expend one superiority die to attempt to goad the target into attacking him.
*** ''Parry'' - When another creature damages Magnus with a melee attack, he can use his reaction and expend one superiority die to reduce the damage by the number he rolls on his superiority die + his Dexterity modifier.
*** ''Riposte'' - When a creature misses Magnus with a melee attack, he can use his reaction and expend one superiority die to make a melee weapon attack against the creature.
*** ''Precision Strike'' - When Magnus makes a weapon attack roll against a creature, he can expend one superiority die to add it to the roll.
** '''Know Your Enemy''': If Magnus spends at least one minute observing or interacting with a creature outside combat, he can learn certain information about its capabilities compared to his own.
* '''Extra Attack''': Magnus can attack three times instead of once, whenever he takes the Attack action on his turn.
* '''Indomitable''': Magnus can reroll a saving throw that he fails. If he does so, he must use the new roll, and he can't use this feature again until he finishes a long rest.
 
=== Rogue ===


* '''Expertise''': Magnus chooses two of their skill proficiencies or one of his skill proficiencies and his proficiency with thieves’ tools. Magnus' proficiency bonus is doubled for any ability check he makes that uses either of the chosen proficiencies.
'''Note:'''  
* '''Stealth Attack''': When attacking with advantage while using a finesse weapon or a ranged weapon, Magnus adds 1d6 damage on the attack.
* '''Thieves' Cant''': During Magnus' rogue training, he learned thieves’ cant, a secret mix of dialect, jargon, and code that allows him to hide messages in seemingly normal conversation. Only another creature that knows thieves cant understands such messages.
* '''Cunning Action''': Once per turn, Magnus can take a bonus action and either dash, disengage or hide.


=== Feats ===
==Explanations==


* '''Dual Wielder''': Magnus mastered fighting with two weapons, gaining the following benefits:
==Gallery==
** He gains a +1 bonus to AC while he is wielding a separate melee weapon in each hand.
** He can use two-weapon fighting even when the one-handed melee weapons he is wielding aren’t light.
** He can draw or stow two one-handed weapons when he would normally be able to draw or stow only one.


==Battle Records==
==Battle Records==
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'''Inconclusive Matches:'''
'''Inconclusive Matches:'''


{{Discussions}}
<nowiki>{{Discussions}}</nowiki>
[[Category:The Adventure Zone]]
</div>
[[Category:Male Characters]]
[[Category:Internet Characters]]
[[Category:Dungeons and Dragons]]
[[Category:Game Characters]]
[[Category:Protagonists]]
[[Category:Primary Protagonists]]
[[Category:Heroes]]
[[Category:Good Characters]]
[[Category:Humans]]
[[Category:Human Achievers]]
[[Category:Geniuses]]
[[Category:Martial Artists]]
[[Category:Weapon Users]]
[[Category:Weapon Masters]]
[[Category:Axe Users]]
[[Category:Sword Users]]
[[Category:Knife Users]]
[[Category:Bow Users]]
[[Category:Shield Users]]
[[Category:Gauntlet Users]]
[[Category:Spear Users]]
[[Category:Stealth Mastery Users]]
[[Category:Statistics Amplification Users]]
[[Category:Healing Users]]
[[Category:Information Analysis Users]]
[[Category:Retrocognition Users]]
[[Category:Luck Users]]
[[Category:Animal Users]]
[[Category:Magnetism Users]]
[[Category:Fire Users]]
[[Category:Poison Users]]
[[Category:Resistance Users]]
[[Category:Tier 7]]
[[Category:Tier 7-C]]

Revision as of 21:30, 6 September 2021

I cast... Zone of Truth!
~ Merle casting his favorite spell

Background

Merle Hitower Highchurch is a player character in The Adventure Zone: Balance campaign controlled by Clint McElroy. He is a beach dwarf cleric and former mercenary soldier with a neutral good alignment who enjoys long walks on the beach. He was formerly associated with Marthammor Duin, the dwarf god of wanderers, travelers, and outcasts; and a Disciple of Life, but it was retconned so that his allegiance is to the nature god Pan at the conclusion of the Moonlighting mini-arc. He is from a big family of the Rockseeker clan with many cousins.

Powers and Stats

Tier: At least 9-B physically, up to at least 9-A with magic

Name: Merle Highchurch

Origin: The Adventure Zone: Balance

Gender: Male

Age: Unknown

Classification: Dwarf, Cleric

Attack Potency: Wall level physically (Could throw a wolf off of him with just his neck muscles. Comparable to durability), up to at least Small Building level with magic (Can cast spells such as Flame Strike)

Dimensionality: 3-D

Travel Speed: Athletic Human

Combat Speed: Massively Hypersonic (Comparable to reaction speed)

Reaction Speed: Massively Hypersonic (Can dodge lightning)

Lifting Strength: Average Human (Has a strength score of 14, meaning he can carry this much)

Striking Strength: Wall Class

Durability: Wall level (Can tank hits from himself. Could tank a blast of fire)

Stamina:

Range:

Powers and Abilities:

Standard Equipment:

Intelligence: Average academically

Standard Tactics:

Weaknesses:

Feats:

Notable Attacks/Techniques:

Key:

Note:

Explanations

Gallery

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

{{Discussions}}