{{Quote|...Oh how long have I waited for this day to come. An odd fate this was, but finally... Your dream is... finally coming to an end... [[Master Unit: Amaterasu]]... ...It is time to meet. Per our holy pact, show thyself to me. ...The Origin. ...Hmm? Is this...? Ah, I see what's going on... Heh heh heh... HAHAHAHAHA!|Izanami at the beginning of the first cutscene of ''Central Fiction''}}
{{Quote|...Oh how long have I waited for this day to come. An odd fate this was, but finally... Your dream is... finally coming to an end... [[Master Unit: Amaterasu]]... ...It is time to meet. Per our holy pact, show thyself to me. ...The Origin. ...Hmm? Is this...? Ah, I see what's going on... Heh heh heh... HAHAHAHAHA!|Izanami at the beginning of the first cutscene of ''Central Fiction''}}
8f2b61a85a08ab315a6c10ff48c3db22.png|POV: You got hit by ''Eternal Darkness''
8f2b61a85a08ab315a6c10ff48c3db22.png|
Demfh1l-cff46501-1efb-45bf-86e7-d4f6d823143d.gif|Credit to [https://www.deviantart.com/smilethemime/art/Hades-Izanami-Helltaker-Dance-BlazBlue-884199945 SmileTheMime]
Demfh1l-cff46501-1efb-45bf-86e7-d4f6d823143d.gif|Credit to [https://www.deviantart.com/smilethemime/art/Hades-Izanami-Helltaker-Dance-BlazBlue-884199945 SmileTheMime]
Yikes.jpg|Goddess of Death. Oh, btw, sweet dreams :)
Yikes.jpg
IzanamiThing.png|
IzanamiThing.png
1024px-BlazBlue Continuum Shift True End Story Mode 02.png|Izanami in ''BlazBlue: Continuum Shift''
1024px-BlazBlue Continuum Shift True End Story Mode 02.png|Izanami in ''BlazBlue: Continuum Shift''
SpriteIzanami.png|Hades: Izanami Chibi Sprite
SpriteIzanami.png|Hades: Izanami Chibi Sprite
Line 145:
Line 144:
ImperatorConceptArt.png|Concept art for Imperator Izanami
ImperatorConceptArt.png|Concept art for Imperator Izanami
IzanamiConceptArt.png|Hades: Izanami concept art
IzanamiConceptArt.png|Hades: Izanami concept art
Saya (Concept Artwork, 3).png
</gallery>
</gallery>
|}
|}
Revision as of 16:36, 15 September 2022
“
...Oh how long have I waited for this day to come. An odd fate this was, but finally... Your dream is... finally coming to an end... Master Unit: Amaterasu... ...It is time to meet. Per our holy pact, show thyself to me. ...The Origin. ...Hmm? Is this...? Ah, I see what's going on... Heh heh heh... HAHAHAHAHA!
„
~ Izanami at the beginning of the first cutscene of Central Fiction
“
Begone, Terumi. ...So this Cauldron... is not yet dust...?
Takamagahara sits in the palm of my hand. All phenomena once random are sequential. I have brought ruin to the Master Unit and made history forever the past. The world will once again be as it should. ...A world of death. We depart, Relius.
Rachel Alucard. You efforts are for naught. A man at death's door can do little, save knock.
Your existence, Cauldron, irks me.
„
~ Izanami in Continuum Shift
“
Nothing... Anger, disappointment, pleasure... I feel nothing. Relius. What am I? I was told I am the "drive" of the Master Unit... To that statement, I have no objection. But if a soul's shape is what defines one's existence, then... what does that make me? If I am in fact the drive of the Master Unit, and a drive is the materialization of a soul... Then that makes me... what? (...) Why do you laugh? (...) Then my soul is... I see. Which means...
What I crave is the death of all... ...Fair and equal. I shall bring it upon this fabricated world... ...And pre-established harmony... That is my unfulfilled desire... The very drive of my soul.
Name: Izanami (イザナミ), Dark Lord Izanami (Japanese name is 冥王イザナミ, or Meiou Izanami, the former translating to Dark Lord. Localized as "Hades Izanami", alternatively "Hades: Izanami"), "Princess/Goddess of the Underworld", Saya, Imperator (帝, or Mikado) of Novus Orbis Librarium (NOL), Imperator Librarius
Sand Shine <Exodus Arc>: Izanami's Drive Ability. Deploys the Yasakani no Magatama. While it is deployed, Izanami cannot execute C follow-ups to her C normals, but can shoot Magatama projectiles with 6D, 4D and 2D. While it is deployed, Izanami cannot block.
Suppressing Realm <Arc Force>: Izanami's Overdrive ability. All types of “D” attacks will become usable during her normal state.
Suppressing Death <Arc Drive>: After a kick, Izanami quickly ensnares her opponent with ghosts. Quickly stopping time around her and her opponent, she uses her bare hand to impale her opponent through the chest and withdraws. After she unpauses time, her opponent takes heavy damage and faint.
Strike of Corpse Peak: Summons a massive ghost to attack the opponent.
Pike of Light Thunder: Disappears for split second, then lunges towards the opponent. B-version hits low, knocking down the enemy. B-version performed while floating will teleport Izanami to the ground before she attacks.
Shield of Many Dreams: Izanami surrounds herself with a rib cage shield that blocks physical attacks. While the shield is active, Izanami’s barrier gauge depletes, and every attack blocked by it depletes it even more. Cannot defend against unblockable attacks, for example: Jin and Hakumen’s Snow Wind, Makoto’s Sirius Jolt, and Naoto’s Phantom Pain.
Strength of Many Dreams: It launches opponent slightly upward on hit in range leading to combo advantage.
Flaming Dome: Izanami forms a sphere of dark blue fire, and launches it forward and down. The sphere explodes upon touching the ground. Can be charged up to four levels, with each levels the sphere grows bigger. Can detonate the sphere sooner by pressing the backwards direction after launch. This attack can be used for a stall during “Time of Nothingness”. Due to its consecutive hits up close upon opponent during charge.
Arms of Sympathizing Flower: Falls from air attacking with a ghostly face.
Distant Affection: zanami seductively latches onto her opponent. A throwing attack that drains the opponent’s life force. When successful, Izanami’s health and barrier gauge will increase a certain amount.
Droplet: Summons the Yasakani no Magatama nearby her opponent to attack them. Electrocutes on hit. Charging the attack will delay when it is deployed. Once deployed, it can be used without further input.
Orchid: Spins the Yasakani no Magatama to attack the opponent several times. If charged, the combination of lever inputs will alter its course. Once deployed, it can be used without further input.
Stake of Supreme Zen: Kicks upwards directly in front of her, and if it connects will transition into a powerful barrage of attacks. On her third hit, she dives down on her opponent dragging the victim on the ground, then dismounts and damages them with a massive dual black claw mark on screen. Has DP frames on startup.
Time of Nothingness: A command throw Distortion. Izanami grabs the opponent, she then gathers energy and motions her hand with it around the opponent causing the time to freeze. This allows Izanami to deal extra damage for a certain amount of time. She can repeat a second Time of Nothingness from her first one when the Heat Gauge is at 100%. Taunting ends the freeze of time.
Time of Benevolence Gathering: 100% Heat version of “Time of Nothingness”. Izanami absorbs energy forming a dark sphere around her, she then releases it all causing the time to freeze. She can setup Orchid to hold off opponent while in activation. Takes longer to activate the time-stop than Time of Nothingness. Taunting ends the freeze of time.
Eternal Darkness: Launches the opponent with an ominous dark aura, then sends them into a swirling pool of the dead. Leaves Izanami powerless afterwards for a slight moment.
Her name, "Hades: Izanami", references both Hades, the god of the underworld in Greek Mythology, and Izanami no Mikoto, the goddess of Death and Creation in Japanese Mythology.
Similarly, her theme, YOMOTSUHIRASAKA, is obviously Yomotsuhirasaka in all caps, the place where Izanami no Mikoto resided.
Her move naming theme is mainly nothingness, destruction, and meditation.
In her character select artwork for Central Fiction, Izanami's poses seems to reference the Nataraja, a sacred dance by the Hindu God Shiva that would bring about the destruction and restoration of the universe.
Izanami's electrocution sprite shows that she has no bones, referencing her doll-like anatomy.