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User:StinkyGumi/Sandbox33: Difference between revisions

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|-|Space Funeral= Superhuman Physical Characteristics, Penetration Damage and Weapon usage (Dagger Usage; Can wield Knives; Sword Usage; can wield swords Marksmanship; Can wield the Zorg Canon). Martial arts (Can fight with moves such as Wallop, Lunge and savage blow), Statistic's Amplification (Flex Muscle and Speedy) berserk mode (Blood rage), Status Effect Inducement and Mind Manipulation (Sob),
|-|Space Funeral= Superhuman Physical Characteristics, Penetration Damage and Weapon usage (Dagger Usage; Can wield Knives; Sword Usage; can wield swords Marksmanship; Can wield the Zorg Canon). Martial arts (Can fight with moves such as Wallop, Lunge and savage blow), Statistic's Amplification (Flex Muscle and Speedy) berserk mode (Blood rage), Status Effect Inducement and Mind Manipulation (Sob),
|-|W/ Items and Weapons
 
|-|Post-moon=
|-|Items and Weapons= Healing (Small blood, big blood and bigger blood heals Phillip. Bag of blood and Big bag of blood heals his party. Small, large and super nut heals Phillip's MP. Bag of nuts and big bag of nuts heals his entire party) Resurrection (with mild and heavy restorative, being able to revive anyone in his party). Resistance to Status effect Inducement (Antidote cures poison), Poison Manipulation (Bloodsap slowly kills the opponent upon use. The poison hat Poisons Philip for more defense. Purple drank is a throwable item that's effective on all enemies, being a heavy drug), Statistic Amplification (The weightlifter hat and muscle ring increases Philip's strength, the feathered hat and speed ring increases Philip's speed), Resistance to Social Influencing (The focused Hat gives Philip immunity to Distract), Fear Manipulation (The drab hat prevents the Spooked Status),
W/ Items and Weapons= Healing (Bag of blood)
 
|-|Post-moon= All previous abilities, Self-Sustenance (Can walk around and fight on the moon just fine), Resistance to Space-time Manipulation () Poison Manipulation
 
|-|Post-moon Items and Weapons= All previous items, Magnetism (has magnets), Poison Manipulation and possibly Sense Manipulation (has Dubstep venom which poisons the enemy. Stated in its description to cause Nausea and Deafness), Healing (Can heal with Sirloin and fat doobies), Resistance to Fear Manipulation, Social influencing, Moral Manipulation, Emotional Empowerment, and fire Manipulation (The fat Doobie can remove the effects of Spooked, Distract, Moral, Blood rage and burn).
 
|-|With Mystery=
|-|With Mystery=
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Revision as of 11:46, 1 November 2023

"Mature Content"
Halt! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Be wary!

Background

Phillip Is the main character of Space funeral. A depressed man who trudges through the world of space funeral to save the world from beings that plan to take over and change the world in their corrupted vision.

Statistics

Key: Space Funeral | Post-Moon death

Tier: 9-B | 9-B

Name: Phillip

Origin: Space Funeral

Sex: Male

Age: Unknown

Classification: Depressed Hero

Species: Human

Occupation: N/A

Status: Deceased (Ceased to exist with the rest of the universe at the end of Earth birth)

Alignment: Neutral Good (Despite his depressed state, he still continued to save the world from beings who wanted to have full control of it.)

Dimensionality: 3-D

Attack Potency: Wall level (Can fight against Land sharks, who can swim through the ground with ease. Fights the Swamptrogg early on, which is large enough to block a cave entryway) | Wall level (Should at least be as strong as before, Fights Robot Warmachine's which are giant robots, Vicious dinosaurs which are large dinosaurs.)

Durability: Wall level (Can handle bomb dog explosions) | Wall level (Should be as durable as before, can take attacks from Robot Warmachines)

Striking Strength: Wall Class | Wall Class

Lifting Strength: Unknown

Travel Speed: Average Human | Average Human

Combat Speed: Transonic (Can dodge sound-based attacks from 20th century boy) | Supersonic (Can dodge sound-based attacks from Dubstep mutant. Can fight Aqua man early on who uses an eel's electricity as an attack, Can dodge attacks Libertarian Militia who uses a shotgun.)

Reaction Speed: Transonic | Supersonic

Stamina: Superhuman (Can fight just fine after having blood sucked out of him, fights and runs through hordes of enemies constantly, travels across the world of Space funeral with no signs of being tired)

Range: Standard Melee Ranger, Likely Higher with Zorg Canon

Intelligence: Above Average (Can make his way through a criminal filled castle set with traps, go through a mummy filled maze and grab all the treasure, and solve deadly puzzles puzzles)


Powers and Abilities

Superhuman Physical Characteristics, Penetration Damage and Weapon usage (Dagger Usage; Can wield Knives; Sword Usage; can wield swords Marksmanship; Can wield the Zorg Canon). Martial arts (Can fight with moves such as Wallop, Lunge and savage blow), Statistic's Amplification (Flex Muscle and Speedy) berserk mode (Blood rage), Status Effect Inducement and Mind Manipulation (Sob),

Healing (Small blood, big blood and bigger blood heals Phillip. Bag of blood and Big bag of blood heals his party. Small, large and super nut heals Phillip's MP. Bag of nuts and big bag of nuts heals his entire party) Resurrection (with mild and heavy restorative, being able to revive anyone in his party). Resistance to Status effect Inducement (Antidote cures poison), Poison Manipulation (Bloodsap slowly kills the opponent upon use. The poison hat Poisons Philip for more defense. Purple drank is a throwable item that's effective on all enemies, being a heavy drug), Statistic Amplification (The weightlifter hat and muscle ring increases Philip's strength, the feathered hat and speed ring increases Philip's speed), Resistance to Social Influencing (The focused Hat gives Philip immunity to Distract), Fear Manipulation (The drab hat prevents the Spooked Status),

All previous abilities, Self-Sustenance (Can walk around and fight on the moon just fine), Resistance to Space-time Manipulation () Poison Manipulation

All previous items, Magnetism (has magnets), Poison Manipulation and possibly Sense Manipulation (has Dubstep venom which poisons the enemy. Stated in its description to cause Nausea and Deafness), Healing (Can heal with Sirloin and fat doobies), Resistance to Fear Manipulation, Social influencing, Moral Manipulation, Emotional Empowerment, and fire Manipulation (The fat Doobie can remove the effects of Spooked, Distract, Moral, Blood rage and burn).


Standard Equipment


Notable Techniques


Other

Standard Tactics:

Weaknesses:

Trivia

References

Gallery

Battle Records

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{{Discussions}} |}