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From The Codex
There's no need for words now. We will battle to determine who is the stronger of the two of us. As the most powerful Trainer and as the Pokémon League Champion... I, Lance the dragon master, accept your challenge!
~ Lance to Gold

Background

Lance is

Powers and Stats

Key: Lance | Lance’s Pokémon

Tier: Likely 8-A | At least High 6-A

Name: Lance

Origin: Pokémon

Sex: Male

Age: Unknown, around 20 years old

Classification: Pokémon Trainer, Pokémon Champion, Dragon Master

Attack Potency: Likely Multi-City Block level (Comparable to his durability) | At least Multi-Continent level (Pokémon are shown to be stronger than usual when bonded with Trainers, and also grow stronger with Badges, of which Lance has at least eight. Lance is the Champion of the Indigo Plateau, which puts his Pokémon at the same stature as Steven Stone; Steven is considered a difficult challenge even to Brendan, who had previously faced Groudon; Groudon was said to be able to raise continents. Should also thus be comparable to Calem, who directly faced Yveltal; Yveltal directly powers the Ultimate Weapon)

Dimensionality: 3-D

Travel Speed: Average Human | Massively Hypersonic+ (Lance’s Pokémon, especially those who can fly, should be comparable to Iris’s Pokémon due to both being League Champions; Iris’s Hydreigon could fly into space in a very short time)

Combat Speed: Likely FTL | Likely FTL

Reaction Speed: Likely FTL (Due to commanding his Pokémon's every action, he should be able to react as fast as them) | Likely FTL (Higher leveled Trainer Pokémon have shown to be able to dodge Solar Beam, which is described as a light-based attack)

Lifting Strength: Unknown

Striking Strength: Likely Multi-City Block Class | At least Multi-Continent Class

Durability: Likely Multi-City Block level (Humans in Pokémon have been shown to survive weak attacks from Pokémon, such as tanking a blast from Cosmog; Although a baby Pokémon, Cosmog should be similar to Pokémon who can use Earth Power) | At least Multi-Continent level

Stamina: Superhuman (Could contend in a prolonged fight with Gold, and prove a challenge for him, and thus should be comparable. Gold was able to travel across the entirety of Johto, topple Team Rocket, earn every Gym Badge, become Pokémon League Champion, and then do the exact same in Kanto, without taking a rest) | Likely Superhuman (Lance’s Pokémon have shown to fight alongside him, although their moves are limited by PP and need to be recharged fairly frequently)

Range: Standard melee range, much higher with Pokémon moves


Powers and Abilities:

[[


Standard Equipment:

Name: Lance’s Dragonite

Sex: Male

Category: Dragon Pokémon

Type: Dragon, Flying

Level: 62 (Gen I) | 50 (Gen II) | 60 (Gen III) | 72 (Gen III Rematch) | 50 (Gen IV) | 75 (Gen IV Rematch) | 50 (Gen V) | 50 (Gen V Rematch) | 140 (Masters EX)

Abilities: Inner Focus - The Pokémon is protected from flinching. Multiscale - Reduces damage the Pokémon takes when its HP is full.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • Sitrus Berry - When held by a Pokémon, it will be used in battle to restore 30 HP.
  • Persim Berry - A hold item that heals confusion in battle
  • Focus Sash - An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.
  • Yache Berry - If held by a Pokémon, it weakens a foe's supereffective Ice-type attack.

Pokédex Entry:

"Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it's satisfied."

Name: Lance’s Dragonite

Sex: Male

Category: Dragon Pokémon

Type: Dragon, Flying

Level: 47 (Gen II) | 54 (Gen III) | 66 (Gen III Rematch) | 49 (Gen IV)

Ability: Inner Focus - The Pokémon is protected from flinching.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry:

"Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it's satisfied."

Name: Lance’s Dragonite

Sex: Male

Category: Dragon Pokémon

Type: Dragon, Flying

Level: 47 (Gen II) | 54 (Gen III) | 66 (Gen III Rematch) | 49 (Gen IV)

Ability: Inner Focus - The Pokémon is protected from flinching.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry:

"Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it's satisfied."

Name: Lance’s Gyarados

Sex: Male

Category: Atrocious Pokémon

Type: Water, Flying

Level: 58 (Gen I) | 44 (Gen II) | 56 (Gen III) | 68 (Gen III Rematch) | 46 (Gen IV) | 68 (Gen IV Rematch) | 140 (Masters EX)

Ability: Intimidate - Lowers the foe's Attack stat.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry:

"Once Gyarados goes on a rampage, its ferociously violent blood doesn't calm until it has burned everything down. There are records of this Pokémon's rampages lasting a whole month."

Name: Lance’s Aerodactyl

Sex: Male

Category: Fossil Pokémon

Type: Rock, Flying

Level: 60 (Gen I) | 46 (Gen II) | 58 (Gen III) | 70 (Gen III Rematch) | 48 (Gen IV)

Abilities: Pressure - The Pokémon raises opposing Pokémon's PP usage. Rock Head - Protects the Pokémon from recoil damage.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry:

"Aerodactyl is a Pokémon from the age of dinosaurs. It was regenerated from DNA extracted from amber. It is imagined to have been the king of the skies."

Name: Lance’s Charizard

Sex: Male

Category: Flame Pokémon

Type: Fire, Flying

Level: 46 (Gen I) | 48 (Gen IV) | 68 (Gen IV Rematch)

Ability: Blaze - Powers up Fire Type moves when the Pokémon's HP is low.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry:

"Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself."

Name: Lance’s Salamence

Sex: Male

Category: Dragon Pokémon

Type: Dragon, Flying

Level: 72 (Gen IV Rematch) | 50 (Gen V)

Ability: Intimidate - Lowers the foe's Attack stat.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • Lum Berry - A hold item that heals any status problem in battle.
  • Expert Belt - An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.

Pokédex Entry:

"When angered, it loses all sense of itself and destroys everything around it. The destruction will continue until Salamence has tired itself out."

Name: Lance’s Garchomp

Sex: Male

Category: Mach Pokémon

Type: Dragon, Ground

Level: 72 (Gen IV Rematch)

Ability: Sand Veil - Boosts the Pokémon's evasion in a sandstorm.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry:

"It is said that when one runs at High speed, its wings create blades of wind that can fell nearby trees."

Name: Lance’s Altaria

Sex: Male

Category: Humming Pokémon

Type: Dragon, Flying

Level: 73 (Gen IV Rematch)

Ability: Natural Cure - All status conditions heal when the Pokémon switches out.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry:

"Altaria sings in a gorgeous soprano. Its wings are like cotton clouds. This Pokémon catches updrafts with its buoyant wings and soars way up into the wild blue yonder."

Name: Lance’s Kingdra

Sex: Male

Category: Dragon Pokémon

Type: Water, Dragon

Level: 66 (Gen III Rematch) | 50 (Gen V)

Ability: Swift Swim - Boosts the Pokémon's Speed stat in rain.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • Scope Lens - An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.

Pokédex Entry:

"Kingdra sleeps on the seafloor where it is otherwise devoid of life. When a storm arrives, the Pokémon is said to awaken and wander about in search of prey."

Name: Lance’s Hydreigon

Sex: Male

Category: Brutal Pokémon

Type: Dark, Dragon

Level: 50 (Gen V) | 50 (Gen V Rematch)

Ability: Levitate - Gives full immunity to all Ground-type moves.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • White Herb - An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.
  • Chople Berry - If held by a Pokémon, it weakens a foe's supereffective Fighting-type attack.

Pokédex Entry:

"This brutal Pokémon travels the skies on its six wings. Anything that moves seems like a foe to it, triggering its attack."

Name: Lance’s Haxorus

Sex: Male

Category: Axe Jaw Pokémon

Type: Dragon

Level: 50 (Gen V) | 50 (Gen V Rematch)

Ability: Mold Breaker - Moves can be used on the target regardless of its Abilities.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • Choice Scarf - An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move.
  • Haban Berry - Weakens a supereffective Dragon type attack against the holding Pokémon.

Pokédex Entry:

"They are kind but can be relentless when defending territory. They challenge foes with tusks that can cut steel."

Name: Lance’s Flygon

Sex: Male

Category: Mystic Pokémon

Type: Ground, Dragon

Level: 50 (Gen V)

Ability: Levitate - Gives full immunity to all Ground-type moves.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • Power Herb - A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.

Pokédex Entry:

"The flapping of its wings sounds like singing. To prevent detection by enemies, it hides itself by flapping up a cloud of desert sand."

*Poké Ball: A ball thrown to catch a wild Pokémon. It is designed in a capsule style.

  • Great Ball: A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball.
  • Ultra Ball: A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball.
  • Potion: The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.
  • Super Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.
  • Hyper Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.
  • Max Potion: A spray-type wound medicine. It fully restores the HP of one Pokémon.
  • Revive: A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.
  • Max Revive: A medicine that revives a fainted Pokémon, restoring HP fully.


Intelligence: Genius (Red is able to commandeer seven wildly different Pokémon with extreme proficiency, rising to the top as a legendary trainer. He’s defeated people such as Giovanni and Lance, who each have several years of Pokémon experience under their belt. His Pokémon’s intelligences should essentially be an extension of Red’s battle expertise)

Weaknesses: Red himself is not a combatant and is theoretically left wide open to attack | Red’s Pokémon are each left wide open if Red is unable to guide and command them. Charizard is weak to Rock, Water, and Electric Types. Venusaur is weak to Flying, Fire, Psychic, and Ice Types. Blastoise is weak to Grass and Electric Types. Pikachu is weak to Ground Types. Lapras is weak to Fighting, Rock, Grass, and Electric Types. Snorlax is weak to Fighting Types. Espeon is weak to Bug, Ghost, and Dark Types.

Notable Attacks/Techniques:

*Agility: The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

  • Slam: The foe is slammed with a long tail, vines, etc., to inflict damage.
  • Barrier: The user throws up a sturdy wall that sharply raises its Defense stat.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

*Hydro Pump: The foe is blasted by a huge volume of water launched under great pressure.

  • Dragon Rage: This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
  • Leer: The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • *Supersonic: The user generates odd sound waves from its body. It may confuse the target.

  • Bite: The foe is bitten with viciously sharp fangs. It may make the target flinch.
  • Take Down: A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • *Safeguard: The user creates a protective field that prevents status problems for five turns.

  • Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
  • Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • *Twister: The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

  • Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
  • Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • *Twister: The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

  • Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
  • Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • *Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves.

  • Surf: It swamps the area around the user with a giant wave. It can also be used for crossing water.
  • Flail: The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • *Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

  • Ancient Power: The user attacks with a prehistoric power. It may also raise all the user's stats at once.
  • Wing Attack: The foe is struck with large, imposing wings spread wide to inflict damage.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • *Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.

  • Wing Attack: The foe is struck with large, imposing wings spread wide to inflict damage.
  • Slash: The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • *Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
  • Thunderbolt: A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
  • Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

  • *Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
  • Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.

  • *Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
  • Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.

  • *Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Ancient Power: The user attacks with a prehistoric power. It may also raise all the user's stats at once.
  • Aerial Ace: The user confounds the foe with speed, then slashes. The attack lands without fail.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.

  • *Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
  • Surf: It swamps the area around the user with a giant wave. It can also be used for crossing water.
  • Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

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  • Battle Records

    Notable Victories:

    Notable Losses:

    Inconclusive Matches: