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User:Cerberusleuth/Dirk

From The Codex

CogDis Items and Equipment

Alinivar

Mind Manipulation (The Loony Tune is described to make your mind hurt and has a chance to inflict the strange debuff to the target. Magicant Guitar has a higher chance inflicting the strange debuff), Petrification and Transmutation (The Star Lullaby and Space Jam can diamondize the target)

*Mr. Guitar: +20 Strength, 90% Accuracy

It's got a bow on top, of course.
  • Loony Tune: +31 Strength, 90% Accuracy. 20% chance of making targets feel strange.
A guitar with a pattern that makes your mind hurt.
  • Air Guitar: +41 Strength, +2 Speed, 90% Accuracy
Don't set it down, or you'll never find it again.
  • Fishbone Guitar: +45 Strength, +10 Defense, -1 Speed, 90% Accuracy
Made of real fish bones, but it's not a bass.
  • Shreddin' Six String: +52 Strength, +5 IQ, 90% Accuracy
Made of metal, made for metal. Meedly meedly moww.
  • Magicant Guitar: +65 Strength, +8 IQ, +1 Speed, 90% Accuracy. 35% chance of making targets feel strange.
Visibly almost identical to the Mr. Guitar...
  • Slab Slammer Axe: +60 Strength, +30 Defense, 90% Accuracy.
Guitar of hard rock. Col. Saturn dislikes this.
  • Star Lullaby: +85 Strength, +50 IQ, +30 Speed, 95% Accuracy. 35% chance of Diamondizing the target.
An airy guitar perfect for playing a soft melody.
  • Space Jam: +90 Strength, +15 Defense, +20 IQ, +10 Speed, 90% Accuracy. 35% chance of Diamondizing the target.
Jam with the power of the stars. Can Diamondize.

Colonel Saturn

Poison Manipulation and Disease Manipulation (Mushroom Blaster, Hand Cannon, and Dust Launcher can make targets cough or nauseous), Electricity Manipulation (Needler has an electric element), Velocity Manipulation (Speedy Popper and Shroomshot Rifle makes Colonel Saturn always go first), Radiation Manipulation (Secret Ray Gun and Mayhem Shotgun has the beam element), Undodgeable Attacks (Secret Ray Gun, Shroomshot Rifle, and Mayhem Shotgun will always hit the target and enemies can't dodge it), Ice Manipulation (Via Icicle Gun), Darkness Manipulation and Nothingness Manipulation (Duskblaster is a "dark-based gun" that has a typeless attack, allowing it to ignore resistances), Light Manipulation, Sense Manipulation, and Sleep Manipulation (Flashblaster is a light-based gun that can induce numb or sleep, Mayhem Shotgun can make opponents numb), One Hit KO and Mind Manipulation (Mayhem Shotgun can inflict KO or strange), Status Effect Inducement (Shroomshot Rifle can cause several status problems)

There are two types of guns Colonel Saturn can equip. One type, a "2x" gun, are guns that Colonel Saturn can dual-weild, and thus allowing him to attack twice in a row. The other type is a shotgun, which takes up both weapon slots, meaning he cannot dual weild with it. However, it will hit all enemies.

  • Rusty Revolver (2x): Colonel Saturn's initial weapon. +3 Strength
Apparently a war trophy. Not very useful. 2x
  • Mushroom Revolver (2x): +4 Strength. Attacks can poison, nauseate, or make targets cough.
Nasty shrooms come out the end... 2x
  • Dusty Revolver (2x): +5 Strength. Attacks can make targets cough.
Causes coughing fits to targets. 2x
  • Cowboy Peashooter (2x): +9 Strength
A better one-handed gun. Yeeeeehaw! 2x
  • Needler (2x): +11 Strength. Has an electric element
Electric alien weapon. For UFOs or Mr. Saturn. 2x
  • Seedy Popper (2x): +2 Strength. Makes it where Colonel Saturn always goes first
Weak, but lets the holder always move first. 2x
  • Secret Ray Gun (2x): +6 Strength. Enemies can't dodge, and can beam the target
Looks like a normal handgun, but shoots beams. 2x
  • Icicle Gun (2x): +14 Strength. Can freeze the target.
Icicles leave no evidence at the murder scene. 2x
  • Mobster Semi-Auto (2x): +6 Strength. Each gun fires twice, allowing Colonel Saturn to attack up to 4 times.
It'll make you an offer you can't refuse. 2x
  • Duskblaster (2x): +50 Strength. Uses a typless attack.
Dark-based gun with double typeless attack. 2x
  • Hand Cannon (2x): +55 Strength. Can make targets cough.
Shamblers like this, but Mooks don't. 2x
  • Flashblaster (2x): +55 Strength, +10 defense and speed. Will hit all enemies, and can inflict numb or sleep
Light-based gun with a huge Flash effect. 2x
  • Obligatory Shotgun: +10 Strength
Well, it's a shotgun... Pump action and all that
  • Shinestone Shotgun: Made by combining Shinestone and Scrap Metal. +18 Strength
Shinestone plated, double barreled. Beastly!
  • Mayhem Shotgun: +42 Strength, -3 defense, +10 agility, +35% critical strike chance. Hits twice, can't be dodged, and can inflict KO, Numb, Beamed, and Strange.
It's double-barreled and causes a lot of havoc
  • Shroomshot Rifle: 2 handed weapon that won't hit all targets, but it hits twice, can't be dodged, and allows Colonel Saturn to go first. +52 strength, +4 agility. Can cause status problems
Fast and can cause many status problems.

Larice


*Beam: +0 Strength. Allows Larice to use the beam attack.

Starman's basic beam attack.
  • Flamethrower: +3 Strength, -3 Speed. Attacks all targets with Fire damage.
A controversial replacement for beams.
  • Freezethrower: +20 Strength, +2 IQ, -2 Speed. Attacks all targets with Freeze damage.
A controversial replacement for flamethrowers.
  • Tesla Cannon: +60 Strength, -15 Defense, -2 Speed. Ignores enemy evasion and attacks with Electric damage.
A huge weapon for Starmen, fueled by their PSI.
  • Chronoray: +30 Strength, +10 Defense, +35 IQ. Can inflict Numb, Beamed and Slow.
A beam for Starmen with 1.21 gigawatts of output.

Zarbol


*Needler (2x): +11 Strength. Has an electric element

Electric alien weapon. For UFOs or Mr. Saturn. 2x

Niiue