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Four Horsemen

From The Codex
We are the Four Horsemen, a top-secret assassination squad. We get our orders directly from the President. Consider this an honor... we only fry the big fish!

Background

Four Horsemen is a assassination squad that is under the direct order of the president of Zanzibar Land, Big Boss. The Squad is made up of former elite SAS (British Army special forces), GSG9 (German Counter-terrorism Police Unit) and UDT (Underwater Dentation Team) members. They operate in confined spaces like elevators and are all equipped with assault rifles. Their final mission was to kill Solid Snake in an elevator that lead to the 20th of the Tower Building. Despite their battlefield advantage, they were taken out one by one by Snake.

General Information

Team Name: Four Horsemen, Ultrabox (In the MSX2 version of Metal Gear 2: Solid Snake)

Origin: Metal Gear 2: Solid Snake

Organization Type: Assassination Squad

Age: Unknown

Members: Real Names Unknown

Leader: The team has no leader, though they orders from Big Boss.

Hierarchy: None.

Base of Operations: Zanzibar Land

Status: Deceased (All four of them were killed by Solid Snake)

Alignment: Lawful Neutral (The team is under the orders of Big Boss and will follow them whether they be good or bad)

Threat Level: Street Threat (Is a trained solider)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Should be comparable to other Zanzibar Land mercenaries like Night Fright and Gray Fox, both being able to harm a rookie Solid Snake, who destroyed a wall in five punches, broke down a door, on two occasions, can fully kill armed soldiers in 3 punches, and tanked a long fall of several floors with no damage)

Durability: Wall level

Striking Strength: Wall Class

Lifting Strength: Superhuman (Comparable to Solid Snake, who can pull himself out of a car where he and Meryl where originally trapped under and is a clone of Big Boss, who can lift up closed garage shutters by himself and can run around and fight while waring the Battle Dress and carrying numerous weapons, with it being shown that the items in Big Boss' inventory still have weight to them)

Travel Speed: Superhuman (Comparable to Solid Snake, who escaped the destruction of Outer Heaven in under 30 seconds, where Snake was in TX-55 Metal Gear's hanger, which is one hundred stories below the ground and is a clone of Big Boss, who can run away from attack dogs while injured, with said attack dogs being Great Danes, which can reach a top speed of 30 mph)

Combat Speed: At most Massively Hypersonic (Can tag Solid Snake, who can dodge tank fire, which is moves at this speed, can tag a cybernetic Gray Fox, who can deflect point-blank gunfire, which results in these speeds, can tag Tengu Soldiers, who can also block point-blank gunfire, and can dodge a bullet from a railgun, which moves at this speed. As a clone of Big Boss, Solid Snake should be comparable to Solidus Snake, Big Boss' perfect clone, who can tag Raiden, who can block point-blank gunfire)

Reaction Speed: At most Massively Hypersonic

Stamina: Athletic Human

Range: Standard Melee Range, Hundreds of Meters with Assault Rifles

Intelligence: Average

Knowledge:


Individual Abilities

Superhuman Physical Characteristics, Acrobatics (Can jump from the bottom of an elevator all the way to the top of it), Martial Arts (Should have some combat experience from being a elite assassination squad. Each member of the team have either been elite agents from the SAS or GSG9 or UDT. They have been described as seasoned veterans), Superhuman Precision (Can tag Solid Snake who can tag Revolver Ocelot, who can block electricity by firing bullets at it and can tag Gray Fox, who can casually deflect bullets), Weapon Mastery (Marksmanship; They are elite assassins that are skilled with their weapons), Penetration Damage (Physical Penetration; With their guns)

Team Abilities

They all share the same abilities.


Equipment

Assault Rifle.

None Notable.

None Notable.

None Notable.

Team's Equipment

They all share the same equipment.


Other

Individual Tactics: None.

Team Tactics: As a group, they will ambush their opponent when they are in a confined space, attempting to gun them down with their assault rifles.

Weaknesses: None notable.

Note: Snake, Gray Fox, and Liquid are not assumed to scale to the 8-B potency of the Metal Gears from tanking their explosions as they were not in the epicenter, and Gray Fox/Liquid are in a protective cockpit, meaning they more then likely didn't take the full brunt of the explosion. Along with this, the destruction of Metal Gear REX from a large distance away nearly knocked Snake out while Liquid was perfectly fine, supporting that Liquid didn't take the full brunt of the explosion.

Battle Records

0 - 1 - 0

None.

None.